You could be loaded in gear but if you don't know how to use your character anyone could beat you, that is what made Diablo special. People tend to think good gear = god at pvp which it doesn't in Diablo, it might in WoW but that game is nothing but gear and Auto aimed skills which means the skill level is pretty much low. You are saying WoW is better and more involved yet WoW doesn't have near the reaction time required for D2 pvp nor does it have juking or aiming factor. Diablo is like chess as WoW is to checkers.
And I'm pretty sure D3 will continue the trend. We don't have proof that it wont, to the contrary, it seems like there is a lot of thought that needs to go into your build. Your six skills need to complement one another, and with only 3 passives you'll need to plan and build those 3 around your playing style with the six. Furthermore, you will need to choose your runes very carefully, or it could ruin your whole build.
Nah, I'd say D3 will require a lot of skill and forethought if you want to be good at it.
I disagree here with this point. Diablo has always been balanced in a sense. No 1 class is overpowered, there is always a class or build that has an edge over another one. Diablo PvP is much like a fighting game in there are tier lists. Ele druid vs Hammerdin would be like a 8-2 matchup in Druid's favor. This is of course at high level play. Pally only gets the 2 by glitching game too with desynch, without it I would say it's a straight up murder, but the barbarian owns the druid, and the pally owns the barb.
I get what you are saying, and I think that is why Blizzard is going for 3v3 PvP match-ups, which would make it a bit more fair and equaled out.
Then again, I still feel runes adds a whole new dynamic that D2 sorely lacked. And I still think D2's skills trees failed a bit in a sense in what it could potentially have given us. I mean, thirty skills and most classes are centered on only 4 to 6 useful builds, while some skills are even considered to be useless. I would expect at least triple the amount of combinations, but I'm hoping D3 improves on it with the rune system.
And I agree with what Don_guillotine said. Diablo 3 does fall into the latter category. The game doesn't expect intense amount of dedication from your part, and if you want WoW raid level intensity from the game, then you must be very confused.
Diablo 2 didn't expect that sort of dedication from you and Diablo 3 will be exactly the same. It will still grow more difficult and hell will really test your skills. The game will not be a push over, not in the least.
and don't tell me that's too confusing or hard because it's not
Sigh, look at WoW, look at how difficult it is to balance between the different classes in PvP and PvE. Look how long it took D2 to get to a relative balanced state.
Now, Diablo 3 has 20+ skills, spread out between the five classes and each skill has 5 different configurations worth of runes. And you want them to design all of that twice through, even though expansions are still incoming, which would also require balance design of its own.
It's a nightmare.
Diablo 3 is the successor to Diablo 2, if you haven't figured it out yet. And Diablo 2 is a PvP lite game, focusing on story telling, which would make sense that it's sequel follow in the same footsteps.
Diablo 2 had no competitive aspects to it yet pvp stood strong the community made it competitive, so quit the QQ cause Diablo 3 will be exactly the same except D3 offers more to pvp than D2 did.
Exactly! I don't see how people can crucify Diablo 3's PvP aspect, while Diablo 2 barely had any. There was a button to activate it and realms where it was always activated, and that was it. To most, it barely existed.
The only point it ever served was to match two player's gear and skill builds against one another, and bragging rights (the ears). There was little to it at all.
Diablo 3 actually added in a PvP mode, something they can actually expand on.
Which brings me to another point:
The balancing act.
Look to WoW for reference, and the same holds true even in Diablo 2 for that matter.
WoW is very old and has always struggled with PvP vs PvE balancing. It probably never would be balanced. A huge amount of effort goes into making both sides balanced and so Diablo team knows this better than anyone.
I don't really think the game will be as casual as you think.
They have stated that Hell would be insanely challenging. And then there's Inferno, which we're still waiting to hear about. The game will bring a lot of challenge to the forefront and Diablo has always had the moto 'easy to pickup, hard to master' and I believe that would be just as relevant when Diablo 3 finally ships.
PvP will still be the place to test your own skills and how well you set up your character. Previously in PvP you ran up to a character and smacked one another, or exited town where a bunch of guys went mad on one another. At least now, with the Arena, Blizzard has given it a direction and focus. If they add modes, I'm sure it would get better.
You know, I kinda like the PvP in Diablo 3. The fact that its removed, I mean. It forms its own separate entity, and it has always felt disjointed in the other games.
The problem I think is, the Diablo series are story driven games, first and foremost. The majority of the game is built around getting from act to act, and then from difficulty to difficulty. That is what Blizzard is focusing on. So, skills will probably be tweaked, but with Single Player in mind, and I think the arena will be on the back burners. They probably might change some huge imbalances that does crop up in PvP, but I highly doubt that they will fine tune it, because making the story part fun and as enjoyable as possible is their priority.
The PvP aspect has always felt like a method of testing your gear and build against others. But you still need to go into Normal, Nightmare and Hell to achieve this. The PvP takes a back seat to the larger scope of the game, the questing aspect. I am perfectly fine with this, I've never PvPed in Diablo, but I do feel for the people who did, and expected something more from the game.
There might still be something in the future, some extra modes, or the likes for PvP. There is a lot of potential there and they can probably do a lot with the PvP Arena. However, I don't think it will become super competitive, or an e-sport. And that will always be due to Blizzard taking focusing on telling as a great a story as they can in the world of Sanctuary, while the competitive side of the game sits and watches from the sidelines.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Nah, I'd say D3 will require a lot of skill and forethought if you want to be good at it.
Then again, I still feel runes adds a whole new dynamic that D2 sorely lacked. And I still think D2's skills trees failed a bit in a sense in what it could potentially have given us. I mean, thirty skills and most classes are centered on only 4 to 6 useful builds, while some skills are even considered to be useless. I would expect at least triple the amount of combinations, but I'm hoping D3 improves on it with the rune system.
And I agree with what Don_guillotine said. Diablo 3 does fall into the latter category. The game doesn't expect intense amount of dedication from your part, and if you want WoW raid level intensity from the game, then you must be very confused.
Diablo 2 didn't expect that sort of dedication from you and Diablo 3 will be exactly the same. It will still grow more difficult and hell will really test your skills. The game will not be a push over, not in the least.
Now, Diablo 3 has 20+ skills, spread out between the five classes and each skill has 5 different configurations worth of runes. And you want them to design all of that twice through, even though expansions are still incoming, which would also require balance design of its own.
It's a nightmare.
Diablo 3 is the successor to Diablo 2, if you haven't figured it out yet. And Diablo 2 is a PvP lite game, focusing on story telling, which would make sense that it's sequel follow in the same footsteps.
Failed logic on your part.
Exactly! I don't see how people can crucify Diablo 3's PvP aspect, while Diablo 2 barely had any. There was a button to activate it and realms where it was always activated, and that was it. To most, it barely existed.
The only point it ever served was to match two player's gear and skill builds against one another, and bragging rights (the ears). There was little to it at all.
Diablo 3 actually added in a PvP mode, something they can actually expand on.
Which brings me to another point:
The balancing act.
Look to WoW for reference, and the same holds true even in Diablo 2 for that matter.
WoW is very old and has always struggled with PvP vs PvE balancing. It probably never would be balanced. A huge amount of effort goes into making both sides balanced and so Diablo team knows this better than anyone.
They have stated that Hell would be insanely challenging. And then there's Inferno, which we're still waiting to hear about. The game will bring a lot of challenge to the forefront and Diablo has always had the moto 'easy to pickup, hard to master' and I believe that would be just as relevant when Diablo 3 finally ships.
PvP will still be the place to test your own skills and how well you set up your character. Previously in PvP you ran up to a character and smacked one another, or exited town where a bunch of guys went mad on one another. At least now, with the Arena, Blizzard has given it a direction and focus. If they add modes, I'm sure it would get better.
The problem I think is, the Diablo series are story driven games, first and foremost. The majority of the game is built around getting from act to act, and then from difficulty to difficulty. That is what Blizzard is focusing on. So, skills will probably be tweaked, but with Single Player in mind, and I think the arena will be on the back burners. They probably might change some huge imbalances that does crop up in PvP, but I highly doubt that they will fine tune it, because making the story part fun and as enjoyable as possible is their priority.
The PvP aspect has always felt like a method of testing your gear and build against others. But you still need to go into Normal, Nightmare and Hell to achieve this. The PvP takes a back seat to the larger scope of the game, the questing aspect. I am perfectly fine with this, I've never PvPed in Diablo, but I do feel for the people who did, and expected something more from the game.
There might still be something in the future, some extra modes, or the likes for PvP. There is a lot of potential there and they can probably do a lot with the PvP Arena. However, I don't think it will become super competitive, or an e-sport. And that will always be due to Blizzard taking focusing on telling as a great a story as they can in the world of Sanctuary, while the competitive side of the game sits and watches from the sidelines.