- Limited respec
- Those lightning immune ghosts at Hell difficulty
- How lightning enchanted affix / Dung Beetles worked. GOD.
- Inventory space + a lot of charms you had to carry = chaos
- Unless you had a decent mana leech... there was never enough mana. A bigger pain with casters, by the way.
- Summon necromancers when you had a dial-up connection
- PK'ing, especially at Cow/Baal runs
- Duriel "lol no you can't run away" strategy
- Multi-immune mobs + efficient builds being based in just 1 type of damage (and even then, your meteorb sorc could find something fire AND cold immune)
- Arrows/bolts/useless damage potions
- Charged items overpricing your repair bills
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Jul 10, 2012Posted in: Diablo III General DiscussionQuote from Daemaro
D3 is fresh out of the womb, is still receiving lots of patches and changes and we don't even have PvP yet, I think it's a little early to be crying foul.
which reminds of my opinion about the 'D3 is dying' thing. A 2 months old game can't die, especially when Blizzard didn't implement all its planned aspects yet. There's badly hoaxes about an expansion, damn it! =P
Besides, 200h is NOT a lot of time? I have other favorite games I didn't play that much, especially in less than 2 months.
Jul 3, 2012Posted in: Diablo III General DiscussionQuote from Vadok
"I bought a game and i don't like it, i want them to change the game so i do!"
Or, this one:
"I payed 60 bucks for a game i only played 120 hours? What a ripoff!"
I wanted to quote this a thousand times, but it'd be spamming.
I really think there's A LOT to fix and it feels a bit rushed, but "huge disappointment" is how I call a game I couldn't play more than once for 1 or 2 hours.
Jul 2, 2012ah! My hunger for tears shall ease in this topic.Posted in: Diablo III General Discussion
Besides, it's not even 2 months from release. They didn't even sell half of the copies they want to. The game is supposed to last about 10 years, if not more. If Blizzard really gave up on this, it'd be like closing a coffee shop you just opened because some people came by, had a snack and didn't come back the next day.
Besides², where people get all this cool data? Number of players playing 1 month ago and people playing now? Hot info, huh. Probably not based on how many of their friends are online then and how many are now.
Jun 27, 2012a friend is playing with a monk and is experience this:Posted in: Diablo III General Discussion
- surrounded with mobs, decides to use tempest rush to get out of the mess;
- game "working as intended", he's pushed back to the same place 3, 4 times to take every hit he HAS to take, ends up dying in the same place he was trying to get off the whole time
- 10x worse with close-to-wall rubberbanding (which is also reported as "working as intended")
I tried this with my monk, same experience. You try to use tempest rush, you see your character getting off, you see damage popping up on you/on mobs, you still get back to the place you were trying to run off.
Also happens when just trying to walk away.
Conclusion: it's useless to use skills that take you out of the mess: resource expensive, no real bonus. Oh, so wait, something not 'working as intended'.
Edit: also happens with other classes, but with the monk case I noticed how ridiculous this "you can't avoid damage" mechanic is. Not only you can't dodge manually, but you can't even leave that "damage zone".
Jun 22, 2012Posted in: Diablo III General DiscussionQuote from Tinyhell
Quote from AudioCG
Quote from Bumsalad
With the amount of expectation I think we are allowed to complain.
So, wait, because you made up something in your MIND instead of looking at the utter droves of released information/footage/etc before the game was launched you now have the right to complain that the game does not match what you imagined?
Jun 22, 2012danheboy123 posted a message on people keep saying diablo 3 is going to die, but i dont think soA game released a month ago can't "die". Not even an MMO dies that fast. You need several months, maybe years, to evaluate if a game is profitable or if you should put the servers down (and so "kill" that game online community).Posted in: Diablo III General Discussion
Yes, the game has a lot of issues right now that bother a lot of people, including me, but I wouldn't doubt a lot of the "early leavers" would come back laughing and clapping when they heard about patch changes to come in the next months. And there's nothing wrong with it: you bought it, you have an account, you're free to play other games and to come back when you want, if you want.
A game is not a commitment and you don't have to hold yourself away from it because of pride. It's not an ex-girlfriend who cheated on you or something.
Apr 19, 2012Curious how replayability in D3 is 'dumb', but not many cared about running the same acts and doing tristam/tomb/cow/baal runs until lvl 70+. Ok, if you think D3 lacks content, nice, but no, D2 was way worse than that. Still, we badly had act 1, the game will have 4 acts, we still have no idea of how big it'll be.Posted in: Diablo III General Discussion
And I'd LOVE if people paid me to post. HAHAHA
Apr 18, 2012I used more skills in D3 beta than I ever did in D2. But not because I wanted to. I felt it was OPTIMAL doing so, since some fights demand a different approach and the game allows you to adapt your set of skills for the moment.Posted in: Diablo III General Discussion
For example: as a wizard, I used magic missile, ray of frost, diamond skin and frost nova for SK (and it sounds a viable set for single target fights); For mobs, I preferred shock pulse w/ corpse explosion rune, arcane orb, wave of force and frost nova. The interesting thing is that I didn't do 'buff renewing', but used completely active skills in my UI, for damage, defense or control.
As a sorceress in D2, the most versatile (and VIABLE) thing I did was having FOrb/Meteor/Teleport/Static. Nothing much else to use. Masteries are passives, warmth was a passive, a few sinergies and a lot of never used pre-reqs. But optimal builds require you to be a fireball/meteor spam with heavy sinergy investment.
Apr 17, 2012I don't see how nerfing a ranged situational skill a melee class has will be game breaking and make your way harder through Inferno. It's not like it'll be impossible to kill creatures in melee range on Inferno (and if that was the case, the whole game would break, not only for the barbarian).Posted in: Barbarian: Bastion's Keep
Apr 17, 2012Posted in: Lore & StorylineQuote from Greyhorn
Quote from danheboy123
Quote from Zhaph
Angels will definitely be in play, but hard to say if we'll fight against them directly. It's clear that there are plenty of angels who are not happy about the existence of humanity/the Nephalem. Diablo will be back (somehow), and we know that Azmodan will be there from the trailer with Leah. I'd say that since he was featured in the Book of Cain (which seems like a primer for the story in D3), we can expect Belial; in fact, since he's the Lord of Lies, he might have already taken the form of someone in Sanctuary that we know...
I wonder if Cain died with the fallen star, and then Belial turned into him to get closer to Leah without raising suspicions? I mean, we see that old man taking quite a beating from the skeletons... and so many close to him died - dead villagers and guards, through the cathedral.
But how would Belial have known where the star would fall and that Cain would be in its path?
maybe he IS the star
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