9) Blood, gore and profanity. After playing Fear 2, I want D3 have similar characteristics.
Just because almost everyone sees profanity as perfectly acceptable doesn't mean we should all be subjected to it in D3. We are subjected to it whenever we watch movies/TV, go to school or work, or do almost anything else; but we should not be subjected to it in Diablo 3. Sure the minor ones will be present, that's fine; but the ones majorly used and accepted today should not be included(I will not type them, but your know which ones I mean, ones that start with F, S, A.
In music, profanity is a huge turnoff for me, I generally don't listen to songs with severe profanity. If Diablo 3 had unnecessary profanity and if I not only have to go out and hear it all day, but come home for some good D3 fun and then hear it some more that will be very disappointing and annoying.
The evaporation of morals in society should not be deeply integrated into Diablo 3. That is one thing I do not want Blizzard to add to Sanctuary using our world as its model.
I just read why F.E.A.R. 2 is rated M. It would be horrible if D3 had those same things in the ratings description when it's released.
The use of profanity does not mean the lack of morals. "F bombs" don't exactly fit in the Diablo world/time, so yes, none should show up. Others, are expletives that add to the emotion and depth of the feeling. Seriously, when watching a cinematic and seeing someones spine get ripped from their body or get a spike shoved through them, "Oh good heavens" just doesn't fit there either.
No, I do not want D3 filled with profanity in every sentence... but some, depending on their cinematics. I can count on both hands how many cuss words were in Fear 2, so I have a feeling whatever write ups on it, will try to make that sound like a lot more then that. If you played it, and saw where those explitives were used... it added immersion, added depth.
Fear 2 was M for a reason. Diablo 2 was M for a reason, Diablo 3 better be rated M.
I agree with everything except 1.
Elemental systems in any rpg exist to force the player to use different spells and habilities. No matter what they do, one spell will be stronger then the other, so if you don't put a resist/immunity system people will just use one or two spells.
A good exemple is D1. With the exception of Apoc, theres not a UBER freaking spell. But fireball was a little batter then the other spells, so if the game didn't have immunes/resist, you would just use fire ball all the game.
I don't think immunities will be an issue like D2 as it stands... they will learn from that mistake as they have already changed their ways. (The Wizard, is not an elementalist.)
I don't mind heavy resists, but I played D2 from launch. Immunities were basically band aided to the game because Sorcs were too strong. Frozen Orb being the primary spell of choice... non-FO Sorcs were just weak when in comparison. Then patches came along and buffed Meteor, Firewall, Nova, etc... also all too strong. So then they added immunities to stop pouring all points into 1 spell/tree and to increase difficulty. They should of NEVER made immunities, just made a cap for monsters to have 75% resistance, just like players. And revamped the Cold Mastery talent to not lower resists, that would of lessened the blow...
Since D3 is from scratch, they will not make the same mistake, but it is still a fear of mine...
Game Design Top 15 Fears/Features.
1)Immunities / High Resistances, remove them, step on them and spit at them while making the most angry face you can put on.
2) Band Aid fixes. Which ruin the game design, i.e. Immunities to balance OP spells like Frozen Orb.
3) Permanent choices. "Oh crap, I allocated the wrong points, need to reroll."
4) Generic Armor Sets. Last I saw this is actually there... Everyone will look like identical copies, and have no unique looks.
5) Uber Uniques. I loved in vanilla D2 rares were actually valuable and not sub par like LoD and current D2.
6)Uber RUNEWORDS. Runewords, if even added, should be semi-easy to get and low-mid strength value. Not best of the best.
7) WoW Clone. WoW was a great game for me... I have nothing terribly bad to say about it, but I don't want it to feel as a WoW 1.5...
8) PvE Based. Diablo is and should reign a PvE game, I love PvP, but from what it did to WoW... I don't wish the same fate for D3. World peace is an easier goal than PvP balance...
9) Blood, gore and profanity. After playing Fear 2, I want D3 have similar characteristics.
10) GREAT STORY LINE! Blizzard, except for WoW, has had the most amazing stories and cinematics... keep it up. Please no space goats.
11) ACTIVE RUST STORMesque system. Cheating/Duping ruined D2 for me. I want an AGGRESSIVE system.
12)Gold Value. As stated in inverviews, they want goaled to be valuable, I hope it is...
13)+X Skills. I hope this stat is as rare as in vanilla D2... 2-3 items in the entire game have it.
14) Stone of Jordan... Another over done/used item. Its power was far too great.
15) Transmuting/Crafting! Horadric cube style... was alot of fun, lets keep it going.
Ultimately, no matter whats in place... I will enjoy D3. Blizzard hasn't let me down yet.
Basically like all have said... WoW-Clone... I would hate to see that. Vanilla, Classic WoW, was great and fun, it started going downhill with the Honor System change and TBC... Arena/Resilience and focus on balancing Arena by nerfing everything killed the game for me.
Pay to Play, isn't that bad. I have said before, the monthly payments ensures updates/support/servers. Battle.net has been GREAT considering its free, but who wouldn't pay for constant support, updates, Zero Cheats and dedicated servers? I know I would, but I would be happy with battle.net again if they do not offer P2P.
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The use of profanity does not mean the lack of morals. "F bombs" don't exactly fit in the Diablo world/time, so yes, none should show up. Others, are expletives that add to the emotion and depth of the feeling. Seriously, when watching a cinematic and seeing someones spine get ripped from their body or get a spike shoved through them, "Oh good heavens" just doesn't fit there either.
No, I do not want D3 filled with profanity in every sentence... but some, depending on their cinematics. I can count on both hands how many cuss words were in Fear 2, so I have a feeling whatever write ups on it, will try to make that sound like a lot more then that. If you played it, and saw where those explitives were used... it added immersion, added depth.
Fear 2 was M for a reason. Diablo 2 was M for a reason, Diablo 3 better be rated M.
I don't think immunities will be an issue like D2 as it stands... they will learn from that mistake as they have already changed their ways. (The Wizard, is not an elementalist.)
I don't mind heavy resists, but I played D2 from launch. Immunities were basically band aided to the game because Sorcs were too strong. Frozen Orb being the primary spell of choice... non-FO Sorcs were just weak when in comparison. Then patches came along and buffed Meteor, Firewall, Nova, etc... also all too strong. So then they added immunities to stop pouring all points into 1 spell/tree and to increase difficulty. They should of NEVER made immunities, just made a cap for monsters to have 75% resistance, just like players. And revamped the Cold Mastery talent to not lower resists, that would of lessened the blow...
Since D3 is from scratch, they will not make the same mistake, but it is still a fear of mine...
1) Immunities / High Resistances, remove them, step on them and spit at them while making the most angry face you can put on.
2) Band Aid fixes. Which ruin the game design, i.e. Immunities to balance OP spells like Frozen Orb.
3) Permanent choices. "Oh crap, I allocated the wrong points, need to reroll."
4) Generic Armor Sets. Last I saw this is actually there... Everyone will look like identical copies, and have no unique looks.
5) Uber Uniques. I loved in vanilla D2 rares were actually valuable and not sub par like LoD and current D2.
6) Uber RUNEWORDS. Runewords, if even added, should be semi-easy to get and low-mid strength value. Not best of the best.
7) WoW Clone. WoW was a great game for me... I have nothing terribly bad to say about it, but I don't want it to feel as a WoW 1.5...
8) PvE Based. Diablo is and should reign a PvE game, I love PvP, but from what it did to WoW... I don't wish the same fate for D3. World peace is an easier goal than PvP balance...
9) Blood, gore and profanity. After playing Fear 2, I want D3 have similar characteristics.
10) GREAT STORY LINE! Blizzard, except for WoW, has had the most amazing stories and cinematics... keep it up. Please no space goats.
11) ACTIVE RUST STORMesque system. Cheating/Duping ruined D2 for me. I want an AGGRESSIVE system.
12) Gold Value. As stated in inverviews, they want goaled to be valuable, I hope it is...
13) +X Skills. I hope this stat is as rare as in vanilla D2... 2-3 items in the entire game have it.
14) Stone of Jordan... Another over done/used item. Its power was far too great.
15) Transmuting/Crafting! Horadric cube style... was alot of fun, lets keep it going.
Ultimately, no matter whats in place... I will enjoy D3. Blizzard hasn't let me down yet.
They announce D3 at WWI, but it hasn't been in production, and will debut in 2012.
>.<
I want something I can play by end of 09 at the latest.
Pay to Play, isn't that bad. I have said before, the monthly payments ensures updates/support/servers. Battle.net has been GREAT considering its free, but who wouldn't pay for constant support, updates, Zero Cheats and dedicated servers? I know I would, but I would be happy with battle.net again if they do not offer P2P.