Wait, the EHP is not up-to-date? From your earlier post I thought it was. I need to figure out what to re-roll into sockets on my Depth Diggers. Leaning towards vitality...
Note that EHP is not the same as toughness, and currently I have no plans to be able to replicate the toughness stat you see in game since it is based on far too many stats to be of much use, imo.
I've seen you post this twice, so I have to ask: What are these "too many stats" it's based on that make it of not much use? As far as I understood, toughness is essentially EHP but with dodge included - and since we're usually at 77 dex, the amount of dodge is negligible for wizards, imho. So I personally think toughness is almost just as good as EHP if you want a quick comparison and don't want to update the spreadsheet. Especially when it comes to *comparing* the toughness of items, the dodge value doesn't change unless it has dex, so the change in toughness should reflect the change in EHP.
Can you elaborate on what other things are included in toughness that make it less worthwhile to consider than EHP?
The elite bonus damage dim returns applies as soon as you add a second piece. The zuni boots+triumvirate affixes do not have the same diminishing returns. They do have their own relative dimishing returns, since triumvirate with 6/6/6 will add 18% dps, but adding boots to that only adds 1.26/1.18 = 1.068x, or about 6.8% to your dps. It still adds the right amount of damage though, so if you have 100k dps before triumvirate bonus, then you have 118k with triumvirate and 126k with tri plus boots. In short, each 1% from those adds the same dps as each other. For elite bonus damage that is not the case.
My head is about to explode.
100k base DPS, 118k with Trium, 126k with Zuni => that makes sense, because it's only 6.8% increase from 118k to 126k (relative increase, keeping diminishing returns in mind). But it only works because you add the 8% to the base DPS, not the 118k from Zuni.
100,000 * 1.06 * 1.06 * 1.06 * 1.08 = 128,630 would be multiplicative; 100,000 * (1 + (0.06 + 0.06 + 0.06 + 0.08)) = 126,000 is additive and that's what's happening.
So, where is the difference to elite bonus damage? (Meh, it's getting late at here, maybe that's why I don't get it - sorry.)
But don't you have the same diminishing returns for elemental damage as well, e.g., when using a Triumvirate and a Tal Rasha's amulet? Couldn't you just use that part of the formula?
I agree with your other argument though, it's kind of nice that the spreadsheet aligns so nicely with the char sheet DPS, and real DPS is a completely different topic anyways (and let's not even talk about other things such as "+x% damage to demons" and so on).
Damn, sometimes I wish back the good old WoW times where you could log everything and mod the hell out of your game.
It is updated and working.
Can you elaborate on what other things are included in toughness that make it less worthwhile to consider than EHP?
My head is about to explode.
100k base DPS, 118k with Trium, 126k with Zuni => that makes sense, because it's only 6.8% increase from 118k to 126k (relative increase, keeping diminishing returns in mind). But it only works because you add the 8% to the base DPS, not the 118k from Zuni.
100,000 * 1.06 * 1.06 * 1.06 * 1.08 = 128,630 would be multiplicative; 100,000 * (1 + (0.06 + 0.06 + 0.06 + 0.08)) = 126,000 is additive and that's what's happening.
So, where is the difference to elite bonus damage? (Meh, it's getting late at here, maybe that's why I don't get it - sorry.)
I agree with your other argument though, it's kind of nice that the spreadsheet aligns so nicely with the char sheet DPS, and real DPS is a completely different topic anyways (and let's not even talk about other things such as "+x% damage to demons" and so on).
Damn, sometimes I wish back the good old WoW times where you could log everything and mod the hell out of your game.