2P: The amount of Hydra's that can be summoned by you is doubled.
4P: Every active Lightning Hydra gives you 15% damage reduction and uses Electrocute rather than regular attacks.
6P: Every active Hydra increases the attack speed of the Hydra's by 50% and their damage is increased by 10.000%. (This includes procs of items.)
Serpent Sparker item change:
You may have two more Hydra's active at a time.
Mirror Ball item change:
Magic Missile fires 2 extra missiles. REMOVED
Increase the damage of all Primary Skills by 500%
Fragment of Destiny item change:
Spectral Blade attacks 50% faster and deals 200% increased damage. REMOVED
Increase the damage of all Primary Skills by 800% and their attack speed is doubled.
Wand of WoH item change:
The damage of Explosive Blast is increased by 400% and 3 additional blasts are triggered after casting Explosive Blast.
Damage is increased by 800% and 5 additional blasts are triggered.
2P: Rapid Fire gains the effect of Withering Fire, Frost Shots, Fire Support and High Velocity runes.
4P: For every second casting Rapid Fire, you gain 2% damage reduction. Also you are immume to crowd control.
6P: Rapid Fire's attack speed has been tripled and damage is increased by 100% for every second casting.
Witch Doctor Set
Name: "Nuclear Firebomb"
2P: The duration of Big Bad Voodoo and Mass Confusion are doubled.
4P: You get 60% toughness when you cast Big Bad Voodoo or Mass Confusion, for 10 seconds.
6P: For every second that you don't cast Firebomb, it's damage is increased by 1.000% to a cap of 30.000%. The Firebomb hits every monster in a radius of 30 yards. If the Firebomb only hits 1 target, it's damage is doubled.
Barbarian Set
Name: "Powered Thorns"
2P: Overpower gains the effect of Storm of Steel, Crushing Advance, Momentum and Revel. Thorn damage is applied to Overpower.
4P: Thorns damage is increased by 250% for every time you cast Revenge, for 5 seconds.
6P: For every cast of Overpower, the chance to get a stack of Revenge is 15%. Thorns damage is increased by 12.500%
Crusader Set
Name: "Army of Johanna"
2P: Phalanx attack speed is doubled.
4P: Increase your toughness by 35% whenever Steed Charge ends for 5 seconds.
6P: Phalanx damage is increased by 6.500% when a Law ends for 15 seconds.
Norvald's Fervor Set changes:
2P: Increases the duration of Steed Charge by 2 seconds. In addition, killing an enemy reduces the cooldown of Steed Charge by 1 second.
Gain 100% increased damage while using Steed Charge and for 5 seconds after it ends.
Damage increased to 1.000%
Necromancer Set
Name: "Revenge of the Dead"
2P: Revive gains the effect of every rune and the pets last twice as long.
4P: The amount of pets revived by Revive increases your toughness by 8%.
6P: The damage of Revive is increased by 5.000% and whenever a pet dies, it explodes. Dealing 8.000% damage to every monster in a 7 yard radius.
Monk Set
Name: "???"
2P: Tempest Rush gains the effect of every rune.
4P: Epiphany last twice as long and gains the effect of Insight.
6P: Tempest Rush damage is increased by 125% for every point of Spirit you have.
SWK's 6P removes the Tempest Rush damage increase.
The DH set needs to be reworked. I thought all of the builds through a few more times, and came to senses that you can actually stack up dmg at level 1 of the rift, and when the rift is 99%, the team can teleport to home, enter the rift through the opening and make it 100% to re-unite with the DH.
2P: Rapid Fire gains the effect of Withering Fire, Frost Shots, Fire Support and High Velocity runes. Also the effect of High Velocity has been increased to 100%.
4P: For every second casting Rapid Fire, you gain 2% damage reduction, to a cap of 50%. Also you are immume to crowd control.
6P: Rapid Fire's attack speed has been tripled and damage is increased by 45.000%.
Sin Seekers legendary power update:
OLD: Rapid Fire no longer has a channel cost.
NEW: Rapid Fire no longer has a channel cost, and increase it's damage by 500%.
Wojahnni Assaulter legendary power update:
OLD: Rapid Fire deals 75% increased damage for every half second that you channel. Stacks up to 4 times.
NEW: Rapid Fire deals 30%-50% increased damage for every half second that you channel. Stacks up to 20 times.
Wizard Set
Name: "Li Ming's Sparkers"
2P: The amount of Hydra's that can be summoned by you is doubled.
4P: Every active Lightning Hydra gives you 15% damage reduction and uses Electrocute rather than regular attacks.
6P: Every active Hydra increases the attack speed of the Hydra's by 50% and their damage is increased by 10.000%. (This includes procs of items.)
Serpent Sparker item change:
You may have two more Hydra's active at a time.
Mirror Ball item change:
Magic Missile fires 2 extra missiles. REMOVED
Increase the damage of all Primary Skills by 500%
Fragment of Destiny item change:
Spectral Blade attacks 50% faster and deals 200% increased damage. REMOVED
Increase the damage of all Primary Skills by 800% and their attack speed is doubled.
Wand of WoH item change:
The damage of Explosive Blast is increased by 400% and 3 additional blasts are triggered after casting Explosive Blast.
Damage is increased by 800% and 5 additional blasts are triggered.
Demon Hunter Set:
Name: "Valla's Charging Minigun"
2P: Rapid Fire gains the effect of Withering Fire, Frost Shots, Fire Support and High Velocity runes.
4P: For every second casting Rapid Fire, you gain 2% damage reduction. Also you are immume to crowd control.
6P: Rapid Fire's attack speed has been tripled and damage is increased by 100% for every second casting.
Witch Doctor Set
Name: "Nuclear Firebomb"
2P: The duration of Big Bad Voodoo and Mass Confusion are doubled.
4P: You get 60% toughness when you cast Big Bad Voodoo or Mass Confusion, for 10 seconds.
6P: For every second that you don't cast Firebomb, it's damage is increased by 1.000% to a cap of 30.000%. The Firebomb hits every monster in a radius of 30 yards. If the Firebomb only hits 1 target, it's damage is doubled.
Barbarian Set
Name: "Powered Thorns"
2P: Overpower gains the effect of Storm of Steel, Crushing Advance, Momentum and Revel. Thorn damage is applied to Overpower.
4P: Thorns damage is increased by 250% for every time you cast Revenge, for 5 seconds.
6P: For every cast of Overpower, the chance to get a stack of Revenge is 15%. Thorns damage is increased by 12.500%
Crusader Set
Name: "Army of Johanna"
2P: Phalanx attack speed is doubled.
4P: Increase your toughness by 35% whenever Steed Charge ends for 5 seconds.
6P: Phalanx damage is increased by 6.500% when a Law ends for 15 seconds.
Norvald's Fervor Set changes:
2P: Increases the duration of Steed Charge by 2 seconds. In addition, killing an enemy reduces the cooldown of Steed Charge by 1 second.
Gain 100% increased damage while using Steed Charge and for 5 seconds after it ends.
Damage increased to 1.000%
Necromancer Set
Name: "Revenge of the Dead"
2P: Revive gains the effect of every rune and the pets last twice as long.
4P: The amount of pets revived by Revive increases your toughness by 8%.
6P: The damage of Revive is increased by 5.000% and whenever a pet dies, it explodes. Dealing 8.000% damage to every monster in a 7 yard radius.
Monk Set
Name: "???"
2P: Tempest Rush gains the effect of every rune.
4P: Epiphany last twice as long and gains the effect of Insight.
6P: Tempest Rush damage is increased by 125% for every point of Spirit you have.
SWK's 6P removes the Tempest Rush damage increase.
The DH set needs to be reworked. I thought all of the builds through a few more times, and came to senses that you can actually stack up dmg at level 1 of the rift, and when the rift is 99%, the team can teleport to home, enter the rift through the opening and make it 100% to re-unite with the DH.
Demon Hunter Set:
Name: "Valla's Minigun"
2P: Rapid Fire gains the effect of Withering Fire, Frost Shots, Fire Support and High Velocity runes. Also the effect of High Velocity has been increased to 100%.
4P: For every second casting Rapid Fire, you gain 2% damage reduction, to a cap of 50%. Also you are immume to crowd control.
6P: Rapid Fire's attack speed has been tripled and damage is increased by 45.000%.
Sin Seekers legendary power update:
OLD: Rapid Fire no longer has a channel cost.
NEW: Rapid Fire no longer has a channel cost, and increase it's damage by 500%.
Wojahnni Assaulter legendary power update:
OLD: Rapid Fire deals 75% increased damage for every half second that you channel. Stacks up to 4 times.
NEW: Rapid Fire deals 30%-50% increased damage for every half second that you channel. Stacks up to 20 times.