I'm, to a degree, kind of mortified on how serious people get on the spirit of fairness. Note I agree some Pylons are a bit over the top, and maybe Shrines too. (Although if a person is wearing Shrine Gloves and banking on RNG... Well, they could have wore something else in that slot? This is kind of a conscious decision on their part.)
But really what I'm getting at is I would not be surprised if, when Pylons/Shrines are removed (because they can lead to extreme outliers-- especially empowerment shrine, Power/Conduit Pylon), we're going to see some of these same people move on to "X proc'd Y more than me, he was just lucky". Gear is already complained about, when its the same RNG barrier everyone else also gets; you already see the complaints about Unitys being a hard barrier of entry at the start, which while true for solo challenges definitely isn't the case for the multiplayer ladders, though that seems to be ignored.
I'm just wondering where the cutoff point is where you're reminded that this is actually Diablo, and not some sort of Arena of static speed-running.
Pylons are absolutely necessary to succeed beyond a certain point. Good game design? I'd rather we couldn't achieve 45+ at all than have to rely on getting Conduits to get it...
I knew the epeen waving that would come with leaderboards would ruin this game.
WAAAAHHHH HE GOT A RANDOM SHRINE SPAWN AND IT MADE HIS EPEEN BIGGER THAN MINE ON THE LEADERBOARD WAAAAHHHHH!!!.
The whiners won't be happy until every bit of fun is sucked out of the game to make it completely "fair"
And by fair I mean the deck stacked in their favor.
(Hopefully OP is just trolling though. But it still doesn't change what I said).
lmao your hillarious, your saying that im crying about removing shrines and then your saying you hope they dont remove them in the middle of the seasons as well, kind of condridicting yourself there.
I'm, to a degree, kind of mortified on how serious people get on the spirit of fairness. Note I agree some Pylons are a bit over the top, and maybe Shrines too. (Although if a person is wearing Shrine Gloves and banking on RNG... Well, they could have wore something else in that slot? This is kind of a conscious decision on their part.)
But really what I'm getting at is I would not be surprised if, when Pylons/Shrines are removed (because they can lead to extreme outliers-- especially empowerment shrine, Power/Conduit Pylon), we're going to see some of these same people move on to "X proc'd Y more than me, he was just lucky". Gear is already complained about, when its the same RNG barrier everyone else also gets; you already see the complaints about Unitys being a hard barrier of entry at the start, which while true for solo challenges definitely isn't the case for the multiplayer ladders, though that seems to be ignored.
I'm just wondering where the cutoff point is where you're reminded that this is actually Diablo, and not some sort of Arena of static speed-running.
i didnt say i wanted shrines in the game, i think its retarted. but it is what it is and if they remove it now the leaderboards would be a complete joke so they would HAVE to reset them if they wanted people to still be able to compete, you cant compete when someone kills a rift guardian in 5 seconds compared to 2-4 minutes or even would have failed the rift because they wouldve ran out of time without it. i had the idea of shrines in the game, my point is why does blizzard have to do it in the middle of the seasons instead i maybe 1 week through the game or even a week and a half, its been over a month and everyone has most of ther gear allowing them do greater rift like 45 with shrines, do you really think anyone will EVER beat that without shrines? i dont. and all of my clan agrees with me.i swear its like people read what they want to read instead of what people actually say,
But really what I'm getting at is I would not be surprised if, when Pylons/Shrines are removed (because they can lead to extreme outliers-- especially empowerment shrine, Power/Conduit Pylon), we're going to see some of these same people move on to "X proc'd Y more than me, he was just lucky". Gear is already complained about, when its the same RNG barrier everyone else also gets; you already see the complaints about Unitys being a hard barrier of entry at the start, which while true for solo challenges definitely isn't the case for the multiplayer ladders, though that seems to be ignored.
I'm just wondering where the cutoff point is where you're reminded that this is actually Diablo, and not some sort of Arena of static speed-running.