This build is focused around slow 2H weapon with huuuuuuuge single swing damage/crit numbers. I cooked it up real quick cause I'm both super-excited and tired as balls. It's light on the CC and defense, but there's just enough to keep me survivable.
It's all really just a guess until we actually get our hands on it but battle rage would increase your critical by 4%, maybe that instead of threatening shout. Also I don't really get Unforgiving how's that work?
It's all really just a guess until we actually get our hands on it but battle rage would increase your critical by 4%, maybe that instead of threatening shout. Also I don't really get Unforgiving how's that work?
Instead of your fury slowly draining while you're out of combat, it goes up slowly. So basically you will start with full fury instead of empty when you leave town.
It's all really just a guess until we actually get our hands on it but battle rage would increase your critical by 4%, maybe that instead of threatening shout. Also I don't really get Unforgiving how's that work?
I appreciate the feedback.. In my mind, it's not all really just a guess, since we now have skills with numbers, runes with numbers, and actual footage to do our diligence. So we know how the skills AND their runes are gonna work. Yeah things can and will change before release, but theorycrafting at this point graduated from "bored nerd imaginary fantasy roleplaying" to "math-centric theorycrafting." Which is just as nerdy, but not as gay.
On-topic, taking battle rage would be a damn fine idea, I do like the crit.. ultimately I took threatening shout because it just felt like I needed more non-gear defense. Also, I plan to party, so the group buffs are a huge plus.
As for Unforgiving, yeah what branmuffin said. I've selected abilities and runed them for single-target damage.. so I need asstons of steadily incoming rage, or it's gonna be an issue. I need to rush in with my fury pump primed, build rage very quickly, and dump with big huge deeps.
The rotation for a big room of monsters would go roughly like this. Leap Attack for stun (5 sec), stack bash for +dmg mod (5-8 times depending on weap speed), threatening shout, then start 1-shotting the biggest threats. Clean up the bads with cleave and about half my rage. Next room. Again. Loot. Win.
Rollback Post to RevisionRollBack
"Ridicule is the only weapon which can be used against unintelligible propositions."
-Thomas Jefferson
It's all really just a guess until we actually get our hands on it but battle rage would increase your critical by 4%, maybe that instead of threatening shout. Also I don't really get Unforgiving how's that work?
I appreciate the feedback.. In my mind, it's not all really just a guess, since we now have skills with numbers, runes with numbers, and actual footage to do our diligence. So we know how the skills AND their runes are gonna work. Yeah things can and will change before release, but theorycrafting at this point graduated from "bored nerd imaginary fantasy roleplaying" to "math-centric theorycrafting." Which is just as nerdy, but not as gay.
On-topic, taking battle rage would be a damn fine idea, I do like the crit.. ultimately I took threatening shout because it just felt like I needed more non-gear defense. Also, I plan to party, so the group buffs are a huge plus.
As for Unforgiving, yeah what branmuffin said. I've selected abilities and runed them for single-target damage.. so I need asstons of steadily incoming rage, or it's gonna be an issue. I need to rush in with my fury pump primed, build rage very quickly, and dump with big huge deeps.
The rotation for a big room of monsters would go roughly like this. Leap Attack for stun (5 sec), stack bash for +dmg mod (5-8 times depending on weap speed), threatening shout, then start 1-shotting the biggest threats. Clean up the bads with cleave and about half my rage. Next room. Again. Loot. Win.
lol at the math-centric theory-crafting.
What you are saying makes complete sense and I agree that it is more then a guess, I didn't word my post very well. I just feel like we make them now and that is not a bad thing but once we actually play and use the skills I think things may change a lot.
Unforgiving makes a lot of sense now and that seems like a great skill.
In the one I made my plan was to use war cry and battle rage along with the passive inspiring presence and I picked those two instead of threatening shout but that is just personal preference. this is assuming that the two can be used at the same time which it didn't say they could not be.
What you are saying makes complete sense and I agree that it is more then a guess, I didn't word my post very well. I just feel like we make them now and that is not a bad thing but once we actually play and use the skills I think things may change a lot.
Unforgiving makes a lot of sense now and that seems like a great skill.
In the one I made my plan was to use war cry and battle rage along with the passive inspiring presence and I picked those two instead of threatening shout but that is just personal preference. this is assuming that the two can be used at the same time which it didn't say they could not be.
Yeah I see the warcries as more or less a build preference.. If you need to make up a defensive gap, get some WC. Need more pew? BR. And yeah, I don't see why BR and WC wouldn't stack, would be pretty weak if they didn't.. I mean, one's offensive and the other's defensive.....
Rollback Post to RevisionRollBack
"Ridicule is the only weapon which can be used against unintelligible propositions."
-Thomas Jefferson
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http://us.battle.net/d3/en/calculator/barbarian#cdaZSb!abh!ZaYYaZ
I'm open to all comments, suggestions, revisions, etc.
P.S. OH MAN I'm gonna be killing some time at work tomorrow, son.
-Thomas Jefferson
Instead of your fury slowly draining while you're out of combat, it goes up slowly. So basically you will start with full fury instead of empty when you leave town.
I appreciate the feedback.. In my mind, it's not all really just a guess, since we now have skills with numbers, runes with numbers, and actual footage to do our diligence. So we know how the skills AND their runes are gonna work. Yeah things can and will change before release, but theorycrafting at this point graduated from "bored nerd imaginary fantasy roleplaying" to "math-centric theorycrafting." Which is just as nerdy, but not as gay.
On-topic, taking battle rage would be a damn fine idea, I do like the crit.. ultimately I took threatening shout because it just felt like I needed more non-gear defense. Also, I plan to party, so the group buffs are a huge plus.
As for Unforgiving, yeah what branmuffin said. I've selected abilities and runed them for single-target damage.. so I need asstons of steadily incoming rage, or it's gonna be an issue. I need to rush in with my fury pump primed, build rage very quickly, and dump with big huge deeps.
The rotation for a big room of monsters would go roughly like this. Leap Attack for stun (5 sec), stack bash for +dmg mod (5-8 times depending on weap speed), threatening shout, then start 1-shotting the biggest threats. Clean up the bads with cleave and about half my rage. Next room. Again. Loot. Win.
-Thomas Jefferson
lol at the math-centric theory-crafting.
What you are saying makes complete sense and I agree that it is more then a guess, I didn't word my post very well. I just feel like we make them now and that is not a bad thing but once we actually play and use the skills I think things may change a lot.
Unforgiving makes a lot of sense now and that seems like a great skill.
In the one I made my plan was to use war cry and battle rage along with the passive inspiring presence and I picked those two instead of threatening shout but that is just personal preference. this is assuming that the two can be used at the same time which it didn't say they could not be.
Yeah I see the warcries as more or less a build preference.. If you need to make up a defensive gap, get some WC. Need more pew? BR. And yeah, I don't see why BR and WC wouldn't stack, would be pretty weak if they didn't.. I mean, one's offensive and the other's defensive.....
-Thomas Jefferson