I honestly don't understand the point you're trying to make, OP. All I see is uninformed fear mongering about something I'm convinced you don't really understand in the first place.
I found it pretty amazing that packets are being classified by your service provider based not just on protocol type (video, http, VoIP, etc), but the actual application type, on a per-game, per-application basis.. in QoS. It's good for optimization of media traffic in networks, it's bad for privacy.
Make sense?
How is it "bad" for privacy? This is what you're failing to explain. I assure you, that service providers have more information about your statistics than what protocols you're using.
edit: Removed some unnecessary sass, I'm not trying to start a fight. I just don't really understand the concern here. These optimizations don't provide them anymore information than they already can access. All these are for, are classifications to tell the network how to optimize your requests. WoW, CoD and others are very popular and widely used. Service providers would be foolish to *not* provide optimization for these services given their magnitude. But believe me, a MAC and IP address is the least of your concerns. I'd be more worried about Blizzard scanning your memory allocation at any given time. Blizzard already has your MAC and IP address anytime you connect to the servers.
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Me either.
I honestly don't understand the point you're trying to make, OP. All I see is uninformed fear mongering about something I'm convinced you don't really understand in the first place.
How is it "bad" for privacy? This is what you're failing to explain. I assure you, that service providers have more information about your statistics than what protocols you're using.
edit: Removed some unnecessary sass, I'm not trying to start a fight. I just don't really understand the concern here. These optimizations don't provide them anymore information than they already can access. All these are for, are classifications to tell the network how to optimize your requests. WoW, CoD and others are very popular and widely used. Service providers would be foolish to *not* provide optimization for these services given their magnitude. But believe me, a MAC and IP address is the least of your concerns. I'd be more worried about Blizzard scanning your memory allocation at any given time. Blizzard already has your MAC and IP address anytime you connect to the servers.