Grimhound you obviously haven't read anything from those who take the other side. Your post is aimed at the extreme cases and the majority of us don't want anything that extreme.
Your on your own extreme and you don't realise how little we actually want.
We have nothing against the color, we love it and thinks its a great idea. We just think they went a bit too far and completly removed the Fear element from the game. Fear is what Diablo is, what it should be, it's a very important part of the world. The color is needed to create a mood that can change, going from light to dark. But right now, even the dark is like a dream state, no realism, no fear.
This is my opinion and your entitled to feel differently, but don't dismiss everyone who doesn't think like you because theres always a happy medium
What makes you think they removed the 'fear' element of color in the game? We've seen what, 20 minutes of footage from one of the earliest locations in the game? Come on now. We can't have the entire game looking like the Durance of Hate.
If the entire game looked like the Durance with its dark, spooky elements in Diablo 2, we wouldn't be remembering it to be as badass and spooky as it was back then because it'd just be another area just like every other dark, spooky area. Simply put, most of the areas in the game didn't look like that and I don't expect or want every area to look like that in Diablo 3.
There is a time and a place for it, and it needs to be done sparingly.
We can show support by offering constructive criticism. Sol, you know as well as I do how Hellgate turned out. I'm not sure if you remember me, but I was on the front lines of suggestions for Flagship all throughout Alpha and Beta. Much like this situation, half the testers (including myself) wanted changes and the other half shot those people down. If Flagship had just listened to the fans, it's possible that the game could have been much better upon release.
My point is, many long term fans of the series want this game to be the perfect sequel for Diablo 3. If it look to us like Blizzard is making the wrong choices for some design elements, the only way for us to voice our concerns is by offering suggestions and criticism. It is up to them to decide what stays and goes, and it's not like we're holding them at gunpoint to get our point across.
I remember those days. I also remember all the fans going on about how they wanted Inventory Tetris to stay in the game when the question was asked. Look at what happened with the inventory there.
While I don't think the survey will have ANY IMPACT WHATSOEVER, it can't hurt to show Blizzard that there are many of us who support them in their art direction. It would kind of suck being an artist and reading about how 'everyone' is saying your art is 'bad'.
I think that many people in this thread are behaving incredibly disgraceful by being completely disrespectful towards all of the hard work that Blizzard has done in ensuring the continued support of the Diablo franchise and their devotion towards Diablo 3.
Ultra is not saying the Witcher is a better game than Diablo 3.
He's saying the graphics in Witcher are better.
And don't start about how "if D3 has good graphics then gameplay will suck"
We addressed and answered this many times.
I totally disagree. The graphics in the Witcher are not better than Diablo 3's. They lack the stylistic touches and hand-crafted artwork that we see in Diablo 3.
This is NOT a matter of "D3 having good graphics therefore gameplay will suck". That's not what I said. I don't believe that having realistic graphics makes the art direction good in any way. There are countless games with realistic or 'good' graphics that I feel do not compare with the stylish art of games like Diablo 3.
Maybe you like having models with photographs pasted onto them.
Blizzard has made visual fuck ups in the past, look at Starcraft ffs, they tried to get away with a Warcraft 2 mod then the fans spoke up.
So please stop acting like Blizzard is perfect in every way when it's a flat out fact when they have made mistakes in the past.
Way to spin history with your lies and fabrications.
Starcraft is built upon the Warcraft 2 engine, and it was whiteboxed (go look up the term if you don't understand it) using placeholder graphics in Warcraft 2. Not many fans spoke up because there weren't any message boards or Battle.net at the time for that to even happen. They were never intended to be in the final game.
Starcraft was without any fans because it was a brand new game and a brand new franchise and Command & Conquer was already the biggest thing at the time so there were no rabid fans for them to piss off.
Maybe you haven't noticed (and if you haven't, you really need to open your eyes), but games should be driven by the user, not the developer. It has everything to do with us not being pleased, we are the consumer, we are the ones who pay for the product and we are the one's who collectively spend millions of dollars. We are not the ones making a profit, they are.
And what about those of us who actually like the graphics the way they are, and like the style the way it is? I guess we don't matter. We silent majority.
Gamers don't often know what they want, and when they do, they're often wrong about it, which is why they aren't the ones developing the games.
Look, I bet a lot of people would attempt to create a chocolate coated ham sandwich with mashed potato gravy on it if they knew how to cook. It's a good thing they aren't blessed with the patience to learn the culinary arts.
Just give a powerful tool like Spore Creature Creator or Photoshop into the hands of an amateur and simply bask in awe at the sheer number of genetalia-related creations show up. This has happened.