did you read it didn't sound a bit like the brute in halo anyways i like the idea although this should be in the class forums section and not game suggestions
Cool idea but i think what would be better if instead of limiting the amount of times you can upgrade it you can instead upgrade it as many times as you want with a different item which combines the average damage of each and the average spells of each (so you get half of the enchantments or attributes at random) and this can only be done with the same weapon class such as one hand weapons can only be upgraded by one hand weapons rather than being able to get the damage of a two hander on a one hander this way you can keep your favorite looking weapon or favorite type of weapon and keep it with you and keep it useful
the witch doctor isnt a summoning class blizzard stated it will be the main caster (damage dealer) when addressing a "will the WD replace the necro?" question and how the necro may be in an expansion
I don't really like the idea of a cape (too superhero-ish) but i wouldn't mind seeing a cloak that was mostly torn to pieces with holes in it that'd be pretty cool kind of like these
batman can fight his own inner demons and the joker can molest his they have no place in D3 and if there is any holiday based item it better be a throwable leprechaun on fire for st patricks
Id like to see the barbarian able to throw like Two handed swords...LOL that wud be funny. If his weapon breakes when he's in the middle of a battle, he should be able to pick up rocks...LOL and throw them at his enemies lLOLOL:thumbsup::thumbsup::thumbsup:
epic sword throw ftw!!!... but only 1 ammo ? perhaps then they would need some sort of returning spell? btw i just had an idea throwable monsters! how awesome would it be to throw minions at bosses that spawned them?
Well in D2 we saw many different throwing weapons like the bottles filled with poisonous gas, javelins, throwing knives, as well a few other but in diablo 3 what do we want to have as throwing weapons and what kind of modifications should they have compared to those in D2 personally i want to see a few that are class restricted that do a lot more damage (like in D2 with an amazon) so that one class doesnt suddenly become a great ranged attacker although i would like to see some decent damage on throwing weapons without class restriction so that you can have a little help with some bosses while you wait for your potion to heal you up or whatever i'd also like to see (like in diablo 2) some bottles you could throw filled with various liquids that would explode with a fiery substance or that would release deadly poison that are hard to find but quite effective in killing enemies and rather than being throwing somewhat straight (like a throwing dagger or javelin) they would go in an arch similar to the shamans fire bomb attack making them able to be thrown over the front ranks of monsters
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