I think that a targe is kinda pushing it, maybe a shield and a scepter for the Paladin.
Not really since as a mercenary he would have a diminished number of skills and their damage would also be altered.
You can give the barbarian mercenary a Fanged Helm or an Avenger Guard. Even if he cannot use some of the skills it grants say Battle Orders or Whirlwind. His skills will only get increase if it a) adds to all barbarian skills or adds to the exact skills he has, which were bash and stun.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
If you bring back the Gibdinn Aeshara is suppose to let you hire Iron Wolves for FREE!!!
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
I. TEMPORARY MERCS
Temporary mercs who are gained in a specific level or quest, such as two surviving soldiers or a bandit with bow and arrow. When they die they are gone. We saw the soldiers protecting Cain in example as such a type of merc.
II. HIRED MERCS
Mercs who you hire from a NPC, much as in Diablo 2. They can be leveled and can carry equipment. When they die you buy them back.
III. QUEST MERCS
Quest specific mercs who you need to bring from A to B. Maybe an apprentice wizard who can hurl fireballs while you escort him to a city. Perhaps a blacksmith trying to get to the city gate using his sword, etc. Maybe if they die you got to repeat your quest.
I agree with the temp mers, they were technically present in act 5. Those Barbarian running around act 5 killing stuff, you could heal them and if you helped them killed the monsters they were fighting, they would continue to work there way up the Bloody Foothills with you.
1 time there was me, my hired merc, two friends and their hired mercs, plus a handful of the random barbs. Awesome party. lots of people.
Quest Mercs is not so much quest mercs in the way you describe it but rather escorts who can actually fight for themselves, not little 1-2 damage dealers.
It would be cool if there where a few orders like "help me" "run" "Heal me" "get them" that you could shout, then the merc kept being autonomous...
It may have just been awesome timing and co-incidental, but I could of sworn one time with my sorc i was getting bashed by demons so I hit the "help me" key on the num pad and my Barb merc came running over and thumped the demons for me.
yeah i want emilio at my side!!!!
(act 2 mercenary)
No way Azrael. (also an act 2 merc) or Khaleel. the act 3 merc. Khaleel is similar to Kal-el (superman's real name. Really cool when Khaleel is a fire or cold merc.).
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
no i guess not, but being a barbar and hiring two barbars would be fun, barbars charge arrrrhhhhhhh!!!!!
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
yes, better ai, better skills, the ability to choose where there skills and stats go when they level up, more mercs to choose from, more powerful, a few more items maybe a ring or an amulet, boots or gloves, i dont want the merc to have the full set of items(all 9) and yeh hire 2 max, mercs are good on single player esp for the sorc and barbar
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
they are good on single player, they help a lot
we just need mercs with better ai, more mercs to choose from, be able to asign their skills/stats, a few more items(not the full set), more powerful, hire 2 max
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
yeh, hiring anymore than 2 will disadvantage any summoning classes
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
all we really need for mercs is;
better choices, be able to dicide where there skills/stats go, better ai, a few more items and hire 2 max, and choose whether they are aggressive or defensive
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
hmm, yeh but hed probably only summon low level skeletons or something like that
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
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Not really since as a mercenary he would have a diminished number of skills and their damage would also be altered.
You can give the barbarian mercenary a Fanged Helm or an Avenger Guard. Even if he cannot use some of the skills it grants say Battle Orders or Whirlwind. His skills will only get increase if it a) adds to all barbarian skills or adds to the exact skills he has, which were bash and stun.
I agree with the temp mers, they were technically present in act 5. Those Barbarian running around act 5 killing stuff, you could heal them and if you helped them killed the monsters they were fighting, they would continue to work there way up the Bloody Foothills with you.
1 time there was me, my hired merc, two friends and their hired mercs, plus a handful of the random barbs. Awesome party. lots of people.
Quest Mercs is not so much quest mercs in the way you describe it but rather escorts who can actually fight for themselves, not little 1-2 damage dealers.
It may have just been awesome timing and co-incidental, but I could of sworn one time with my sorc i was getting bashed by demons so I hit the "help me" key on the num pad and my Barb merc came running over and thumped the demons for me.
No way Azrael. (also an act 2 merc) or Khaleel. the act 3 merc. Khaleel is similar to Kal-el (superman's real name. Really cool when Khaleel is a fire or cold merc.).
we just need mercs with better ai, more mercs to choose from, be able to asign their skills/stats, a few more items(not the full set), more powerful, hire 2 max
better choices, be able to dicide where there skills/stats go, better ai, a few more items and hire 2 max, and choose whether they are aggressive or defensive