Check that link for instructions on to get the mod working. Check the playing help section.
Smiter should be doable, My favorite Paladin is the Fist of Heavens with Protection of Evil active.
[edit]
I love Bone Wave and Hells Gate. Frozen Spear works well since it is a cold skill.
I also love the Cindermancer (Hydra/Vamps/Fire Golem/Blood Golems build.
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Any of the kanji runes are difficult. Other words can be good as well.
Thief is great for Archers as well for the Act 1 rogue. NuSuTsuTo 7% CtC Level 12 Burst of Speed On Striking
8-12% Mana Stolen Per Hit
8-12% Life Stolen Per Hit
+10-15 To All Attributes
(0.75/clvl) +0-75 To Dexterity
15% Reanimate As: Flying Scimitar
(4/clvl) +4-400 Extra Gold From Monsters +10 To All Attributes
(3/clvl) +3-300 Defense
20% Faster Hit Recovery
+8% To Max Fire Resist
Wanderer RuRoUNi +2 To All Skills
30% Faster Run/Walk
+3 To Melee Mastery
+200% Enhanced Defense
+10 To Vitality
All Resistances +30
+8 Mana After Each Kill 25% Better Chance of Getting Magic Item
(0.375/clvl) +0-37 To Energy
15% Faster Run/Walk
Damage Reduced By 8%
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Hirelings also gain more defense if their weapon has the rogin oil applied.
Act 2 and Act 5 Hirelings can also use a 1 handed weapon and a shield if you want them to. They will not block with the shield but get the other bonuses from it.
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Stormy I am partial to Titan Mauls. I spend all stat points on Strength. Do not forget Rogin's Oil on the weapon. You get a percnt chance to avoid damage as well as other defensive bonuses.
Venom: I would suggest getting the unique rumor of pain belt. Get three of them and hope for the ancient scrolls that allows changing belt to glove or boots. That belt will reduce the resistance on monsters.
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I would just look for getting +skills. That will help you the most with damage. The poison damage on items and bow will not be that great. Getting the +poison spell % is more effective.
As far as I know the poison damage on the magic arrow will still have some effect but at a very reduced amount for 1 frame of damage. That is what I read from some of the mod makers and skill gurus
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I think Metro at the PK forum has one as a tourney charactor.
For frozen arrow you want to add as much cold damage since it will add to the duration and it adds to the splash damage. If it pierces the damage can get good.
best weapon is the LoD Ice runeword. The holy freeze attack damage will add to the spash damage.
Blinn at PK used the same strategy on the cold rogue hireling.
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http://phrozenkeep.hugelaser.com/forum/viewtopic.php?f=15&t=54529
Check that link for instructions on to get the mod working. Check the playing help section.
Smiter should be doable, My favorite Paladin is the Fist of Heavens with Protection of Evil active.
[edit]
I love Bone Wave and Hells Gate. Frozen Spear works well since it is a cold skill.
I also love the Cindermancer (Hydra/Vamps/Fire Golem/Blood Golems build.
http://miyoshino.la.coocan.jp/eswiki/?Hall_Ibuki
Thief runeword is best with the Fire Rogue.
Thief is great for Archers as well for the Act 1 rogue.
Nu Su Tsu To
7% CtC Level 12 Burst of Speed On Striking
8-12% Mana Stolen Per Hit
8-12% Life Stolen Per Hit
+10-15 To All Attributes
(0.75/clvl) +0-75 To Dexterity
15% Reanimate As: Flying Scimitar
(4/clvl) +4-400 Extra Gold From Monsters
+10 To All Attributes
(3/clvl) +3-300 Defense
20% Faster Hit Recovery
+8% To Max Fire Resist
Wanderer
Ru Ro U Ni
+2 To All Skills
30% Faster Run/Walk
+3 To Melee Mastery
+200% Enhanced Defense
+10 To Vitality
All Resistances +30
+8 Mana After Each Kill
25% Better Chance of Getting Magic Item
(0.375/clvl) +0-37 To Energy
15% Faster Run/Walk
Damage Reduced By 8%
Arch Dimmeran gemword is a good choice. Without knowing too much about the character details.
Hirelings also gain more defense if their weapon has the rogin oil applied.
Act 2 and Act 5 Hirelings can also use a 1 handed weapon and a shield if you want them to. They will not block with the shield but get the other bonuses from it.
I sometimes forget to apply it as well.
Venom: I would suggest getting the unique rumor of pain belt. Get three of them and hope for the ancient scrolls that allows changing belt to glove or boots. That belt will reduce the resistance on monsters.
As far as I know the poison damage on the magic arrow will still have some effect but at a very reduced amount for 1 frame of damage. That is what I read from some of the mod makers and skill gurus
If ES has too many runewords Zy El will make you insane I think there are over 600.
Someone made Exploding Arrow enchantress with massive damage.
For frozen arrow you want to add as much cold damage since it will add to the duration and it adds to the splash damage. If it pierces the damage can get good.
best weapon is the LoD Ice runeword. The holy freeze attack damage will add to the spash damage.
Blinn at PK used the same strategy on the cold rogue hireling.