A few days of vacation, you come back, and this happens. Well, almost everything has been said. Some of the complaints are just about the numbers - but who cares, you can always tweak numbers. Also, just pictures don't make good suggestion threads. I wasn't too thrilled on the previous threads, for example. But this is great because:
1) Having achievements that give an in-game advantage (and not just useless sigils) and that are only obtainable by playing the game for a long time (and not just buying items off the AH) is great. Achievements usually don't appeal to me because I get nothing out of them rather than a new banner design (and I couldn't care less about that).
2) The new idea for NV stacks for MF and removing MF from gear and paragon is brilliant. Yes, high DPS players could play MP10 really fast and get stacks faster and so on, but they can do now as well. Besides, it's also a question of number tweaking. High DPS players should always have an edge, because high DPS is what you aim for in this game, but right now it's just about getting to p100 (which is a long and boring grind of "efficiency" and the majority isn't there yet, probably isn't even interested) and then playing on high MP for the extra bonus item drop chance and killing really fast. But despite the fact that mob density made almost all areas rewarding to play through, we're still not quite there yet, and the 1.08 changes even lead to many people ignoring NV5 stacks altogether. Your NV/MF idea is the ultimate way to "force" everyone to do entire playthroughs. Start act 1 quest 1, play until you kill Diablo, rinse and repeat. And let Diablo drop an extra guaranteed legendary if you killed 90% of all elite packs along the way or so. Some exploration bonus, I don't know.
This thread just made my head explode of new ideas and was not only the usual boring "add Mystic enchant xy" stuff.
They already saw this. And mentioned it several times. For example here: http://us.battle.net/d3/en/blog/10509961/community-commentary-the-potential-of-loot-20-7-25-2013
1) Having achievements that give an in-game advantage (and not just useless sigils) and that are only obtainable by playing the game for a long time (and not just buying items off the AH) is great. Achievements usually don't appeal to me because I get nothing out of them rather than a new banner design (and I couldn't care less about that).
2) The new idea for NV stacks for MF and removing MF from gear and paragon is brilliant. Yes, high DPS players could play MP10 really fast and get stacks faster and so on, but they can do now as well. Besides, it's also a question of number tweaking. High DPS players should always have an edge, because high DPS is what you aim for in this game, but right now it's just about getting to p100 (which is a long and boring grind of "efficiency" and the majority isn't there yet, probably isn't even interested) and then playing on high MP for the extra bonus item drop chance and killing really fast. But despite the fact that mob density made almost all areas rewarding to play through, we're still not quite there yet, and the 1.08 changes even lead to many people ignoring NV5 stacks altogether. Your NV/MF idea is the ultimate way to "force" everyone to do entire playthroughs. Start act 1 quest 1, play until you kill Diablo, rinse and repeat. And let Diablo drop an extra guaranteed legendary if you killed 90% of all elite packs along the way or so. Some exploration bonus, I don't know.
This thread just made my head explode of new ideas and was not only the usual boring "add Mystic enchant xy" stuff.