Well it's my first time ever trying to "guess" at the fifth class, but I do know how many of these are out there. Ranging from deranged killer clown (Sweet Tooth?) to more serious Rogue/Ranger classes. I fall into the category of more serious guesses. Also, I discovered how bad I am at coming up with "clever" names for skill trees. So here it is!(Quoted for highlight)
Diablo 3 5th Class
Scout
Tree 1 - The Bow tree (Some catchy name as it covers both bows and Nature based magics)
**The Scout has spent his/her entire life perfecting the art of killing from afar or not killing at all. A master of both his/her bow and the use of natural magics to enhance his/her chosen weapon.
Tree 2 - Traps (Not unlike the assassin's but following the nature based theme. Also "Traps" is boring... catchy name please)
**The Scout is trained in the use of traps for both evading pursuers, Ambushing key enemies and debilitating would-be combatants.
Tree 3 - The evasion/stealthy tree (Again catchy name needed. Follows the nature theme and gives a possible druid-like element)
**The Scout has also learned a various number of survival skills. Most of which come from the study of various animal life.
Resource - Again... need some catchy name.
** Starts out at a max amount. The maximum amount increase based on character level. The resource is regenerated via killing an enemy or using certain abilities from Tree 1 or Tree 3.
Basically I think this would make an interesting class. If no one likes the Nature theme change it to a mage-like theme and it should work the same lol.
If things are meant to be spread out to cover different areas of combat, then chances go the the 5th class being a heavy armor class. The way im looking at it is we have 1 out of 4 classes is a real hybrid class, and 3 out of 4 being light or maybe medium armor classes. Maybe we are looking at a hybrid heavy armor class. *replacing the paladin because we aren't going to see any other class from old games* .. so maybe some sort of dark magic heavy armor class?? What do you guys think of this?
-saintchet
add me if you want to^^
Europe non ladder and ladder player
I'm gonna put my highrune in your socket
flyarion, flyarion_third, flyarion_fourth, flyarion_fifth
1. The announced the Monk instead of this character.
2. That means the character's homeland is something about the desert.
3. A patchfinder, ranger-type with traps is something most of us guess it would be.
this is probably hard to imagine but there is a possibility that the last class wont be bow/missile based... =O i know!
Apparently all classes can use bows and a couple of them can already use them with EFFECTIVE abilities, whose to say that we haven't really seen the full skill potential for the monk? perhaps he/she has a skill tree (or whatever) lined up for such a focal?
I think it will be a something less vague than a scout... like a taskmaster (lol thats also vague)
Some type of desert/bedouin character seems plausible, using throwing daggers, bows, but also adept with a spear or sword. Specialized in stealth/crits and maybe some kind of traps. Using his knowledge of the desert.
We already got a heavy armor guy with the barbarian.
Then for an expansion we'll get the classic sword+shield. Because as I see it it is much more cirtical to include some kind of ranger-class than the melee class, since we already have 2 melee classes and 2 magic classes.
i like the idea of a highlander with those traits... i cant see blizz creating the next character based on the culture of a land he may have come from. could be a traveler 0_o
"Resource - Again... need some catchy name." what you said there is something like the stuff the barbarian has, or the monk: Fury and Spirit...but not bad, i liked that you said: "Starts out at a max amount.", but it would be too easy, eh?
anyway, great initiative for the topic but patience and we shall all see about the 5th(i am more into finding out about the role Tyrael plays). with patience we can cross the ocean!
Oh yeah, I know it's soon enough. I just have fun doing things like making up classes. I was dorky enough to make a full on Fantasy based strategy board game when I was younger lol!
As for the resource system (which I think could very likely work well). I was aiming for something similar to the Barbarians fury but instead of building up would reward you for the speed of killing not the amount of damage you take. Working like so:
Start at 100
Use ability X (75)
Use ability Y (60)
Use regenerating ability X (70)
Kill Monster (100)
That's only a VERY rough hacked up version of how it would likely work in-game.
1. The announced the Monk instead of this character.
2. That means the character's homeland is something about the desert.
3. A patchfinder, ranger-type with traps is something most of us guess it would be.
I could definately see it! Would be cool and not too dissimilar to what I have written down here.
this is probably hard to imagine but there is a possibility that the last class wont be bow/missile based... =O i know!
Apparently all classes can use bows and a couple of them can already use them with EFFECTIVE abilities, whose to say that we haven't really seen the full skill potential for the monk? perhaps he/she has a skill tree (or whatever) lined up for such a focal?
Nope, not that hard to imagine. And you very well may be right, I was just speculating. Actually this is a combination of a brainstorm between me and my wife. We were driving to the store for groceries and we just were discussing what we thought would be cool.
If things are meant to be spread out to cover different areas of combat, then chances go the the 5th class being a heavy armor class. The way im looking at it is we have 1 out of 4 classes is a real hybrid class, and 3 out of 4 being light or maybe medium armor classes. Maybe we are looking at a hybrid heavy armor class. *replacing the paladin because we aren't going to see any other class from old games* .. so maybe some sort of dark magic heavy armor class?? What do you guys think of this?
-saintchet
I REALLY like this idea actually. But I see the Barbarian being a heavy armor type. He may not be all of the time but hes capable of wearing such armor. So if they WERE to limit the Barb on certain types of armor, I could see this as being more plausible.
Also, I kind of see the Witch Doctor as the "dark magic" class. I know, you may disagree on the magic not being as "dark" as it COULD be and I would have to agree. But we don't know the entire tree's they have lined up for us. We'll have to seeee!
I think it probably will be a bow char. I would like it if it was Lesser Bow Knight of Heaven, just my opinion, anything too powerful would spoil it no matter how cool it would be to play the game through as Tyrael
Like I said somewhere before, I'm also hoping for some knightly archer class. He'd be usually ranged, but still able to take a punch. Possibly, but not necessarily, he'd also have some skills that benefit the team.
I also agree with those who are pretty sure it will be any kind of ranged class. Just think about it. Nobody is going to use a bow on the other characters, even if they have some skills that can be used with bows. That means that a whole item group (and hence a whole part of game mechanics) will be marginalized to "fun" builds which people start making after 5 years of playing the game. To me, the fact that they took the effort to include bows, means that there will be a class which mainly uses bows.
It will be Bard... http://www.diablowiki.com/Bard
can use magic, can use bow, was in diablo hellfire
was in WoW's 1st April joke and all liked it... it must be bard
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And a sudden plunge in the sullen swell. Ten fathoms deep on the road to hell...
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What do you guys think?
-saintchet
add me if you want to^^
Europe non ladder and ladder player
I'm gonna put my highrune in your socket
flyarion, flyarion_third, flyarion_fourth, flyarion_fifth
2. That means the character's homeland is something about the desert.
3. A patchfinder, ranger-type with traps is something most of us guess it would be.
And about weapons, how about a long ranged WHIP?
Cool tree you wrote down!
:: Enkeria [Twitter / Twitch / Website / Tattoos]
Apparently all classes can use bows and a couple of them can already use them with EFFECTIVE abilities, whose to say that we haven't really seen the full skill potential for the monk? perhaps he/she has a skill tree (or whatever) lined up for such a focal?
I think it will be a something less vague than a scout... like a taskmaster (lol thats also vague)
i like the idea of a highlander with those traits... i cant see blizz creating the next character based on the culture of a land he may have come from. could be a traveler 0_o
Oh yeah, I know it's soon enough. I just have fun doing things like making up classes. I was dorky enough to make a full on Fantasy based strategy board game when I was younger lol!
As for the resource system (which I think could very likely work well). I was aiming for something similar to the Barbarians fury but instead of building up would reward you for the speed of killing not the amount of damage you take. Working like so:
Start at 100
Use ability X (75)
Use ability Y (60)
Use regenerating ability X (70)
Kill Monster (100)
That's only a VERY rough hacked up version of how it would likely work in-game.
I could definately see it! Would be cool and not too dissimilar to what I have written down here.
Which one? Or are you referring to all of them?
Nope, not that hard to imagine. And you very well may be right, I was just speculating. Actually this is a combination of a brainstorm between me and my wife. We were driving to the store for groceries and we just were discussing what we thought would be cool.
Lol! Yeah "Scout" is rather vague but I couldn't think of anything better and I definitely didn't want this to be called "Range/Hunter".
Which one? Or are you referring to all of them?
- All of them!
:: Enkeria [Twitter / Twitch / Website / Tattoos]
When Blizzard's team show us the next character, just say.
"Oh.. I was right! :D"
or.
"Holy Shit! I was wrong.. But this will do! ;)"
:: Enkeria [Twitter / Twitch / Website / Tattoos]
Also, I kind of see the Witch Doctor as the "dark magic" class. I know, you may disagree on the magic not being as "dark" as it COULD be and I would have to agree. But we don't know the entire tree's they have lined up for us. We'll have to seeee!
The Rotting:mad:
Agree. It's a ranger for sure.
I also agree with those who are pretty sure it will be any kind of ranged class. Just think about it. Nobody is going to use a bow on the other characters, even if they have some skills that can be used with bows. That means that a whole item group (and hence a whole part of game mechanics) will be marginalized to "fun" builds which people start making after 5 years of playing the game. To me, the fact that they took the effort to include bows, means that there will be a class which mainly uses bows.
http://www.diablowiki.com/Bard
can use magic, can use bow, was in diablo hellfire
was in WoW's 1st April joke and all liked it... it must be bard
And a sudden plunge in the sullen swell. Ten fathoms deep on the road to hell...