Blizzard has stated two things about the IAS nerf:
- Their goal is to diversify build choice, and pre-nerf IAS made some builds feel mandatory for efficiency.
- They don't care about a character being geared out of this world. This game is not an MMO, and so game-breaking thresholds are intended (stuff like Reduced Level Requirement for twinks, lifesteal to the piont of invulnerability, etc).
Therefore, I think crit chance/crit damage won't be touched as they do not pigeonhole build diversity (in fact they help make certain builds viable).
The stat they may tweak is Magic Find - to me, this stat is non-sensical as you progress further. Once your character reaches a threshold where it can completely stomp through everything, you will start looking for items with Magic Find. Does this mean that, eventually, items with no MF will have no value? Of course, this is only in theory but will not happen in practice. I sincerely hope they put a cap on MF to alleviate the gear swapping as well as preventing items with no MF from devaluaing.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
- Their goal is to diversify build choice, and pre-nerf IAS made some builds feel mandatory for efficiency.
- They don't care about a character being geared out of this world. This game is not an MMO, and so game-breaking thresholds are intended (stuff like Reduced Level Requirement for twinks, lifesteal to the piont of invulnerability, etc).
Therefore, I think crit chance/crit damage won't be touched as they do not pigeonhole build diversity (in fact they help make certain builds viable).
The stat they may tweak is Magic Find - to me, this stat is non-sensical as you progress further. Once your character reaches a threshold where it can completely stomp through everything, you will start looking for items with Magic Find. Does this mean that, eventually, items with no MF will have no value? Of course, this is only in theory but will not happen in practice. I sincerely hope they put a cap on MF to alleviate the gear swapping as well as preventing items with no MF from devaluaing.