There are those that can handle them and those that can't- that is prevalent in any age group. However, it's been statistically proven that with some children at that age, who are at a stage in their life where their minds are more malleable by external thoughts, will become more prone to violence and the like when they become older if they grow up on stuff like this. If that wasn't true, we wouldn't have things like the ESRB and such.
I mean, I don't think I am- I've been playing whatever rated game I wanted since I could hold a controller- and probably a lot of the nebulous they aren't like that, either- but there are exceptions, and they number great enough to have an impact on society as a whole, even if they are a small percent of the total population.
Nope... there is no law stating that a game clerk cant sell and M rated game to a minor. Just like you can't do anything to someone who lets a kid into an R rated movie. Why? Cause rating systems like the ESRB and MPAA are not government funded, but privately funded and the government has no right to enforce them.
But every large-end retailer of video games and movie theater company holds its clerks personally to the rule that they hold as companies that they do not distribute products to underage customers. It may not be legally binding in the sense of government, but within the company it is a rule (if you look at an application for a game retailer, in most cases it will openly say this in the document.)
You can buy games over the internet no matter what your age Same with porn.
No you can't, porn sites have disclaimers that say if you are a minor you are not legally able to view it. Same with M +17 games. Now, kids will always circumvent and find ways around this, I.E. lying about birthdays, falsifying documents, etc.
It's a general store policy to not sell M-rated games to 16 or under.
I was just pointing out the fact that its a non-profit organization with no legal enforcement behind it who rates games.
No, it's at the limit that the game rating specifies. In Diablo's case, it was 17.
In the U.S. (I don't know where you live), video game clerks are not legally able to sell an M rated video game to anyone under the age limit (and you are prompted for identification.)
And on this "kid" note: we were all kids at some point, and whether you want to admit it or not, I'm sure you've been annoying as a kid. Games are made for kids to play. We played Diablo I as kids (most of us), and Diablo II (most of us), and the expansion (most of us.) They learn from their mistakes and they grow up. I think that is one aspect that online gaming actually benefits society- there's a point when you realize how you're acting and what you're saying, and BAM you grow up. Or at least that's how it happened with me.
The reason cheaters could not be stopped in Diablo II is not related to the game, it's Battle.net. WoW does not run on that old version of Battle.net like Diablo II does. Battle.net is not acting as the proper barrier it should be to protect the game. So, they would need to give Diablo II players a newer version of Battle.net.
Blaming it on the game is really stupid. If WoW could be played off-line, people could easily use all manner of third-party programs to mess with it. But, when it's on the net, Blizzard's online programs protect it from abuse. It's easy to circumnavigate static programs, but programs on the net are alive and constantly being fixed up.
They could always just charge for things like the ability to create guilds and stuff like that. That would probably suffice without having to impact every single player. They make way more than enough money in a week to be able to patch up WoW with new content.
I mean, I don't think I am- I've been playing whatever rated game I wanted since I could hold a controller- and probably a lot of the nebulous they aren't like that, either- but there are exceptions, and they number great enough to have an impact on society as a whole, even if they are a small percent of the total population.
But every large-end retailer of video games and movie theater company holds its clerks personally to the rule that they hold as companies that they do not distribute products to underage customers. It may not be legally binding in the sense of government, but within the company it is a rule (if you look at an application for a game retailer, in most cases it will openly say this in the document.)
No, it's at the limit that the game rating specifies. In Diablo's case, it was 17.
And on this "kid" note: we were all kids at some point, and whether you want to admit it or not, I'm sure you've been annoying as a kid. Games are made for kids to play. We played Diablo I as kids (most of us), and Diablo II (most of us), and the expansion (most of us.) They learn from their mistakes and they grow up. I think that is one aspect that online gaming actually benefits society- there's a point when you realize how you're acting and what you're saying, and BAM you grow up. Or at least that's how it happened with me.
Hm... At least, I hope I'm growing up...
Blaming it on the game is really stupid. If WoW could be played off-line, people could easily use all manner of third-party programs to mess with it. But, when it's on the net, Blizzard's online programs protect it from abuse. It's easy to circumnavigate static programs, but programs on the net are alive and constantly being fixed up.