Sorry there's a couple things about PoE when I played it that I really did not like;
The 'new' in game currency is confusing and needlessly complex, gold would have been just fine.
The attribute tree is defiantly different, and I guess it was a must have because of the gem slots of armor. I however did not like the feel of it at all. I'd much rather stack the stats I want from gear, gems, and hopefully charms in D3's expansion.
The fact that picking your starting class is really just a glorified custom character is a bad idea in my opinion. I really didn't like the feel of any 'class' being able to pick any skills from the entire game that the wanted.
And speaking of skills, the whole gem = a skill is a clumsy system. An awesome item drops and I can't use it because then I wouldn't be able to use a certain skill or two? Again more complexity where it doesn't need to be.
You still potion spam in PoE. It's disguised as a mini buff system, but you are still there tapping your potion button constantly because instead of balancing monsters damage and the players defenses, you just chug more potions.
It's also back to a 1-3 skill game, which may be like D2, but that's a system I didn't like, even back with D2.
Each zone seemed to have maybe 3 monster types in it, and most of the time there was just 1 type, which really felt dull.
The combat feels really slow and non-responsive.
Now I'm not in here just to hate on PoE, there's many areas I feel D3 can improve upon. I however am convinced D3 is a much better game all around, and the above reasons are why I won't be playing PoE.
You've said enough right there. RMAH is the reason Diablo 3 is a failure. Everything Blizzard is doing and has done for Diablo 3 has been out of greed, and the RMAH has been the source of that greed.
In a perfect world, an ARPG would have the Diablo dev team circa 1997 and the Blizzard money (and pick of industry talent with it) circa now.
I may be wrong, but I heard that most of PoE's devs are ex-Diablo 1/2 developers.
Also throwing Blizzard level funds at PoE is all very well, but look at where greed got Diablo 3. I'm not too sure virtually unlimited funds would be a good thing for PoE development. If you're making a game for the money, it fails. If you're making it for the players, it usually succeeds; or at least this is the case with D3/PoE.
To your first point; Blizzard is a company, which means not only do they want money, they NEED money to keep funding games. Of course they are going to try and strike a balance between a fun game for most and what will get them the most profits. Luckily in video games you can have both because a good game usually sells well. Why SHOULDN'T Blizzard try and earn some of the money so many other people have been making off their previous titles? If there wasn't an RMAH in D3, then you'd have a million and 1 sites selling the items. It seems to me you'd rather have your head in the sand and if you don't 'see' a lot of people buying gear, then you feel better about yourself.
On the topic of PoE, it's torchlight that you're thinking of that has some of the employees that worked on D1 and D2. I played the PoE beta, and in it's core it's a bad game. Very few monster types / The gem = skill system / no actual currency besides 'mats' / combat is just completely boring, the list goes on. My opinions of course, but there's a reason D3 sold SO many copies; It's a good game.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
The 'new' in game currency is confusing and needlessly complex, gold would have been just fine.
The attribute tree is defiantly different, and I guess it was a must have because of the gem slots of armor. I however did not like the feel of it at all. I'd much rather stack the stats I want from gear, gems, and hopefully charms in D3's expansion.
The fact that picking your starting class is really just a glorified custom character is a bad idea in my opinion. I really didn't like the feel of any 'class' being able to pick any skills from the entire game that the wanted.
And speaking of skills, the whole gem = a skill is a clumsy system. An awesome item drops and I can't use it because then I wouldn't be able to use a certain skill or two? Again more complexity where it doesn't need to be.
You still potion spam in PoE. It's disguised as a mini buff system, but you are still there tapping your potion button constantly because instead of balancing monsters damage and the players defenses, you just chug more potions.
It's also back to a 1-3 skill game, which may be like D2, but that's a system I didn't like, even back with D2.
Each zone seemed to have maybe 3 monster types in it, and most of the time there was just 1 type, which really felt dull.
The combat feels really slow and non-responsive.
Now I'm not in here just to hate on PoE, there's many areas I feel D3 can improve upon. I however am convinced D3 is a much better game all around, and the above reasons are why I won't be playing PoE.
To your first point; Blizzard is a company, which means not only do they want money, they NEED money to keep funding games. Of course they are going to try and strike a balance between a fun game for most and what will get them the most profits. Luckily in video games you can have both because a good game usually sells well. Why SHOULDN'T Blizzard try and earn some of the money so many other people have been making off their previous titles? If there wasn't an RMAH in D3, then you'd have a million and 1 sites selling the items. It seems to me you'd rather have your head in the sand and if you don't 'see' a lot of people buying gear, then you feel better about yourself.
On the topic of PoE, it's torchlight that you're thinking of that has some of the employees that worked on D1 and D2. I played the PoE beta, and in it's core it's a bad game. Very few monster types / The gem = skill system / no actual currency besides 'mats' / combat is just completely boring, the list goes on. My opinions of course, but there's a reason D3 sold SO many copies; It's a good game.