That shouldn't happen, I've often killed enemies near other mobs they are not allied with, and they didn't run to their aid.
Might be an addition only to TBC though, don't know for sure. it might be that I only tested this in Outland.
It's happened more than once. They run off in the general direction of the nearest creature not on my side, but mostly they go get a "true" ally, another creature of the same type, level etc. But every now and again they pull these randoms monsters out of the woodwork.
Biggest problem I have is, it's not a single player game, just about every quest I find myself on seems targeted towards multiple players. Timezones kills my chances of playing with most of you guys and everyone I met online are jackasses. So I have to solo.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
Bloody enemies running away when you beat them down too hard but don't quite kill them because your not that uber yet, and they how they always run off to get some mates t ocome whomp your ass. But worst of all is when it's a totally different species or race. Seriously, had a Venture Co. goblin run away and come back with a bloody Raptor and a Hyena thing. What the hell is up with that!!!
Oh and the really crappy item drops. man, where are the good items.
URGH and those stupid kill so many monsters and collect a part of them. You only have to kill 5 to get say a feather, I'm killed birds like 20 of them to get 5 damn feathers, shouldn't they all have feathers?
I don't get that. And it's worse if it's something like a haeart, intestine, claw, horn, tooth, or anything else that the creature would either have abundance of regardless of level or some vital organ it would die without.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
Soloing in WoW is easy, Elfen. You got things mixed up I soloed to level 40 in two weeks. No problems Then again, Horde is harder than Alliance, but still, I don't think it's too hard to not be able to solo.
There are mitigating factors to that, such as class, personal experience. I am still a WOW naive (newbie for those of you not familiar with old english)
The majority of my characters are warriors. Warriors that can't handle two on ones to save their life. You try lure them out one at a time and the guy way in the distance he can't see you at all because he is behind a solid, non transparent wall comes running.
And crappy items doesn't help. My Warlock does alright, but she is a spellcaster, she doesn't have to get up close, and she has a minion. My warriors are truly soloing.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
It's so annoying, if I am getting my ass kicked and I decide to retreat (yeh, not exactly the most heroic move, but whatever), and then they chase me ofr a while I don't mind that, but a melee character somehow hits me, and they are a mile (1.6 Kilometres) away, they are a goddamn melee character!!
Well that and the fact that after a point, the game because virtually impossible to solo. What if none of my friends are online and random people on the net are being jackasses and belittling me instead of helping me quest and level? You basically either have to sit on your ass and wait for your firends to come online, or solo, or not play the game.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
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It's happened more than once. They run off in the general direction of the nearest creature not on my side, but mostly they go get a "true" ally, another creature of the same type, level etc. But every now and again they pull these randoms monsters out of the woodwork.
Biggest problem I have is, it's not a single player game, just about every quest I find myself on seems targeted towards multiple players. Timezones kills my chances of playing with most of you guys and everyone I met online are jackasses. So I have to solo.
Oh and the really crappy item drops. man, where are the good items.
URGH and those stupid kill so many monsters and collect a part of them. You only have to kill 5 to get say a feather, I'm killed birds like 20 of them to get 5 damn feathers, shouldn't they all have feathers?
I don't get that. And it's worse if it's something like a haeart, intestine, claw, horn, tooth, or anything else that the creature would either have abundance of regardless of level or some vital organ it would die without.
There are mitigating factors to that, such as class, personal experience. I am still a WOW naive (newbie for those of you not familiar with old english)
The majority of my characters are warriors. Warriors that can't handle two on ones to save their life. You try lure them out one at a time and the guy way in the distance he can't see you at all because he is behind a solid, non transparent wall comes running.
And crappy items doesn't help. My Warlock does alright, but she is a spellcaster, she doesn't have to get up close, and she has a minion. My warriors are truly soloing.
It's so annoying, if I am getting my ass kicked and I decide to retreat (yeh, not exactly the most heroic move, but whatever), and then they chase me ofr a while I don't mind that, but a melee character somehow hits me, and they are a mile (1.6 Kilometres) away, they are a goddamn melee character!!
Well that and the fact that after a point, the game because virtually impossible to solo. What if none of my friends are online and random people on the net are being jackasses and belittling me instead of helping me quest and level? You basically either have to sit on your ass and wait for your firends to come online, or solo, or not play the game.