I think a stun would probably be better
As for griefing... similar experience can also happen for example a monk who doesn't heal teammates when they are about to die. It really all depends on the people. I think if it was implemented, people will learn to avoid the dangers, and recognize them over time of their play.
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As for griefing... similar experience can also happen for example a monk who doesn't heal teammates when they are about to die. It really all depends on the people. I think if it was implemented, people will learn to avoid the dangers, and recognize them over time of their play.