It seems pretty useful, except when judging weapons, says my weaker loh and life leach weapon is leaps and bounds better than my dps weapon... when the dps weapon is more expensive by double.
I'm guessing you're putting in the Attacks per Second (APS) first, then adding the +attack speed? The reason it reduces the dps is because it uses the +attack speed to calculate the actual base APS of the weapon, which it rounds to 1 decimal, and then calculates the actual APS. Sometimes the rounding will round up before you add the +attack speed (1.65 APS will round to 1.7) and then adding the +attack speed makes it closer to the value on the weapon (1.5 APS dagger with 10% IAS will have overall 1.65 APS exactly).
Another example, if you have a dagger with 9% IAS, it will show 1.64 APS on the tooltip, but it is actually 1.635. In this case the dps will go up once you add the IAS.
For example I have a 1.3 delay and when i add 5 attack speed it will go to a 1.26 delay, but the dps goes down, shouldn't it go up?
Hey Loroese, I put in everything and the spreadsheet is awesome, thank you for making this!
I have one question: in the dps breakdown section where it says what one of each stat will do to increase your dps vs an equivalent amount of int. Why is %attack speed having a different value than weapon % as?
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For example I have a 1.3 delay and when i add 5 attack speed it will go to a 1.26 delay, but the dps goes down, shouldn't it go up?
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I have one question: in the dps breakdown section where it says what one of each stat will do to increase your dps vs an equivalent amount of int. Why is %attack speed having a different value than weapon % as?