I like your ideas of the voodoo doll reflecting dmg thats a good idea
the stat based decreasing skills just don't fit in diablo which has a fast combat pace (exception of boss fights) and so they would have to be very dramatic and be more of an aoe (area on effect) associated
I dont think teleporting fits into WD concept very well
mounts arent in diablo so that doesnt work (blizz announced this)
in addictive toxins the straight line rush isnt very useful
soul copy doesnt sound very useful unless in boss fight
sacrifice dance is a good concept because sometimes witch doctors must use their own blood in rituals
spark of life's tracking isnt useful in a fast combat paced game like in d2 especially considering its not in a very large area or has many places for monsters to hide
zombie skin sounds good
soul anchor would need to be aoe associated because otherwise it would only be useful in boss fights
attract just isnt a caster skill I mean when I think of a caster I see them as an almost strictly ranged attacker with little armor or defense or if they have any it's strictly magic based I think it's just more negative than helpful and this is kind of already stated due to blizzard already introducing (in their gamepaly video) the horrify skill which with x chance causes monster to run in fear for so many seconds
otherwise all the other skills mentioned are pretty sweet
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the stat based decreasing skills just don't fit in diablo which has a fast combat pace (exception of boss fights) and so they would have to be very dramatic and be more of an aoe (area on effect) associated
I dont think teleporting fits into WD concept very well
mounts arent in diablo so that doesnt work (blizz announced this)
in addictive toxins the straight line rush isnt very useful
soul copy doesnt sound very useful unless in boss fight
sacrifice dance is a good concept because sometimes witch doctors must use their own blood in rituals
spark of life's tracking isnt useful in a fast combat paced game like in d2 especially considering its not in a very large area or has many places for monsters to hide
zombie skin sounds good
soul anchor would need to be aoe associated because otherwise it would only be useful in boss fights
attract just isnt a caster skill I mean when I think of a caster I see them as an almost strictly ranged attacker with little armor or defense or if they have any it's strictly magic based I think it's just more negative than helpful and this is kind of already stated due to blizzard already introducing (in their gamepaly video) the horrify skill which with x chance causes monster to run in fear for so many seconds
otherwise all the other skills mentioned are pretty sweet