I'd not say complete immunity to aoe effects like plagued, molten or arcane sentry, but a 90% reduction. This way you may still want to have a little control on pets without punishing you too much for not having a pet control feature.
I also would like to see (but the priority is much lower than pet's) reworked some stuff, like chicken hex.
Exactly how would you control your pets without having a pet control feature in your scenario, then? Running far away to get them to pull back out of aoes? That seems like really fun design >_>
if I'm building a tank, why would I need the tankiest pets? Wouldn't I want damage pets? Or, if the only way to make them viable is to be a tank already, then again, what's the point?
I agree with everything you said except this.
Zombie Dogs, especially, is categorized as a "defensive" ability. And it's plenty clear that both Zombie Dogs and Gargantuan are supposed to give the DK a measure of control. They absolutely must scale with defensive stats (and I believe they already do). If you want to build a tank witch doctor then you'll probably not want to take pets. It's really not going to change much.
I just don't see a logical way to make pets scale on the opposite role you take. That's a ton of work for very little reward.
Think you meant WD instead of DK. WoW much? =P
I'm sure there's a way to make pets scale defensively using your offensive stats. For example just off the top of my head, a dodge chance that increases with your crit. Their resists, hp and damage reduction could scale at a scaled rate according to your int, crit damage, attack speed or something along those lines. There are ways to do it and we can only come up with so much before we're doing the devs jobs for them.
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Exactly how would you control your pets without having a pet control feature in your scenario, then? Running far away to get them to pull back out of aoes? That seems like really fun design >_>
Think you meant WD instead of DK. WoW much? =P
I'm sure there's a way to make pets scale defensively using your offensive stats. For example just off the top of my head, a dodge chance that increases with your crit. Their resists, hp and damage reduction could scale at a scaled rate according to your int, crit damage, attack speed or something along those lines. There are ways to do it and we can only come up with so much before we're doing the devs jobs for them.