charity does not only extend ot the trading of items. when someone is in need of a rush or help with a quest, it is your duty to help them.
but that too is somewhat dependant on your lvl, at lvl 3 id expect you to be no more than an EXP bonus, least until you got to a higher lvl and possess some good items.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
there may be more than one century (or legion) but in reality the total number of active players barely equals one.
its pretty much the same people playing together, and they are more often than not from different centuries. and most of the time they will be the higher ups.
a single active century is what we have in practice, in theory we have several semi active centuries.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
Be without fear in the face of your enemies. Be brave and upright, that God may love thee. Speak the truth always, even if it leads to your death. Safeguard the helpless and do no wrong; that is your oath. [Slaps Sofawall] And that is so you remember it. Rise a knight... rise a knight of SICK!
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
structure most likely will not change. numbers definitely will. least active/never active will get booted first, then it will work up from there.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
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but that too is somewhat dependant on your lvl, at lvl 3 id expect you to be no more than an EXP bonus, least until you got to a higher lvl and possess some good items.
its pretty much the same people playing together, and they are more often than not from different centuries. and most of the time they will be the higher ups.
a single active century is what we have in practice, in theory we have several semi active centuries.