The feeling of end times was so much great in LoD. The ending to D3 felt really flat to me. And the High Heavens could not have been more predictable looking. And you see tons of these angels and there's really nothing special about them. Like we get only the slightest glimpses of angels throughout the Diablo games and now we find out they're like a dime a dozen and they all apparently look identical to one another.
The problem, as stated pretty succinctly by someone last page, is that trading inventory space for stats is not actually a tradeoff. It's a "you're retarded if you don't do that" situation. It'd be like thinking you're going to rock the world with a Toad of Hugeness and Spider Queen build. It's not a tradeoff if the decision is already made for you, and that's generally the problem with yanking in D2 mechanics part and parcel. So charms could be a good thing for loosening up our itemization, but there would have to be some kind of limit (like a charms bag) such that it doesn't become a "use as many charms as you can while still leaving barely enough inventory space to pick up a select few items" circlejerk like it was in D2.
I simply cannot count how many times I've stated clearly.....limit the amount of charms one can carry to a nominal amount. i.e. a player cannot carry more than 4 (for example) unidentified charms. I'm not trying to be rude but everytime I discuss the implementation of a more sensible charm system people default with that knee-jerk response of "takes up too much space". Simple fix for that.
My problem with charms, aside from there being no cap on how many you can use.....
We're moving on.....
.....was that perfect Gheeds and perfect Annihilus were considered "mandatory" for any serious character.
That's a bit of a stretch. Perfect unique charms were in no way required. That's a false sentiment if ever I heard one. Sure, there's a big crowd of perfectionists that wouldn't dare be seen with anything less than perfect. Then again, those people are the short-cutters that buy everything they want and no matter what items are offered, no matter how few and far between those items are, they WILL acquire them. For the rest of us that don't cheat (buying items is cheating by any conventional definition), the pursuit of higher quality gear IS the end-game material.
Because charms are uber-generic which is a problem in and of itself.
"Uber-Generic".....Could you be so kind as to clarify that comment? If you ask me, itemization in D3 is in serious trouble ATM....as they are truly "Uber-Generic".
We do not want to go back to a system where there are mandatory pieces of gear.
You mean like All-Resistances on every body piece? I'm fine with mandatory gear, so long as that gearing isn't boring and linear. After all, rings, ammys and a helmet are currently mandatory pieces of gear.
For someone who has a clear beef with itemization to want to bring back charms which were clearly flawed from an itemization perspective baffles me.
"Flawed"?
There should never exist any item which is so good that there is no competition for it.
Like a helmet? I'm not trying to be a smart ass....ok, I am trying to be a smart ass but I'm just sayin.....I don't get why you're feeling so much pressure with using charms. They were irritating in D2 ONLY because there was no limit and one was forced by logic to carry as many as possible.
The truth of the matter is that Jewels would solve our problems far more elegantly than Charms. Except that would outright obsolete gems and I'm not sure we want that either.
I want both. Smartly conceptualized and diverse as fuck. If properly implemented, jewels need not trump gems. One way to avoid that is with jewels, you could add, for example, min/max dps to a helmet or mf to chest armor.
I'll close with this; People need to understand for themselves what it is that has "us" so pissed about itemization. I'm not directing this toward you, just in general. I hear people complain about itemization and then outright espouse hatred for RW's and charms without making the connection these items were a large part of what provided end-game entertainment....the pursuit of top-shelf ancillary items to push your char over the top. Runes should be included in this as well, as they offered great affixes which could be individually socketed.
In short......players are pissed about itemization but they don't seem to understand what's missing from D3.
I'm picking up on it...I have a sixth sense of sorts.
I don't really consider those three in the same pool as the general "charm" discussion.
I was calling really for both normal (blue) and elite charms.
When I hear charms, I'm thinking grand +skill charms, 3/20/20s, 290s, etc. Those weren't really "optional" as far as min/maxing went. They were required if you wanted to be the 'best' - which is what everyone wants, especially in a gear grind like this (I mean, that's the end goal, right?). If 2 or 3 small items is all you have in mind, you might as well add a new item type
To be clear, I was suggesting charms being added, but not implying that they be the same charms regurgitated from D2. To min/max, of course it would not be optional whether or not to use them. The option would be; Which affix to buff.
I'm all for variety in itemization (because I agree that currently everyone is pigeon-holed into a few clutch stats), but feel there are better ways to do it, as outlined above.
Again, everybody seems to be pissed about the lameness of the items, yet there seems to be no consensus toward what would improve them. Most people cannot quantify what they think would make itemization/customization better.
This is something, wow.... Do you know what a trade-off is? When you have a charm, you benefit from it's augmentation. The trade-off is your inventory space. Just like something that is better quality costs more, most of the time. So I don't get why you're so upset by that. And charms were very useful, especially the ones with +x to all skills, or +x to a specific skill or a specific skill set. Or the ones that increased certain stats, you could use that to compensate for not wasting level up stats on dex and str most of the time.
Charms are required for D3 to break free of it's current state of ball'n'chain itemization.
Resistances. We are slaves to this affix. I have experimented with trying to sell otherwise decent items, only they have no resist. People won't buy them, not even for 5k. A belt with 190 str and 165 vit 5% life +165 armor (410 armor)....no one offered so much as even 5k for it. I had it up for 10 k once, and then 5k. Not a single person would pay even a pittance for it.
Resistance charms would alleviate the absolute need to have resistances bound to each and every piece of armor.
"But they fill up my inventory".......impose a limit on the amount that can be carried (i.e. anihilus...gheeds etc) ....there done, problem solved.
I honestly wish they had a resist cap like in D2 so that this issue with absolute requirement for resist would stabilize. People aren't talking about this issue with resist enough. It is seriously wounding the games customization capabilities.
Charms are the absolute worst way to fix the problem with required stats. That just makes charms required items - you trade one problem for another.
Charms fucking sucked, please no.
I don't think so. You thought the annihilus, gheed and torch charms sucked? Really? I thought those were among the best customization items in the game. If you could only carry four, for example. Now you are no longer a slave to the resist affix. Do away with the GC and LC charms, making them small and viable to carry without impedance.
You find gloves with 275 dex/10%CC/3.5 IAS and now you will actually be able to use this item because you can choose to suplement the missing AR with a charm (if they had the relevant value).
Or you could choose to use you charms (remember, nominal amount being allowed to carry) to supplement DPS, Armor, Crit, IAS, MF, ....whatever you choose. Most people wouldn't choose to buff 4 different stat-lines slighty, using 4 different affix charms. People be able to have a variety of charms to add to their char per what skills are being used and/or equip.
Got a badass helm and gloves combo that go together great (perhaps set items) but they don't have the AR you need, grab your resist charms. Got enough resist, but you want to go all out DPS, grab your DPS charms.
I don't think it's resistances per se that's the problem, it's just that for 95% of items without RA, there's a corresponding item with the exact same stats plus RA, because there's no such thing as mutually exclusive stats.
I think if Blizzard had buffed the +armor affix and set things up so that items could have any two of (bonus) armor, life% and RA, things would be much more interesting. As it stands, there's simply no penalty for stacking all 3 affixes (if you have the cash).
I actually think the problem could be solved just by doubling(?) the amount that +armor affixes give. Given the nominal 10-to-1 value ratio between armor and RA, it's always seemed odd to me that the current maximum +armor values are so weak compared to the +RA values. Unless your stats are way out of balance, high +RA affixes always beat high +armor.
The truth of the matter is.....many people don't have the "cash" to acquire those 200+ valued dex/int/str/vita items that also sport high-end resist.
I think you made a good point, but what you also did was contribute to this notion that if you want to enjoy this game, you better get your wallet out. Though I do agree something needs to be done to break from this trend other than by just offering another way to buff resists.
IMO, so long as body pieces/armor are REQUIRED to have ANY affix to be viable inferno gear, this games itemization table will fail.
People are, for the most part, unimpressed with the itemization. Yet the players cannot seem to agree on what it is that is unimpressive about them.
Interesting. Though I find these exchanges between fellow players to be quite productive.
Resistances. We are slaves to this affix. I have experimented with trying to sell otherwise decent items, only they have no resist. People won't buy them, not even for 5k.
That's funny because my experience is the exact opposite. My resist items rarely sell and my straight up DPS items sell for millions.
I made reference in that post toward resist on armor pieces, which is what I was referring to. Of course weapons are valued for having reisst.
This is something, wow.... Do you know what a trade-off is? When you have a charm, you benefit from it's augmentation. The trade-off is your inventory space. Just like something that is better quality costs more, most of the time. So I don't get why you're so upset by that. And charms were very useful, especially the ones with +x to all skills, or +x to a specific skill or a specific skill set. Or the ones that increased certain stats, you could use that to compensate for not wasting level up stats on dex and str most of the time.
Charms are required for D3 to break free of it's current state of ball'n'chain itemization.
Resistances. We are slaves to this affix. I have experimented with trying to sell otherwise decent items, only they have no resist. People won't buy them, not even for 5k. A belt with 190 str and 165 vit 5% life +165 armor (410 armor)....no one offered so much as even 5k for it. I had it up for 10 k once, and then 5k. Not a single person would pay even a pittance for it.
Resistance charms would alleviate the absolute need to have resistances bound to each and every piece of armor.
"But they fill up my inventory".......impose a limit on the amount that can be carried (i.e. anihilus...gheeds etc) ....there done, problem solved.
I honestly wish they had a resist cap like in D2 so that this issue with absolute requirement for resist would stabilize. People aren't talking about this issue with resist enough. It is seriously wounding the games customization capabilities.
Sorry I am one of those that doesn't like D2 grind, played it once to clear Diablo at hell (after that once again when LOD came out) and never touched ever since.
I do not mean to rude, sir, but what you wrote here disqualifies you entirely from commenting on Diablo.
Core fans are disgusted with the attempts that have been made already to appease players such as yourself. Diablo3 has to, IT MUST, have the spirit and soul of it's predecessors, D1 and D2.
Again, I do not mean to sound ugly, only honest. If a player that didn't care for D2 wants to comment on D3, they need to take that shit somewhere else.
You run through Act3 and Azmodan comes many times to say how you won't kill him.
I dislike this game a lot, it was the biggest disappointment I've had in years, but this argument I've seen so many times just screams that you don't get the point. He is the lord of Sin, guess what one of the sins are? Pride. He's being Prideful, that's the damn point.
You get points for studiousness but pretty much every boss dialogue goes as follows; "You can never defeat me"...."I cannot be beaten by the likes of you"....."muhuahahaha...I will defeat you".......pretty much every boss offers forth more cheese than a Wisconsin cow.
Sometimes I giggle as Kulle is still laughing as he dies. No biggie....just a little campy. I turned my dialogue volume off long ago.
A lot of people wanted Diablo 2.5; this isn’t it (thank god). Blizzard never puts out a finished product from release and they drastically improve the game over time. Usually to the point of being an epic game, every release has been like this. People forget things over time, it will be fine.
Bingo. I think the best 2 examples I can think of are Diablo 2 ... Which was considered bland/boring at release and is now considered amazing and StarCraft/Brood War which was also bug filled and had major issues at release but is now considered to be the most balanced and successful multiplayer RTS ever.
There's an inherent WoW paranoia that seemed to kill many folks patience. Any parallel that could even loosely be drawn becomes fodder for the haters.
Myself, I've become kinda leery about just how much Blizz is willing to move itemization in the right direction.
I, along with some other friends, had quit, then we heard about the godmode wizards, we came back!
I don't mean to offend, but that is so lame of you. You're only interest in coming back was because you found out there was an exploit that caused you to have no challenge whatsoever? Are you fuckin serious? Lame.
Go play X-box, where your cheat codes can pave the path to unrestrained victory for you.
I had a guy on my "friends" list that was ranting and raving about the godmode fix. I had to remove him because the idea that someone would be upset over not being able to cheat was making me puke.
I'm glad for most of the improvements/differences between D3 and D2.....except for the poor, underwhelming itemization. Good news is that this can be fixed and as someone mentioned earlier, Blizz is well known for building upon the initial release and doing plenty of tinkering.
More than anything I'm bummed as shit that me and my friends can't spend some time trying to murder each other in duels. This missing piece will likely cause me to lose interest soon. Arena PvP is always unbalanced and I don't care for it. There is no good reason why there isn't a mutual hostel feature.
This could be the end-game for now to keep people playing and having fun, but the blind fools running the show seem to take issue with players going all willy-nilly and having some 1v1.
Love the game and it's potential for the most part, but I'm terribly furious about the lack of 1v1 dueling and flat itemization.
I really like the feel of the first 3 acts, act 1 in particular. But Act 4....no. I hate it. It looks like shit. It feels like shit. It plays like shit. No dungeons.....it's really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really bad.
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I simply cannot count how many times I've stated clearly.....limit the amount of charms one can carry to a nominal amount. i.e. a player cannot carry more than 4 (for example) unidentified charms. I'm not trying to be rude but everytime I discuss the implementation of a more sensible charm system people default with that knee-jerk response of "takes up too much space". Simple fix for that.
We're moving on.....
That's a bit of a stretch. Perfect unique charms were in no way required. That's a false sentiment if ever I heard one. Sure, there's a big crowd of perfectionists that wouldn't dare be seen with anything less than perfect. Then again, those people are the short-cutters that buy everything they want and no matter what items are offered, no matter how few and far between those items are, they WILL acquire them. For the rest of us that don't cheat (buying items is cheating by any conventional definition), the pursuit of higher quality gear IS the end-game material.
"Uber-Generic".....Could you be so kind as to clarify that comment? If you ask me, itemization in D3 is in serious trouble ATM....as they are truly "Uber-Generic".
You mean like All-Resistances on every body piece? I'm fine with mandatory gear, so long as that gearing isn't boring and linear. After all, rings, ammys and a helmet are currently mandatory pieces of gear.
"Flawed"?
Like a helmet? I'm not trying to be a smart ass....ok, I am trying to be a smart ass but I'm just sayin.....I don't get why you're feeling so much pressure with using charms. They were irritating in D2 ONLY because there was no limit and one was forced by logic to carry as many as possible.
I want both. Smartly conceptualized and diverse as fuck. If properly implemented, jewels need not trump gems. One way to avoid that is with jewels, you could add, for example, min/max dps to a helmet or mf to chest armor.
I'll close with this; People need to understand for themselves what it is that has "us" so pissed about itemization. I'm not directing this toward you, just in general. I hear people complain about itemization and then outright espouse hatred for RW's and charms without making the connection these items were a large part of what provided end-game entertainment....the pursuit of top-shelf ancillary items to push your char over the top. Runes should be included in this as well, as they offered great affixes which could be individually socketed.
In short......players are pissed about itemization but they don't seem to understand what's missing from D3.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
I'm picking up on it...I have a sixth sense of sorts.
I was calling really for both normal (blue) and elite charms.
To be clear, I was suggesting charms being added, but not implying that they be the same charms regurgitated from D2. To min/max, of course it would not be optional whether or not to use them. The option would be; Which affix to buff.
Again, everybody seems to be pissed about the lameness of the items, yet there seems to be no consensus toward what would improve them. Most people cannot quantify what they think would make itemization/customization better.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
I don't think so. You thought the annihilus, gheed and torch charms sucked? Really? I thought those were among the best customization items in the game. If you could only carry four, for example. Now you are no longer a slave to the resist affix. Do away with the GC and LC charms, making them small and viable to carry without impedance.
You find gloves with 275 dex/10%CC/3.5 IAS and now you will actually be able to use this item because you can choose to suplement the missing AR with a charm (if they had the relevant value).
Or you could choose to use you charms (remember, nominal amount being allowed to carry) to supplement DPS, Armor, Crit, IAS, MF, ....whatever you choose. Most people wouldn't choose to buff 4 different stat-lines slighty, using 4 different affix charms. People be able to have a variety of charms to add to their char per what skills are being used and/or equip.
Got a badass helm and gloves combo that go together great (perhaps set items) but they don't have the AR you need, grab your resist charms. Got enough resist, but you want to go all out DPS, grab your DPS charms.
The truth of the matter is.....many people don't have the "cash" to acquire those 200+ valued dex/int/str/vita items that also sport high-end resist.
I think you made a good point, but what you also did was contribute to this notion that if you want to enjoy this game, you better get your wallet out. Though I do agree something needs to be done to break from this trend other than by just offering another way to buff resists.
IMO, so long as body pieces/armor are REQUIRED to have ANY affix to be viable inferno gear, this games itemization table will fail.
People are, for the most part, unimpressed with the itemization. Yet the players cannot seem to agree on what it is that is unimpressive about them.
Interesting. Though I find these exchanges between fellow players to be quite productive.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
I made reference in that post toward resist on armor pieces, which is what I was referring to. Of course weapons are valued for having reisst.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
Charms are required for D3 to break free of it's current state of ball'n'chain itemization.
Resistances. We are slaves to this affix. I have experimented with trying to sell otherwise decent items, only they have no resist. People won't buy them, not even for 5k. A belt with 190 str and 165 vit 5% life +165 armor (410 armor)....no one offered so much as even 5k for it. I had it up for 10 k once, and then 5k. Not a single person would pay even a pittance for it.
Resistance charms would alleviate the absolute need to have resistances bound to each and every piece of armor.
"But they fill up my inventory".......impose a limit on the amount that can be carried (i.e. anihilus...gheeds etc) ....there done, problem solved.
I honestly wish they had a resist cap like in D2 so that this issue with absolute requirement for resist would stabilize. People aren't talking about this issue with resist enough. It is seriously wounding the games customization capabilities.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
I do not mean to rude, sir, but what you wrote here disqualifies you entirely from commenting on Diablo.
Core fans are disgusted with the attempts that have been made already to appease players such as yourself. Diablo3 has to, IT MUST, have the spirit and soul of it's predecessors, D1 and D2.
Again, I do not mean to sound ugly, only honest. If a player that didn't care for D2 wants to comment on D3, they need to take that shit somewhere else.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
You get points for studiousness but pretty much every boss dialogue goes as follows; "You can never defeat me"...."I cannot be beaten by the likes of you"....."muhuahahaha...I will defeat you".......pretty much every boss offers forth more cheese than a Wisconsin cow.
Sometimes I giggle as Kulle is still laughing as he dies. No biggie....just a little campy. I turned my dialogue volume off long ago.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
There's an inherent WoW paranoia that seemed to kill many folks patience. Any parallel that could even loosely be drawn becomes fodder for the haters.
Myself, I've become kinda leery about just how much Blizz is willing to move itemization in the right direction.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
I never claimed to be a spelling aficionado.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
Stabbing each other in the brown eye?
Poke the 'ol balloon knot?
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
I don't mean to offend, but that is so lame of you. You're only interest in coming back was because you found out there was an exploit that caused you to have no challenge whatsoever? Are you fuckin serious? Lame.
Go play X-box, where your cheat codes can pave the path to unrestrained victory for you.
I had a guy on my "friends" list that was ranting and raving about the godmode fix. I had to remove him because the idea that someone would be upset over not being able to cheat was making me puke.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
More than anything I'm bummed as shit that me and my friends can't spend some time trying to murder each other in duels. This missing piece will likely cause me to lose interest soon. Arena PvP is always unbalanced and I don't care for it. There is no good reason why there isn't a mutual hostel feature.
This could be the end-game for now to keep people playing and having fun, but the blind fools running the show seem to take issue with players going all willy-nilly and having some 1v1.
Love the game and it's potential for the most part, but I'm terribly furious about the lack of 1v1 dueling and flat itemization.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan