Uhm.... I don't like that much being forced to put points into one category per level. I prefer being able to assign my points freely without following a guideline. If i want to max Crit Chance first, because i lack from my gear, i want to be able to do so, if i want more Movement Speed, i want it. I understand they don't want players to dump all their paragon levels into a core stat, since it has no cap, but jeez, we are already following a rail when we level 1-60, just give us a bit of freedom at maximum level
(I know, it's all pre beta, but this is feedback, right?)
I'm inclined to agree with you, Seifa, I too was a little disappointed initially when I read that...but at the same time, I think making it be a different category point per level means it's something further along to grind toward. Something that's juuuuuust out of your reach, but close enough to smell it, ya know? :-)
Like you said, if a person wants to max Crit Chance ASAP because their gear doesn't cover it, it would nice. But giving players the freedom to do that as quickly as possible...all that means is that they get there quicker. Much like the AH shutdown coming in six months, the devs are looking to remove the easiest avenues to attain certain milestones. After all, this game's legacy is to be this endless string of battles, grinding, farming, progression, content...kinda the reason they're removing the Paragon level cap as well. So, depending on what the actual Paragon level XP curve is, attaining each "shared" Paragon level may not be that hard going from one to the next. Thus, while a person wanting to max their Crit Chance will get excited over getting a point toward Offensive stats, it'll make them try that much harder to clear those next three levels to get another Offensive point. In addition, while they're attempting to get their Crit Chance nice and high, they may be inspired to change their other points allocation to something more defensive focused, to cover their lack of Crit Chance. Once they get their Crit Chance high enough to their liking, they can then respec for more offense when they're ready, and all that may end up inspiring a build that doesn't hinge on Crit Chance after all. Part of the reason Loot 2.0 is so important...up til now, people have been leaning on the easiest builds to use, but Loot 2.0 will introduce tons of new gear and affixes to hopefully motivate people to go in different directions when focusing effort on making a cool build, as opposed to the same six stats everyone focuses on...like Crit Chance, ;-)
Also, keep in mind that we're looking, bare minimum, at around six months till Paragon 2.0 comes out (as it will likely come out alongside Loot 2.0 and other system changes coming free with one or more patches)...thus, if you want more Paragon XP, you always have the opportunity to grind more between now and then. I'm definitely taking advantage of that time, as I want as many Paragon Points to spend as possible. By the looks of your profile, you've got a Plvl 100, a Plvl 49, and a Plvl 15 in Softcore, so when Paragon 2.0 goes live, you'll be sitting on a nice pile of points to spend already.
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I'm inclined to agree with you, Seifa, I too was a little disappointed initially when I read that...but at the same time, I think making it be a different category point per level means it's something further along to grind toward. Something that's juuuuuust out of your reach, but close enough to smell it, ya know? :-)
Like you said, if a person wants to max Crit Chance ASAP because their gear doesn't cover it, it would nice. But giving players the freedom to do that as quickly as possible...all that means is that they get there quicker. Much like the AH shutdown coming in six months, the devs are looking to remove the easiest avenues to attain certain milestones. After all, this game's legacy is to be this endless string of battles, grinding, farming, progression, content...kinda the reason they're removing the Paragon level cap as well. So, depending on what the actual Paragon level XP curve is, attaining each "shared" Paragon level may not be that hard going from one to the next. Thus, while a person wanting to max their Crit Chance will get excited over getting a point toward Offensive stats, it'll make them try that much harder to clear those next three levels to get another Offensive point. In addition, while they're attempting to get their Crit Chance nice and high, they may be inspired to change their other points allocation to something more defensive focused, to cover their lack of Crit Chance. Once they get their Crit Chance high enough to their liking, they can then respec for more offense when they're ready, and all that may end up inspiring a build that doesn't hinge on Crit Chance after all. Part of the reason Loot 2.0 is so important...up til now, people have been leaning on the easiest builds to use, but Loot 2.0 will introduce tons of new gear and affixes to hopefully motivate people to go in different directions when focusing effort on making a cool build, as opposed to the same six stats everyone focuses on...like Crit Chance, ;-)
Also, keep in mind that we're looking, bare minimum, at around six months till Paragon 2.0 comes out (as it will likely come out alongside Loot 2.0 and other system changes coming free with one or more patches)...thus, if you want more Paragon XP, you always have the opportunity to grind more between now and then. I'm definitely taking advantage of that time, as I want as many Paragon Points to spend as possible. By the looks of your profile, you've got a Plvl 100, a Plvl 49, and a Plvl 15 in Softcore, so when Paragon 2.0 goes live, you'll be sitting on a nice pile of points to spend already.