Well my profile says iv done over 800 bounties this season which is over 160 runs. So maybe not over 173 but im close.
You also seem to be conveniently forgetting the fact that you can reroll items so once you have your item from the bounty run you can have 2 reroll attempts (+ a 1 in 5 at a new item) every 25 bounties if your following the bonus in tx. Which just on my bounties is about 60 rerolls on an item.
Hopefully will never happen ("controlled and guaranteed drops", pity timers etc)
We do have a pity timer. If you dont get a legendary drop in about a hours worth of play on any difficulty your chances to find a legendary start to increase. While on tx and speed farming grifts this doesnt really come into play its still there.
but higher solo leaderboard positions are dictated to a good degree by item drops and crafting luck, e.g. Hellfire amu. What I would like to see is that anyone can achieve this kind of equipment if he plays for an excessive amount of time
While it may rely on luck to a certin extent the average player seem to over estimate their skill and thinks that if only they had the same gear as X player they could be at the top of the leaderboards which isnt always the case. Having good gear is only useful if you have the skill to make the most of it. ie high reaction speed to move out of danger and being able to correctly position quickly to make the most of the skills you use.
The other side of this which iv been mostly ignoring this season because it just makes me angry is that the top end players are typically streamers with a bunch of followers who (in previous seasons at least) provide mats and other boosts to the streamer by farming the bounties then inviting them in for the collection meaning they get a huge number of extra chances at these items without the same amount of effort or farming uber keys and then opening portals for them, inviting them into goblin rifts etc.
So its not just botting that pushes these players ahead and im sure not all of them are botting.
But enough on that. Heres my wishlist for d3 going forward
Remove the death animations and mid fight conversations from boss fights in adventure mode. - I experienced all of this when i played normal mode (and hundreds of times since) to unlock adventure mode. Having diablo take 20 seconds to die just gets annoying when your doing bounty runs.
Return to having actual community interaction from blues on the official forums- mostly bug reports and ptr forums. Check the current bug report section of the official forums and its full of the same 3-5 bugs. Innas health, DH custom engineering on HFs or the issue with inventory items taking ages to load with not a single blue post on any of them and despite being know for weeks the known issues thread hasnt been updated to include any of these.
Put a diminish return on reavers wraps. Or alternatively create new items that promote other builds rather than this current meta of 1 dps and 3 support.
Improved matchmaking in public games. I would like to see something like a realm of trials to prove that a player can actually kill things in TX with that character before being allowed in so games arnt full of leaches. But i dont think many people would support this.
A 2-3 min window to rejoin a game if your disconnected or experience a game crash. POE has something like this and should held reduce frustration when your kicked from a private game just before completing a bounty or in the middle of a GR.
I dont see why we cant have followers fill out the empty slots in any game. The dps they provide is a joke and the buffs are only a fraction of those provided by another player.
Continued enhancement of old zones with new bounties and map features or points of interest.
Improvement of old items to bring them inline with recent items. Only crafted legendaries should have no unique power.
Continue to refine the sets. Ideally each class should have a speed, support and 2 pushing sets.
More content like the set dungeons which add an interesting change to rifting. With a reward for compeleting this content solo.
Ban botters. I still dont think anything to the guy who steamed hours of botting.
Would also like to see an option for seasons to be a true solo player that connot group with anyone else with a solo leaderboard of its own.
The chances to get an ancient item which you can actually use from Kadala are astronomically low.......it has nothing to do with gearing once you've reached a semi-decent gear state. Kadala has become almost obsolete at this point.
Wow its almost like bloodshards arnt ment to be your primary source of items and more a way of focusing your loot drops in 1 area if you are only searching for the last few pieces for your build. In a game that is all about the search for loot having 1 spot where you just click for loot is bad game design people will get near perfect gear reach the limits of their class and stop playing.
Have you ever farmed a specific bounty cache ancient? I mean for real? I suggest you play a LON build and try to get a decently rolled Hellfire Amulet....If I could invest in say increased ancient item chance for my Jeweler, I would gradually have a quite ridiculous chance to get ancient hellfire amulets
Yes and seeing how each bounty has 4-7 possible items (almost every item wanted comes from act 1 and 2 so 1:4/1:5) and tx has a 100% drop chance with a 10% chance of ancient you have a 1 in 40/50 chance of getting the item you want in ancient.
Also hell fire has nothing to do with bounties and can be farmed way more efficiently than any bounty item can be. Running ubers in a 4 man with each person opening a set of portals gives you 8-12 organs so roughly 10 craft. Yes it can take a long time to get a well rolled ancient HF with the stats you wont or it could be your 1st 2nd 3rd etc its a random drop and gearing with your perfect gear shouldnt be a 10 min task.
And as far as investing time. This season players were at gr100 in just a few days and your napkin math would put your lvl 100 gem at a 50% chance to craft an ancient. So really your just further rewarding the lucky and higher end players with better gear who are clearing higher rifts. And again as players are clearing roughly 10-15 lvls higher in MP than solo your further rewarding and making players feel forced to play in 4man to get these upgrades. Just as you dont want to play other classes i dont want to feel forced to play MP just to lvl my gems and get enough paragons to feel competitive.
The issue i have is that you can then make the gem your suggesting and boost it to lvl 60 or so before crafting your first HF and have 3x the chance at getting an ancient. Its a design that favors rewarding players for waiting to craft something rather than giving them an increasing chance. It would be better to improve the craftsman so they gain some xp as they craft legendary items while at max lvl and the xp improves the crafting ability of the craftsman in some way. ie lower mats costs or improved ancient chance. Thereby rewarding players for playing the game and provides some feeling of progression while trying to achieve your goal.
I understand that very well. They will need to adjust how creating items work or compensate for that
So your argument is please redesign the entire loot system for the game to make it so that the (very small number of) off class items dont drop as ancient. Even tho every item is rolled separately and therefor you getting an ancient monk item on your barb will have 0 impact on the other items dropped in that game. You can have every item dropped in a rift be ancient or you could go 30+ items without seeing an ancient rng is rng removing some ancients wont improve your rng on other items
Your math is off. The recipe is even more expensive. 25 / 4 = 6,25 so you are wasting:
Ok fair point assuming you were taking the cost of empowering all those rifts into your upgrade cost for your gem.
Also you and some other people are always pointing at diversity and making alts and wtf. How about some people don't want to do alts
Yes in my 4 posts here im always talking about diversity.......
As i said you dont have to play alts but dont complain if your playing a class who cant do something as fast or as well as another class.
You said you did a design course so i would imagine you know that as developers they have made each class different and would like players to try all the classes. Yes you may only want to play 1 but you may like another but just never play it because you only play ranged classes or what ever arbitrary reason you like your class more than the other 5.
This has nothing to do with lazyness, more than it being the same logical next step. Materials are mutually interchangeable through the
cube any person who can think logically can come to the conclusion that you just need one.
just because they are interchangeable doesnt mean they are the same... Gems can be interchanged why dont we just have 1 gem type drop and you just pick what it does when you socket it...
The idea of the cube recipe was to balance your materials if you have a surplus of one type and none of another - mostly because people were to lazy to click armor racks for white items which almost never drop anywhere else once your in tx and grifts.
It is no longer possible to find off-class items from Kadala, e.g. a Barbarian will no longer receive Monk specifc helmets and any items
purchased can not roll with intelligence or dexterity.
i have never seen this happen and if it is i can only imagine it is a bug. I would like to see the option to buy for off class at kadala so when speed rifting i dont need to switch classes every 4 rifts to spend my shards when trying to gear alts.
As for the shard cap Bliz has always had the stance of not punishing a player for playing solo vs group. No it wont break the game to give players the shard cap of their highest gr of any group but at the same time the difference between solo vs group is about 10 ranks which isnt a whole lot of extra cap space. By making it your solo rift it means that your shard cap is based on your own performance and skill/gear and not that of the people carrying you
You can no longer buy items for slots which your class can not use, e.g. the option to buy quivers is not availble to classes other than Demon Hunters.
I dont see the point in removing the options you cant equip. Its dev time that would be better spent elsewhere
As for the rest of your Kadala and the gem ideas i dont like any of it.
Kadala is already self scaling in that players with better gear and running faster/ higher rifts get more shards meaning more items so more chances at ancients.
while the gems are just an effort to avoid bounties to craft more ancients and generally avoid adventure mode where you get gems and crafting mats.
The only thing i like is an additional roll on the enchantment but i think that should be tied to the re roll X number of times achievement rather than a gem or item.
If any item rolls ancient (no matter if drop/kadala/crafted/bounty cache), it can not roll off-class
I dont think you understand how items are rolled now. An item is dropped and then determined if it is legendary and then if it is ancient so your just asking for any off class item to roll non ancient with no trade off.
This punishes players who want to play multiple classes (primarily at the start of season) where these items can provide a boost.
Changing paragon now that we have the new cube recipe would be overkill. The players near the top of the leaderboads are running over 5k in bonus stat but have about half of that in paragon stat.
New jeweler crafting recipe (drops from bounty caches): legendary gem rank 0-24 + 7 GR keystones = legendary rank 25. The level gained is not additive, just set to 25. The amount of GR keystones is also always the same
Your maths here is bad 7x3 is 21 so your getting 4 free ranks by doing this, why would anyone every want to level them normally. But this just seems like an extension of the "the new recipe is really hard to enchant every set for every class so please make it easier" argument. I have a fc barb i use to clear gr 50s in 3-4 mins meaning it takes about 25-30 mins to level a gem from 0 to 25 in empowered rifts. If you choose to only play one class or one build that isnt fast thats your choice but it means you wont be getting the benefits of those other classes/builds.... This encourages diversity and gets players to try other classes.
Arcane Dust, Reusable Parts and Veiled Crystal are consolidated into one crafting material.
Are you so lazy that you cant/ wont pick up blues and whites when you need them?
Your reply said its a space issue so perhaps it would make more sense to have a crafting mats tab or space on the crafting/ cube UI that can hold an infinite amount of each mat. The same could be done with gems clearing about 1/2 of a stash tab
As for followers i do think they need an overhaul suggesting that just the Templar ability needs to be buffed without comparing it to the other followers makes me think you just want more resources and dont actually think its because the Templar is unbalanced (despite being the most widely used follower).
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Well my profile says iv done over 800 bounties this season which is over 160 runs. So maybe not over 173 but im close.
You also seem to be conveniently forgetting the fact that you can reroll items so once you have your item from the bounty run you can have 2 reroll attempts (+ a 1 in 5 at a new item) every 25 bounties if your following the bonus in tx. Which just on my bounties is about 60 rerolls on an item.
We do have a pity timer. If you dont get a legendary drop in about a hours worth of play on any difficulty your chances to find a legendary start to increase. While on tx and speed farming grifts this doesnt really come into play its still there.
While it may rely on luck to a certin extent the average player seem to over estimate their skill and thinks that if only they had the same gear as X player they could be at the top of the leaderboards which isnt always the case. Having good gear is only useful if you have the skill to make the most of it. ie high reaction speed to move out of danger and being able to correctly position quickly to make the most of the skills you use.
The other side of this which iv been mostly ignoring this season because it just makes me angry is that the top end players are typically streamers with a bunch of followers who (in previous seasons at least) provide mats and other boosts to the streamer by farming the bounties then inviting them in for the collection meaning they get a huge number of extra chances at these items without the same amount of effort or farming uber keys and then opening portals for them, inviting them into goblin rifts etc.
So its not just botting that pushes these players ahead and im sure not all of them are botting.
But enough on that. Heres my wishlist for d3 going forward
Remove the death animations and mid fight conversations from boss fights in adventure mode. - I experienced all of this when i played normal mode (and hundreds of times since) to unlock adventure mode. Having diablo take 20 seconds to die just gets annoying when your doing bounty runs.
Return to having actual community interaction from blues on the official forums- mostly bug reports and ptr forums. Check the current bug report section of the official forums and its full of the same 3-5 bugs. Innas health, DH custom engineering on HFs or the issue with inventory items taking ages to load with not a single blue post on any of them and despite being know for weeks the known issues thread hasnt been updated to include any of these.
Put a diminish return on reavers wraps. Or alternatively create new items that promote other builds rather than this current meta of 1 dps and 3 support.
Improved matchmaking in public games. I would like to see something like a realm of trials to prove that a player can actually kill things in TX with that character before being allowed in so games arnt full of leaches. But i dont think many people would support this.
A 2-3 min window to rejoin a game if your disconnected or experience a game crash. POE has something like this and should held reduce frustration when your kicked from a private game just before completing a bounty or in the middle of a GR.
I dont see why we cant have followers fill out the empty slots in any game. The dps they provide is a joke and the buffs are only a fraction of those provided by another player.
Continued enhancement of old zones with new bounties and map features or points of interest.
Improvement of old items to bring them inline with recent items. Only crafted legendaries should have no unique power.
Continue to refine the sets. Ideally each class should have a speed, support and 2 pushing sets.
More content like the set dungeons which add an interesting change to rifting. With a reward for compeleting this content solo.
Ban botters. I still dont think anything to the guy who steamed hours of botting.
Would also like to see an option for seasons to be a true solo player that connot group with anyone else with a solo leaderboard of its own.
Wow its almost like bloodshards arnt ment to be your primary source of items and more a way of focusing your loot drops in 1 area if you are only searching for the last few pieces for your build. In a game that is all about the search for loot having 1 spot where you just click for loot is bad game design people will get near perfect gear reach the limits of their class and stop playing.
Yes and seeing how each bounty has 4-7 possible items (almost every item wanted comes from act 1 and 2 so 1:4/1:5) and tx has a 100% drop chance with a 10% chance of ancient you have a 1 in 40/50 chance of getting the item you want in ancient.
Also hell fire has nothing to do with bounties and can be farmed way more efficiently than any bounty item can be. Running ubers in a 4 man with each person opening a set of portals gives you 8-12 organs so roughly 10 craft. Yes it can take a long time to get a well rolled ancient HF with the stats you wont or it could be your 1st 2nd 3rd etc its a random drop and gearing with your perfect gear shouldnt be a 10 min task.
And as far as investing time. This season players were at gr100 in just a few days and your napkin math would put your lvl 100 gem at a 50% chance to craft an ancient. So really your just further rewarding the lucky and higher end players with better gear who are clearing higher rifts. And again as players are clearing roughly 10-15 lvls higher in MP than solo your further rewarding and making players feel forced to play in 4man to get these upgrades. Just as you dont want to play other classes i dont want to feel forced to play MP just to lvl my gems and get enough paragons to feel competitive.
The issue i have is that you can then make the gem your suggesting and boost it to lvl 60 or so before crafting your first HF and have 3x the chance at getting an ancient. Its a design that favors rewarding players for waiting to craft something rather than giving them an increasing chance. It would be better to improve the craftsman so they gain some xp as they craft legendary items while at max lvl and the xp improves the crafting ability of the craftsman in some way. ie lower mats costs or improved ancient chance. Thereby rewarding players for playing the game and provides some feeling of progression while trying to achieve your goal.
So your argument is please redesign the entire loot system for the game to make it so that the (very small number of) off class items dont drop as ancient. Even tho every item is rolled separately and therefor you getting an ancient monk item on your barb will have 0 impact on the other items dropped in that game. You can have every item dropped in a rift be ancient or you could go 30+ items without seeing an ancient rng is rng removing some ancients wont improve your rng on other items
Ok fair point assuming you were taking the cost of empowering all those rifts into your upgrade cost for your gem.
Yes in my 4 posts here im always talking about diversity.......
As i said you dont have to play alts but dont complain if your playing a class who cant do something as fast or as well as another class.
You said you did a design course so i would imagine you know that as developers they have made each class different and would like players to try all the classes. Yes you may only want to play 1 but you may like another but just never play it because you only play ranged classes or what ever arbitrary reason you like your class more than the other 5.
just because they are interchangeable doesnt mean they are the same... Gems can be interchanged why dont we just have 1 gem type drop and you just pick what it does when you socket it...
The idea of the cube recipe was to balance your materials if you have a surplus of one type and none of another - mostly because people were to lazy to click armor racks for white items which almost never drop anywhere else once your in tx and grifts.
i have never seen this happen and if it is i can only imagine it is a bug. I would like to see the option to buy for off class at kadala so when speed rifting i dont need to switch classes every 4 rifts to spend my shards when trying to gear alts.
As for the shard cap Bliz has always had the stance of not punishing a player for playing solo vs group. No it wont break the game to give players the shard cap of their highest gr of any group but at the same time the difference between solo vs group is about 10 ranks which isnt a whole lot of extra cap space. By making it your solo rift it means that your shard cap is based on your own performance and skill/gear and not that of the people carrying you
I dont see the point in removing the options you cant equip. Its dev time that would be better spent elsewhere
As for the rest of your Kadala and the gem ideas i dont like any of it.
Kadala is already self scaling in that players with better gear and running faster/ higher rifts get more shards meaning more items so more chances at ancients.
while the gems are just an effort to avoid bounties to craft more ancients and generally avoid adventure mode where you get gems and crafting mats.
The only thing i like is an additional roll on the enchantment but i think that should be tied to the re roll X number of times achievement rather than a gem or item.
I dont think you understand how items are rolled now. An item is dropped and then determined if it is legendary and then if it is ancient so your just asking for any off class item to roll non ancient with no trade off.
This punishes players who want to play multiple classes (primarily at the start of season) where these items can provide a boost.
Changing paragon now that we have the new cube recipe would be overkill. The players near the top of the leaderboads are running over 5k in bonus stat but have about half of that in paragon stat.
Your maths here is bad 7x3 is 21 so your getting 4 free ranks by doing this, why would anyone every want to level them normally. But this just seems like an extension of the "the new recipe is really hard to enchant every set for every class so please make it easier" argument. I have a fc barb i use to clear gr 50s in 3-4 mins meaning it takes about 25-30 mins to level a gem from 0 to 25 in empowered rifts. If you choose to only play one class or one build that isnt fast thats your choice but it means you wont be getting the benefits of those other classes/builds.... This encourages diversity and gets players to try other classes.
Are you so lazy that you cant/ wont pick up blues and whites when you need them?
Your reply said its a space issue so perhaps it would make more sense to have a crafting mats tab or space on the crafting/ cube UI that can hold an infinite amount of each mat. The same could be done with gems clearing about 1/2 of a stash tab
As for followers i do think they need an overhaul suggesting that just the Templar ability needs to be buffed without comparing it to the other followers makes me think you just want more resources and dont actually think its because the Templar is unbalanced (despite being the most widely used follower).