I know there are countless threads like this and none of these are really 'new' ideas but here goes nothin.
-----1--Weapon masteries--I think I'd like to see weapon masteries for every class in D3 and each weapon class. I don't mean using skill points for them like the D2 barb but rather have them gain experience towards weapon levels when they hit things. It would be completely separate from normal experience and allow any class to get better with any weapon class.
I've seen this system implemented in a variety of games and it always seems to work well. I just think it adds an extra layer of customization for your characters
-----2--gold sinks-- I'd like to see more useful uses for gold beyond the beginning of the game. Perhaps being able to imbue items or add sockets with prices that are relevant to the item type. For example a hand axe could be imbued for what would seem like a lot at the beginning but otherwise wasn't expensive while ornate plate would be something you'd really have to save up for even towards the end of the hardest difficulty. Perhaps also having different qualities of imbuing available, like a low quality/cheaper imbue might add a few small modifiers resulting in an item slightly better than an average magical item while a better/much more expensive imbue would give you quite a few modifiers that were pretty good.
Similar steps could be implemented for sockets as well. One socket in a cap would be cheap(say 100 gold) but 2 would be like 500, 3=2500, 4=12,500. For something like ornate plate it'd be ridiculously expensive obviously, and it'd of course cost even more to put sockets in rares and uniques(although still varying based on the type of item).
I would also like to see some business aspects added to it. It'd be cool if you could buy and manage a shop in some of the towns, putting up your hard earned loot for sale, setting prices and bargains. If the merchants paid you less for items you found and you could make more money by selling them through your shop, it'd be kinda cool. Of course there would have to be some regular upkeep costs so you would end up losing money by keeping a shop that you didn't bother to restock or check in on. For single player, the items would just get sold to theoretical people while you're out adventuring while online it would have an option to strictly be open to other players only. This could also make gold more useful online, even if it doesn't replace direct trading.
------3--New town portals added-- I'd also like to see an alternative to town portals added. It'd be nice if there were scrolls that would send you to town instantaneously instead of opening a portal you then had to run through. This would make it easier to escape from a mob once surrounded. Of course there would have to be a drawback like being a one way ticket, so you'd have to backtrack to wherever to escaped from.
-----4--expanded titles--I would like to see some character titles granted based on such feats. Maybe be able to select from a few prefix titles when you clear and act or difficulty and earn automatically applied suffixes by completing various tasks.
So basically the Prefix would be something you can choose once you've completed enough of the game(difficulties, quests, perhaps even purchasing some titles) and can change whenever. These would be things similar to the Slayer/Champion/Patriarch titles from D2.
The suffixes would be applied based on which represented your character the best. So if you identified a lot of stuff maybe it'd be like 'prefix' 'name' 'The Wise', etc. Although hopefully with less generic descriptions.
-----5--stash and mule options-- I'd also like a huge stash. A communal stash open to all selected characters would be nice too. That way people wouldn't have to jump through so many hoops to mule items.
-----6-- Rares and uniques-- I really hope that rares are potentially better than uniques like they were prior to the LoD expansion. Having uniques and runewords as the best stuff was one of the big things I hated about online play since everyone looks for set equipment to fit their cookie cutter characters. This isn't a big deal for me since I normaly play single player or lan, but I'd still prefer rares to be the best stuff again.
1. It doesn't really add any character customization unless you mean your character has 1 weapon type it can choose to master...that will just make it take longer to switch over to a weapon you want to use. Players will have to go back to Act 1 normal the level up a new weapon. Doesn't sound like fun.
2. I like the idea of buying sockets and imbues. Anything they can do to eliminate the process of...make character, rush to quest, use reward, delete character....is much appreciated.
3. Instant saving would be useful...would using this delete a previous regular TP? Seems like it goes against blizzards goals of trying to make "save" skills useful.
4. Sure. I think you should be able to unlock them based on what you've done and then choose among them.
5. Anything they can do to eliminate the process of muling is greatly appreciated.
6. I'm fine with that, it adds a lot more variety to what gear people wear.
I would like name affixes/prefix (Only one) that you can choose from and when you get to level 99/100 you get to make your own and about the rares being most powerful, I'd prefer having uniques powerful but make rares potentially stronger.
...and about the rares being most powerful, I'd prefer having uniques powerful but make rares potentially stronger.
Yeah, that's what I was trying to get at. I'd like to see uniques/sets still be plenty strong, but have high end rares be potentially better. Of course not all rares would be awesome, there would still be plenty that are only on par or slightly better then magical items.
That's just how I remember it being prior to the LoD expansion pack. Sure there were some uniques people always ought after(SoJ, Bonesnap, etc), but the best stuff for most characters was still generally going to be really great rare items. That just added more replayability to the game I thought. The best stuff you got (rares) were truely unique.
Having uniques being the best seems odd to me since everyone and their dog has one, thus making uniques the least unique equipment in the game. I just like knowing that my really awesome piece of equipment really is unique to my character, not something that the next player has 4 of in his stash.
My ranting is, and has been for awhile now, going in pointless circles so I think I'll stop now. Thanks to everyone for responding, it's nice to see what other people's opinions are on these things.
On topic: I think that they shouldn't scrap uniques, they just have to make rares a little better than they already are... and unique more... unique...
Rares are the real uniques.. try find something with the exact same stats in a same item.
2: it would destroy the game and the horadric cube
Mm destroy ? lol.. like someone already said this would just prevent rushing characters for imbue and socket quests..why rush a character for socket quest when you can buy one with gold.
And nice that you already know there will be horadric cube in D3.
There will be Horadric Cube? How? If the game is one slot per item how could you open it? Have you any ideas?
The cube takes up one slot in your bad, and you right click it just like in diablo 2. It is not that much different.
Assuming there will be a horadric cube is a bit of a stretch though. I think they will keep the idea of transmuting in the game, because that was a good thing they had going in diablo 2. But I'm not sure if the cube was the best way to implement it. So even if you assume they will have transmutation as I am, then you have to go further and assume they will have the same recipes...that would be lame and probably wouldn't balance well with the new game which is a stand-alone game. Meaning the way diablo 2 was balanced has no bearing on how diablo 3 needs to be balanced.
Rares never were better than uniques. Which cap is better than Shako(for casters) or which shield is better for a barbarian than Stormshield?
I thought Shako and Stormshield didn't exist prior to 1.09...
Besides, I'm not saying there weren't originally a few select uniques that were incredibly good and highly sought after(ex. SoJ) but generally top gear was rare. People used to spend much of their trading time on rares and ended up with more varied equipment aside from those few uniques for certain builds.
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-----1--Weapon masteries--I think I'd like to see weapon masteries for every class in D3 and each weapon class. I don't mean using skill points for them like the D2 barb but rather have them gain experience towards weapon levels when they hit things. It would be completely separate from normal experience and allow any class to get better with any weapon class.
I've seen this system implemented in a variety of games and it always seems to work well. I just think it adds an extra layer of customization for your characters
-----2--gold sinks-- I'd like to see more useful uses for gold beyond the beginning of the game. Perhaps being able to imbue items or add sockets with prices that are relevant to the item type. For example a hand axe could be imbued for what would seem like a lot at the beginning but otherwise wasn't expensive while ornate plate would be something you'd really have to save up for even towards the end of the hardest difficulty. Perhaps also having different qualities of imbuing available, like a low quality/cheaper imbue might add a few small modifiers resulting in an item slightly better than an average magical item while a better/much more expensive imbue would give you quite a few modifiers that were pretty good.
Similar steps could be implemented for sockets as well. One socket in a cap would be cheap(say 100 gold) but 2 would be like 500, 3=2500, 4=12,500. For something like ornate plate it'd be ridiculously expensive obviously, and it'd of course cost even more to put sockets in rares and uniques(although still varying based on the type of item).
I would also like to see some business aspects added to it. It'd be cool if you could buy and manage a shop in some of the towns, putting up your hard earned loot for sale, setting prices and bargains. If the merchants paid you less for items you found and you could make more money by selling them through your shop, it'd be kinda cool. Of course there would have to be some regular upkeep costs so you would end up losing money by keeping a shop that you didn't bother to restock or check in on. For single player, the items would just get sold to theoretical people while you're out adventuring while online it would have an option to strictly be open to other players only. This could also make gold more useful online, even if it doesn't replace direct trading.
------3--New town portals added-- I'd also like to see an alternative to town portals added. It'd be nice if there were scrolls that would send you to town instantaneously instead of opening a portal you then had to run through. This would make it easier to escape from a mob once surrounded. Of course there would have to be a drawback like being a one way ticket, so you'd have to backtrack to wherever to escaped from.
-----4--expanded titles--I would like to see some character titles granted based on such feats. Maybe be able to select from a few prefix titles when you clear and act or difficulty and earn automatically applied suffixes by completing various tasks.
So basically the Prefix would be something you can choose once you've completed enough of the game(difficulties, quests, perhaps even purchasing some titles) and can change whenever. These would be things similar to the Slayer/Champion/Patriarch titles from D2.
The suffixes would be applied based on which represented your character the best. So if you identified a lot of stuff maybe it'd be like 'prefix' 'name' 'The Wise', etc. Although hopefully with less generic descriptions.
-----5--stash and mule options-- I'd also like a huge stash. A communal stash open to all selected characters would be nice too. That way people wouldn't have to jump through so many hoops to mule items.
-----6-- Rares and uniques-- I really hope that rares are potentially better than uniques like they were prior to the LoD expansion. Having uniques and runewords as the best stuff was one of the big things I hated about online play since everyone looks for set equipment to fit their cookie cutter characters. This isn't a big deal for me since I normaly play single player or lan, but I'd still prefer rares to be the best stuff again.
Thoughts?
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2. I like the idea of buying sockets and imbues. Anything they can do to eliminate the process of...make character, rush to quest, use reward, delete character....is much appreciated.
3. Instant saving would be useful...would using this delete a previous regular TP? Seems like it goes against blizzards goals of trying to make "save" skills useful.
4. Sure. I think you should be able to unlock them based on what you've done and then choose among them.
5. Anything they can do to eliminate the process of muling is greatly appreciated.
6. I'm fine with that, it adds a lot more variety to what gear people wear.
Yeah, that's what I was trying to get at. I'd like to see uniques/sets still be plenty strong, but have high end rares be potentially better. Of course not all rares would be awesome, there would still be plenty that are only on par or slightly better then magical items.
That's just how I remember it being prior to the LoD expansion pack. Sure there were some uniques people always ought after(SoJ, Bonesnap, etc), but the best stuff for most characters was still generally going to be really great rare items. That just added more replayability to the game I thought. The best stuff you got (rares) were truely unique.
Having uniques being the best seems odd to me since everyone and their dog has one, thus making uniques the least unique equipment in the game. I just like knowing that my really awesome piece of equipment really is unique to my character, not something that the next player has 4 of in his stash.
My ranting is, and has been for awhile now, going in pointless circles so I think I'll stop now. Thanks to everyone for responding, it's nice to see what other people's opinions are on these things.
Signature and avatar courtesy of Indestructible.
Then you were wrong on 1-6. Besides you cant just poop on every idea, give a reason or suggestion for improvement.
Mm destroy ? lol.. like someone already said this would just prevent rushing characters for imbue and socket quests..why rush a character for socket quest when you can buy one with gold.
And nice that you already know there will be horadric cube in D3.
RIP: Demon Hunter: lvl 50 | Barb: lvl 60 (plvl 5) | Monk: lvl12 & lvl70 (plvl 200)
The cube takes up one slot in your bad, and you right click it just like in diablo 2. It is not that much different.
Assuming there will be a horadric cube is a bit of a stretch though. I think they will keep the idea of transmuting in the game, because that was a good thing they had going in diablo 2. But I'm not sure if the cube was the best way to implement it. So even if you assume they will have transmutation as I am, then you have to go further and assume they will have the same recipes...that would be lame and probably wouldn't balance well with the new game which is a stand-alone game. Meaning the way diablo 2 was balanced has no bearing on how diablo 3 needs to be balanced.
I thought Shako and Stormshield didn't exist prior to 1.09...
Besides, I'm not saying there weren't originally a few select uniques that were incredibly good and highly sought after(ex. SoJ) but generally top gear was rare. People used to spend much of their trading time on rares and ended up with more varied equipment aside from those few uniques for certain builds.
Signature and avatar courtesy of Indestructible.