I can't remember where I read this, I think it was some of the initial feedback from Blizzard regarding the lack of anything from the release of LoD, but they basically were working on the Diablo III engine for six years, and that's why they didn't have much of the game done when they announced it publicly. I think it was mostly due to the lack of staff from the mass firings and leavings. I'd have to source that, though.
Hm... Would they have to tweak their engine to implement randomized body parts like this?
Yeah, true enough. That's just the way I reason it and what I think would be best, and I'll probably stick to it even if they change their minds later. Like you said, they still have a lot of work to do right now, so this is probably a minor thing in the grand scheme.
I do think that Bashiok's responses of "a lot of work", and "a massive undertaking" were a little defensive on his part. In my opinion Bstapylton brought up a a very good point, and random generation of body parts on creatures would add another element of uniqueness to every players experience while playing diablo 3.
I agree with everything you said. The question, however, is not if it would make the game more immersive for the players, the question was if the additional meshes and 3D-modeling, programming, and algorithms for this to become a reality would be feasible for low-end computers, disc space, speed and efficiency, the Diablo team's time restraints, etc. Also, for monsters that die in the amount of time it takes you to click the mouse button once or twice, is it really worth it? There would have to be sacrafices of other parts of the game that we might have enjoyed more.
Now I'm not saying that every creature should have this. For instance I think that the cultists should look all the same, because they're in an f'ing cult. But monsters that are supposed to spawn from body parts of mass buirials is another story completely.
If it had to be done, I would go with your view of it there.
That's a ridicilous answer.
"he's right because he's right" kinda...
If you were doing a report about impressionistic painting, and you cited a random person of the street for your entire argument who had no background knowledge in the subject, is he or she credible? No. Only for opinion, but not for facts. In the same way, I cited a person who actually has credentials and experience. I'm nto saying "he's right because he's right", I'm saying "he's right because he has the background to know what he's talking about".
I like how Murderface put it. Basically, do we want to sacrifice other elements of the game to make monsters we'll kill in seconds worth looking at for that brief amount of time? I'd say no.
The question wasn't if it was possible, the question was if it was feasible in relation to their current team's state employment-wise, to their current schedule, to their resources, and to the necessity of it. The simplest solution is just not making as many enemies appear in a horde, like in Diablo II on the River of Flame when you have fifty beetles and Urdars attacking you at once. Things like being more sparse in monster placement, not over-using powerful-looking enemies, and the like would be simple solutions without having to add additional algorithmic functions and additional 3D models, all of which would need to be made from scratch, would take up additional space and production time, and would not be feasible if they want to release it in a good time window. They would need to do all of that for each new monster they make- it would be overkill since we kill monsters so fast.
Maybe they'll go for it, though. There's always that thought. I don't particularly care- the repercussions would not affect me, they would affect people with slower computers and connections as well as the release date, which I'm in no rush to get to since I have a million other things to do with my time right now
And you continue to only offer attacks on me personally and complete avoid every sane argument I've given you. And you continue to only offer opinions about things you don't even understand. I give up on you; wallow in your ignorance.
Doppel, please, you're capable of intelligent conversations. You don't need to sprinkle every argument with personal attacks and curse words that aren't needed.
Secondly, we're talking about adding on additional 3D parameters, not just changing some colors. Adding algorithms to control random monster creation, in addition to random dungeon creation, in addition to random quests, in addition to the other instances and programs all running simultaneously is suicide for computers that don't have the l33t up to date gear. It would include adding additional 3D models, which would take time to get through because of concept artists and the modeling, itself, and they will not want to have to make more disks than is necessary to contain all the game data- that costs more money.
And, like he said, monsters in Diablo die in seconds. It isn't necessary. I'd much rather see more amazing super unique monsters.
And, again, you have no credentials or experience, so you cannot possibly say that something is easy. Just because the end result is a simple-looking addition doesn't mean the algorithms and extra code blocks are.
Hm... Would they have to tweak their engine to implement randomized body parts like this?
I agree with everything you said. The question, however, is not if it would make the game more immersive for the players, the question was if the additional meshes and 3D-modeling, programming, and algorithms for this to become a reality would be feasible for low-end computers, disc space, speed and efficiency, the Diablo team's time restraints, etc. Also, for monsters that die in the amount of time it takes you to click the mouse button once or twice, is it really worth it? There would have to be sacrafices of other parts of the game that we might have enjoyed more.
If it had to be done, I would go with your view of it there.
If you were doing a report about impressionistic painting, and you cited a random person of the street for your entire argument who had no background knowledge in the subject, is he or she credible? No. Only for opinion, but not for facts. In the same way, I cited a person who actually has credentials and experience. I'm nto saying "he's right because he's right", I'm saying "he's right because he has the background to know what he's talking about".
I like how Murderface put it. Basically, do we want to sacrifice other elements of the game to make monsters we'll kill in seconds worth looking at for that brief amount of time? I'd say no.
Maybe they'll go for it, though. There's always that thought. I don't particularly care- the repercussions would not affect me, they would affect people with slower computers and connections as well as the release date, which I'm in no rush to get to since I have a million other things to do with my time right now
Secondly, we're talking about adding on additional 3D parameters, not just changing some colors. Adding algorithms to control random monster creation, in addition to random dungeon creation, in addition to random quests, in addition to the other instances and programs all running simultaneously is suicide for computers that don't have the l33t up to date gear. It would include adding additional 3D models, which would take time to get through because of concept artists and the modeling, itself, and they will not want to have to make more disks than is necessary to contain all the game data- that costs more money.
And, like he said, monsters in Diablo die in seconds. It isn't necessary. I'd much rather see more amazing super unique monsters.
And, again, you have no credentials or experience, so you cannot possibly say that something is easy. Just because the end result is a simple-looking addition doesn't mean the algorithms and extra code blocks are.