Maybe I'm reading this article wrong, but now that runes are not items anymore, doesn't that mean they will have less impact on the economy? Not having them as items means that the only way you can have them affect the economy is by being gold sinks. Stuff like costs associated with switching skill runes and throwing your gold at an npc and removing that gold from the economy.
It seems to me that runes have less impact on the economy and in the grand scheme of things, it achieves what a skill tree would achieve in a less interesting way. Even if they did achieve success by giving players customization options, will there still be hurdles to overcome if a player wants to switch specs?
Also...
"Thanks for reading. Jay Wilson is Game Director for Diablo III and won first place in the team’s chili cook-off competition. Recipe available upon request."
Really...?
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Some people tell me I'm going to hell. I just let them know that I've already packed my bags!
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It seems to me that runes have less impact on the economy and in the grand scheme of things, it achieves what a skill tree would achieve in a less interesting way. Even if they did achieve success by giving players customization options, will there still be hurdles to overcome if a player wants to switch specs?
Also...
"Thanks for reading.
Jay Wilson is Game Director for Diablo III and won first place in the team’s chili cook-off competition. Recipe available upon request."
Really...?