I was messing with the skill calculator the other day trying really hard to make an ancient spear build. I loved the idea of the multiple grappling hook AS but didn't like the damage output potential. I also really like the rune that gains you a ton of life. I was wondering though, would it really be too imbalanced if you had could select the same skill in your lineup more than once but with different runes? What if the runes stacks the skill ability so that the skill did everything you had it runed for? Would a build with Weapon Throw be too powerful if it could have more than one rune in that skill?
Imagine this;
Ancient Spear - Rage Flip(Alabaster Rune) - Enemies hit with Ancient Spear will be tossed in the opposite direction and damage is increased to 110% weapon damage.
Ancient Spear - Skirmish(Golden Rune) - Increase fury gain to 29.
Ancient Spear - Siphon(Obsidian Rune) - Gain life equal to 400% damage done.
So whenever you throw your Ancient Spear, you do 110% weapon damage, push back enemies hit, gain 29 fury, and gain 400% life. Seems really silly, but maybe not as broken as some of the current real builds are with stacking damage buffs and such. It seems you can get similar results with different skills, it just takes a little more work than spamming one button, but can happen faster as this is on a cooldown.
Weapon Throw - Ricochet(Indigo Rune) - Angle the weapon to ricochet and hit up to 5 targets withing 20 yards of each other.
This one is simply just 2 stacked runes and it seems overpowered. Although it does cost fury, it can be spammed quickly. It is like a super powered chain lightning, hitting up to 5 targets for 368% weapon damage.
Imagine No Escape stacked on top of this.
Even if that is too powerful stacking the runes, I don't think it would be too powerful to allow different versions of the same skill. What if I want the Ancient Spear that gains life, and I also want the Ancient Spear that pulls enemies? Is it too much to have them colored based on the rune in them and to have both options in the same line-up?
I don't really know what it takes to go switch skills around, but it seems like people are just going to TP back to town right before a boss and change their line-up.
Anyway, it was a fun thought experiment. What do you all think?
I think you've already identified the problem. There are far too many runes out there that become far too powerful if you can stack their benefits.
And some of the combinations wouldn't even make sense. What would a Golden+Indigo Weapon Throw even do? Toss a body that bounces 8 times for absurd AOE damage each time? Nope.
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Imagine this;
Ancient Spear - Rage Flip(Alabaster Rune) - Enemies hit with Ancient Spear will be tossed in the opposite direction and damage is increased to 110% weapon damage.
Ancient Spear - Skirmish(Golden Rune) - Increase fury gain to 29.
Ancient Spear - Siphon(Obsidian Rune) - Gain life equal to 400% damage done.
So whenever you throw your Ancient Spear, you do 110% weapon damage, push back enemies hit, gain 29 fury, and gain 400% life. Seems really silly, but maybe not as broken as some of the current real builds are with stacking damage buffs and such. It seems you can get similar results with different skills, it just takes a little more work than spamming one button, but can happen faster as this is on a cooldown.
Weapon Throw - Mighty Throw(Crimson Rune) - Increase throw weapon damage to 368% weapon damage.
Weapon Throw - Ricochet(Indigo Rune) - Angle the weapon to ricochet and hit up to 5 targets withing 20 yards of each other.
This one is simply just 2 stacked runes and it seems overpowered. Although it does cost fury, it can be spammed quickly. It is like a super powered chain lightning, hitting up to 5 targets for 368% weapon damage.
Imagine No Escape stacked on top of this.
Even if that is too powerful stacking the runes, I don't think it would be too powerful to allow different versions of the same skill. What if I want the Ancient Spear that gains life, and I also want the Ancient Spear that pulls enemies? Is it too much to have them colored based on the rune in them and to have both options in the same line-up?
I don't really know what it takes to go switch skills around, but it seems like people are just going to TP back to town right before a boss and change their line-up.
Anyway, it was a fun thought experiment. What do you all think?
And some of the combinations wouldn't even make sense. What would a Golden+Indigo Weapon Throw even do? Toss a body that bounces 8 times for absurd AOE damage each time? Nope.