http://us.battle.net...gXfh!dWU!ccZaYc
Here's a build I've been tossing around in my head. I'm not sure how it would work. Its based off Cyclone Strike with the Wall of Wind rune combined with MoE(mantra of evasion) with the Backlash rune.
The opening combo would consist of Cyclone Strike followed with Serenity. It should be easy enough to vacuum the mobs in and pop Serenity right when they land on top of you. WIth enough mobs, the 30% of damage absorbed reflected should 1 shot the group. If that is not enough damage then maybe an Exploding Palm followed with a Breath of Heaven heal with the Circle of Scorn(%80 aoe damage) rune should finish them off.
The build will be much more effective if dodge chance is rolled on before the serenity immunity/absorb is tallied. If it is then the Backlash runed combined with the +20% dodge for 3 seconds after Cyclone Strike could also be brutal.
I don't know how Serenity will exactly work, but if you dodge an attack, doesn't it mean Serenity won't absorb its damage? Because you need to absorb a nice bunch of damage to make it worth. And +vit gear will help too, since its damage is limited by 100% of your life. If that's the case (dodges won't let you absorb damage), I wouldn't suggest investing in anything that increases your dodge chance further.
Another suggestion is investing in just one "last finisher" (exploding palm OR breath of heaven). Though Serenity is mostly a defensive spell, you won't use it for that especifically, so having a Breath of Heaven with better healing or even Blinding Flash instead might do a nice job in situations where you'll need something to protect yourself.
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Here's a build I've been tossing around in my head. I'm not sure how it would work. Its based off Cyclone Strike with the Wall of Wind rune combined with MoE(mantra of evasion) with the Backlash rune.
The opening combo would consist of Cyclone Strike followed with Serenity. It should be easy enough to vacuum the mobs in and pop Serenity right when they land on top of you. WIth enough mobs, the 30% of damage absorbed reflected should 1 shot the group. If that is not enough damage then maybe an Exploding Palm followed with a Breath of Heaven heal with the Circle of Scorn(%80 aoe damage) rune should finish them off.
The build will be much more effective if dodge chance is rolled on before the serenity immunity/absorb is tallied. If it is then the Backlash runed combined with the +20% dodge for 3 seconds after Cyclone Strike could also be brutal.
Another suggestion is investing in just one "last finisher" (exploding palm OR breath of heaven). Though Serenity is mostly a defensive spell, you won't use it for that especifically, so having a Breath of Heaven with better healing or even Blinding Flash instead might do a nice job in situations where you'll need something to protect yourself.