LoN buffs all ancient legendaries. On top of that, the new amulet would give an extra buff for all those miserable legendaries that devs would grant with a lowered tier.
So you could use the new amulet with LoN and get over 2000% increased damage with poor legendaries making it sub-par with a some set bonuses. Of course, you could mix a few good legendaries in as there's LoN for a legendary bonus + only the LoN bonus.
Quick LoN + new amulet example as I'm in hurry:
Helm: Tempo of Twilight (low) +200% (100% from LoN and 100% from new amulet)
What if all the unused legendaries were dropped down to a "low legendary" tier and then there would be a new amulet granting a "100% increased damage for each weared low legendary".
Imagine getting 100% more damage by wearing Thunderfury, Blessed Blade of the Windseeker or Wyrdward.
It would make a lot more interesting LoN builds and sets could have a slightly different legendaries in some variations. Devs wouldn't need to address each legendary seperately.
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LoN buffs all ancient legendaries. On top of that, the new amulet would give an extra buff for all those miserable legendaries that devs would grant with a lowered tier.
So you could use the new amulet with LoN and get over 2000% increased damage with poor legendaries making it sub-par with a some set bonuses. Of course, you could mix a few good legendaries in as there's LoN for a legendary bonus + only the LoN bonus.
Quick LoN + new amulet example as I'm in hurry:
Helm: Tempo of Twilight (low) +200% (100% from LoN and 100% from new amulet)
Armor: Cindercoat (normal) +100% (LoN only)
Boots: Illusory Boots (low) +200%
Weapon: Wand of Woh (normal) +100%
And so on.
Greetings!
What if all the unused legendaries were dropped down to a "low legendary" tier and then there would be a new amulet granting a "100% increased damage for each weared low legendary".
Imagine getting 100% more damage by wearing Thunderfury, Blessed Blade of the Windseeker or Wyrdward.
It would make a lot more interesting LoN builds and sets could have a slightly different legendaries in some variations. Devs wouldn't need to address each legendary seperately.