Well fuck Elfen, nothing in Diablo is realistic really. You don't see angels and demons fighting, you don't see amazons running around shooting shit with there huge tripple D breasts floppin' around. You don't see sorceresses bringing fire from the sky. You don't see necromancers bringing forth a army of the dead to fight for there master, while said master essentially throws bones at the enemy. (Though a "Bone Throw" skill WOULD be funny as hell for a necromancer...) If you make one class realistic then all of them have to be realistic. And Diablo, quite honestly from what I have seen, is not supposed to be that realistic.
Granted it's not as far fantasy as Warcraft, but it's still not realistic.
Huh? I never said anything about realistic? Howis a person who can turn into a half man/half wolf creature realistic? I never mentioned any classes or how realistic they really are, as it's pretty clear to see that they aren't.
I was talking about the ludacrisness of werepyre to me. It rather defeats the very point it makes. While diablo has no real set language it does borrow from many others, Latin (Inspiritu Sancti), French (Rapier), Arabian (Scimitar), German (Zweihander), Spanish (Diablo). Diablo also borrows from classic fantasy. Werewolf for example. But the creators do take liberties or go in their own directions with concepts, but they don't largely defeat points.
If a creature is part werewolf. part vampire, why would it use the word were? were means man. Anyone who knows what a werewolf is really should know that.
If i created a werewolf/vampire thingy, I would be more tempted to use a name like Strigoi. Being that, that is the name of a very animalisitic vampire. Has a lot of wolf like features. huge claws and teeth, snout like face.
I dunno, it'd be pretty sweet if we replaced the Werebear with a Weretiger (we could just call it Rakshasha - even though that's not the proper name for it. It just sounds soo cool).
Weretigers are called weretigers. Rakshasha's are humans with tiger heads that can shapeshift.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
Personally, I would prefer the characters remain human as much as possible. The Trang'Oul set is fine as you have to collect several items. But straight learn a skill and change seems a bit too much, depending largely on the shapeshift form in question.
Werepyre is pretty silly. There is little to man or human in there. It is a werewolf and a vampire crossed.
Were is a really old word for man No doubt germanic in origin, as the oldest werewolf stories come from Germany. Thus Werewolf mean "Man Wolf" or "Wolf Man"
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
Werewolf is the best. Werebear is ok, but that is where I stop. Let's not go all DnD and have werebats, wererats and there is probably another were-one I am forgetting, and the wolfwere. A wolfwere is kind of a reverse werewolf. instead of a man turning into a halfwolf/half man. it is a wolf that turns into a half wolf/half man.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
That is rather silly, since vampires in Diablo are unlike anything other interpretation from Modern fantasy, which is largely what the werepyre is no doubt based on.
Werebat and Wererat are weird and depending on the artistic interpetation, silly enough, and let's not even go down the wolfwere road.
Diablo may borrow certain themes and monsters fantasy, but in essence it's writes it own stuff. Just because Warhammer has the very eastern european Count Dracula vampires, and DND has the more egyptian queen of the damned vampire, doesn't mean Diablo has too.
Vampires in Diablo are tall skeletal-like creatures, they cannot turn into mist, bats, cats, dogs, wolves, they cannot control shadows, they cannot walk through, or up walls, they cannot shapeshift, they cannot fly. About the only thing they have in common with "normal" vampires is they drain life and command ghouls.
Druids have a fairly large affiliation with nature, not quite so much as the Necromancers, vampires are an abomination, they are the worst of things, that cheat death, they steal life from the good, living to keep their evil alive, they do not die like all things in nature must, they take what does not belong to them, from the good things in nature so they may continue to do bad things.
That is hardly the work of someone who wishes to save his homeland and has decided do it through a deeper connection with the elemental forces and through a close relationship with the animals who inhabit the world around them.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
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Huh? I never said anything about realistic? Howis a person who can turn into a half man/half wolf creature realistic? I never mentioned any classes or how realistic they really are, as it's pretty clear to see that they aren't.
I was talking about the ludacrisness of werepyre to me. It rather defeats the very point it makes. While diablo has no real set language it does borrow from many others, Latin (Inspiritu Sancti), French (Rapier), Arabian (Scimitar), German (Zweihander), Spanish (Diablo). Diablo also borrows from classic fantasy. Werewolf for example. But the creators do take liberties or go in their own directions with concepts, but they don't largely defeat points.
If a creature is part werewolf. part vampire, why would it use the word were? were means man. Anyone who knows what a werewolf is really should know that.
If i created a werewolf/vampire thingy, I would be more tempted to use a name like Strigoi. Being that, that is the name of a very animalisitic vampire. Has a lot of wolf like features. huge claws and teeth, snout like face.
Weretigers are called weretigers. Rakshasha's are humans with tiger heads that can shapeshift.
Werepyre is pretty silly. There is little to man or human in there. It is a werewolf and a vampire crossed.
Were is a really old word for man No doubt germanic in origin, as the oldest werewolf stories come from Germany. Thus Werewolf mean "Man Wolf" or "Wolf Man"
Werebat and Wererat are weird and depending on the artistic interpetation, silly enough, and let's not even go down the wolfwere road.
Diablo may borrow certain themes and monsters fantasy, but in essence it's writes it own stuff. Just because Warhammer has the very eastern european Count Dracula vampires, and DND has the more egyptian queen of the damned vampire, doesn't mean Diablo has too.
Vampires in Diablo are tall skeletal-like creatures, they cannot turn into mist, bats, cats, dogs, wolves, they cannot control shadows, they cannot walk through, or up walls, they cannot shapeshift, they cannot fly. About the only thing they have in common with "normal" vampires is they drain life and command ghouls.
Druids have a fairly large affiliation with nature, not quite so much as the Necromancers, vampires are an abomination, they are the worst of things, that cheat death, they steal life from the good, living to keep their evil alive, they do not die like all things in nature must, they take what does not belong to them, from the good things in nature so they may continue to do bad things.
That is hardly the work of someone who wishes to save his homeland and has decided do it through a deeper connection with the elemental forces and through a close relationship with the animals who inhabit the world around them.