Diablo:
Pro:
The outside world gets static, which means the world of Sanctuary is going to feel more real. The locations will be known on the map, which already is much more detailed.
Diablo is much more mature than either Warcraft and Starcraft, which would make it even easier to make a brutal, blood stained MMO.
Chances to create factions (will know more once we've finished Diablo 3) but there could aswell be human rebels, people that fight for the High Heavens and those allied with the Burning Hells. Appearances could change aswell and RvR (Realm vs Realm) would also be possible with either side gaining control over areas after winning campaigns against each other.
Con: Requires a vastly different combat system from that of WoW. I'm not too familiar with how it works in AoC, but I'm thinking that would be a big challenge.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
It's hard to say. It'd be fun to explore Starcraft and Diablo in the same way as happened in WoW, and I don't mean running around filling out a map, but really fleshing out the world beyond what is possible in a regular game.
At the same time, I can't say I'm in need of a new franchise. So if Blizzard wants to stick to their big 3, I'm all for it
Quote from name="Shere Khaan" »
You said explain to you how an MMOFPS would work and I said go play counterstrike because it IS an MMOFPS.
Not really. The defining factor of an MMO that separates it from a regular online mutliplayer game is that is is a larger world that allows for more persistent interaction between players than is possible in Counter Strike is. Hosting a server, playing for a few minutes and then doing it again with nothing carrying over between games is definately not something defining an MMO.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
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At the same time, I can't say I'm in need of a new franchise. So if Blizzard wants to stick to their big 3, I'm all for it
Not really. The defining factor of an MMO that separates it from a regular online mutliplayer game is that is is a larger world that allows for more persistent interaction between players than is possible in Counter Strike is. Hosting a server, playing for a few minutes and then doing it again with nothing carrying over between games is definately not something defining an MMO.