In a real RPG's difficulty settings you have an option to apply real D&D rules, where all damage may affect everything, and you have to take extra precautions not to hurt yourself or friends or npcs especially while using AoE attacks/spells.
Now wouldn't it be cool to have such an option in D3? Sadly all is about memorizing the patterns, optimizing stuff accordingly and rest depends on your brain's reaction latency against what bs game RNG throws at you..
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In a real RPG's difficulty settings you have an option to apply real D&D rules, where all damage may affect everything, and you have to take extra precautions not to hurt yourself or friends or npcs especially while using AoE attacks/spells.
Now wouldn't it be cool to have such an option in D3? Sadly all is about memorizing the patterns, optimizing stuff accordingly and rest depends on your brain's reaction latency against what bs game RNG throws at you..