and cell processors are so expensive to make games for, they are a lot harder than normal CPUs
and the only way they are more powerful if because there's more of them 7 vs. 3(on 360) and the 360 is stilll beating the ps3, did you also know the cell processor has half the cache? and oblivion requires 512mb ram, the ps3 has 256mb and the 360 has 512mb
No, the PS3 actually has 512 MB of RAM. The 360 has a unified memory architecture (the GPU and CPU share the 512 MB of RAM). The PS3, however, takes a different approach. The GPU of the PS3 has 256 MB of the same type RAM that the 360 uses, GDDR3 VRAM at 700MHz, except that the PS3 has the advantage of VRAM instead of just RAM, which the 360 uses. The PS3's CPU, however, uses 256MB XDR Main RAM at 3.2GHz. The 360 has shared RAM, all running at 700MHz, while the PS3 has half VRAM at the speed of the 360's while the other half is much faster.
Now, while the GDDR3 VRAM and XDR Main RAM are meant to be used in the GPU and CPU respectively, they can share when one or the other needs more.
The PS3's RAM is much faster, as MijnWraak brought up earlier, and there is the same amount, contrary to what many of you have been saying. The 360 and PS3 took different approaches here. The PS3's architecture definitely costs more, but it can also provide better results (if developers take advantage of it). The 360's approach was more of a 'the performance should be good enough that it's not worth the extra cost.'
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