Also, I think the front post is pretty clear how the exp values should be interpreted, they even mention the 10m estimate. Also going from 59 to 60 was 2.4m, I remember that. So every entry give the amount of exp needed to go from the previous level to the next... this is also pretty standard
The 1-100 Paragon level data is from what has been data mined from the patch files. The 51-60 data was probably collected from in game at some point. The fact that they're being displayed in the same format doesn't mean they're representing the data the same way.
Question is if ruby gem in a helm socket helps with Paragon leveling, which might potentially bring it closely to 100% extra exp. Same question goes for extra exp on gear.
After you hit level 60, any further experience you earn from killing monsters will begin to count toward Paragon levels
Question is if ruby gem in a helm socket helps with Paragon leveling, which might potentially bring it closely to 100% extra exp. Same question goes for extra exp on gear.
After you hit level 60, any further experience you earn from killing monsters will begin to count toward Paragon levels
In the patch notes it says experience gained by monsters in inferno has been increased by around 60%.
The only way we will know is when we get the patch, and start playing. I'm personally going to start an Act 1 inferno run and see how we go. I would be disappointed if I don't get a couple of levels by the time I beat the butcher.
HOLY SHIT? IS THERE A LIGHT AT THE END OF THE TUNNEL?
no light, just mindless grind till you give up or the servers go black, this is blizzard's way of saying, hit THIS cap in a week d-bags!
i've never seen a company profit so well off of torturing people outside of the defense industry
This is them answering the concerns a lot of us had with D3 completely lacking some kind of leveling system at end game. waht made d2 so less grindy was the fact that you could MF run all day and not find a damn thing, and yet feel your day wasn't wasted cause at least you earned exp. D3 on other hand, it's time spent vs time rewarded was so bad, that unless you found an item that was good, EVERY time you played, you always felt robbed of your time. it's not enjoying to feel like you played a game for a couple hours, and got NOTHING to show for it. So in a sense, this system is a MAJOR fix to that..what it is NOT however, is a cop out to content. This is NOT a content patch, 1.1 is. this is just a systems patch to fix gameplay design issues. content is still coming later, so don't try to call this a cop out for content or running out of things to do. This is them doing exactly what a lot of us (including myself) asked them to do, to address the game design issue of there being nothing to show for our time more often than not.
In the patch notes it says experience gained by monsters in inferno has been increased by around 60%.
I was looking at that as well, not sure if that particular bit of information was out when the originator on reddit made his calculations of how many i63 monsters to reach 100. My guess is people will be accurately estimating the number of Act x clears to 100 etc by the end of the week.
Unless I missed it NV still resets when you jump between Acts so time to get bored farming your favourite Act and look forward to those sexy new Legendaries.
Hi r/diablo! With the patch literally right around the corner, I would like to explain to you people why hitting the paragon cap will take a very long time to reach. And for those dead set on believing that bots will do it first, I would like to point out that bots cannot kill inferno rares/champion packs efficiently, so they have 75% less exp than you do. That is a lot. Now onto the math. Let's say you can achieve 3.5 million experience in one hour of playing, without any +exp gear, no stacks of NV, and no ruby in your hat. In that on hour of playing we can estimate you can kill an average of 20 mobs per minute. This adds up to 1200 mobs per minute. With max +exp gear, that gives you a bonus of 398,400 experience per hour, bringing us to 3,898,400 experience per hour. Now, we bring in the Nephalem Valor. We can pretend this is on all the time for the sake of simplicity, and put it at a flat 75% bonus. With a radiant star ruby in your helm, that puts you at +106% experience gain. So now we are at 8,030,704 experience per hour. That's a huge number, but really, not enough! From that 8m exp per hour, and 10,454,400,000 required, we see that it takes 1302 hours of playing. Due to the fact I cut corners to keep it simple, we can expect that to go up to atleast 1400 hours, but for now we will stick with the 1302. Basically, 1302 hours is the equivalent to 54 days of 24/7 playing. We can safely assume that people can efficiently farm the 8m/hr for around 10 hours a day, so we are left with ~130 days of grinding for level 1-100. This is 18 weeks, this is 4 months, this is a lot of time and will definitely be a substantial grind. I dont know exactly why I made this post, but there ya go. (If any math is wrong, feel free to point it out and I will edit the post)
Seems to be an inaccuracy n the OP when he adds each XP total from 1 - 100 to come to a total of over 10 billion. This is incorrect as at level 100, you would have 322 million total. Like XP from level 1 - 60, the Paragon level score doesn't reset to zero with each level. When you reach level 50, you will have 77 million, and you will need 2 odd million more to get to 51, not 78 million.
Completely wrong. The number is shows it how much you need for JUST THAT LEVEL. So the 322m XP is how much XP needed to go from level 99 to level 100.
The only reason I think the 322m experience is "total exp required" for level 100 is because that's how all Blizzard experience systems work. So I assume they didn't change it. (Meaning not 99-100, but 1-100)
Taking magic find off items breaks the whole game. This is the worst idea I have ever heard of. Goodbye forever d3. You had so much potential and Blizzard ruined it all.
Please elaborate how taking magic find off items breaks the whole game. In my view blizzard's intention is to eliminate gear swapping. This paragon level i would say is the only fresh idea in patch 1.04 in getting people back to play. On top of that 100 paragon level is the longest progress system ive heard of, so literally its forever d3.
The only reason I think the 322m experience is "total exp required" for level 100 is because that's how all Blizzard experience systems work. So I assume they didn't change it. (Meaning not 99-100, but 1-100)
Doing some math, I'm starting to lean towards that table being experience required per level. Not the cumulative experience required to get to that level. If that was the case, it's only 7.2m for the first level, then 1.44m per level up until 60. After that, it's 2.88m per level until 70, 5.04m until 80, 6.48m through 90, and 8.6m to 100. Averaging 6m exp per hour, it would only take 53.76 hours to get to 100. That's not quite the hundreds and hundreds of hours that Jay was referring to. Even if you lowball it at 4m per hour, that's only 80.64 hours to 100.
I made a spreadsheet to show a curve of experience per hour and total time needed. You can get the summarized data here and the full detail ">here.
Basically I used 4m exp per hour average for levels 1-20 and increased it by 2m per hour every 20 levels. So by level 81-100, it's 12 mil exp per hour. Who knows what the best possible experience run will end up being, but this is just to give an idea. Using this average experiencing per hour curve every 20 levels, it would take you 566 days if you played 2 hours per day to reach level 100. 3h/d would be 377 days, 4h/d is 283, etc. At best, if you could average 12mil per hour all the way through 100 from the start and played 8 hours a day, it'd take 109 days, or 871 hours. Who knows though, maybe with good +exp gear, a 5 stack, and a very efficient run, we'll get up to 25m+ exp per hour.
Looks like people have already gotten to Paragon level 2 within 2-3 hours, so 10mil+ exp per hour is very plausible. Average 13mil for 1-100 would require 804 hours, 268 days at 3 hours per day of straight up grinding exp.
The good news is that its easy to get to 200 MF and still retain high damage. Which means you'll only need Paragon 34, which is only 105 hours at 13m/h, 150 hours at 7m/h.
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If it is only 322 million to reach level 100 and not 10 billion, then we'll probably see someone hit it within 1-2 weeks.
The 1-100 Paragon level data is from what has been data mined from the patch files. The 51-60 data was probably collected from in game at some point. The fact that they're being displayed in the same format doesn't mean they're representing the data the same way.
Sounds good, but verify this for me with a link!
front page interview verifies this =)
The only way we will know is when we get the patch, and start playing. I'm personally going to start an Act 1 inferno run and see how we go. I would be disappointed if I don't get a couple of levels by the time I beat the butcher.
I was looking at that as well, not sure if that particular bit of information was out when the originator on reddit made his calculations of how many i63 monsters to reach 100. My guess is people will be accurately estimating the number of Act x clears to 100 etc by the end of the week.
Unless I missed it NV still resets when you jump between Acts so time to get bored farming your favourite Act and look forward to those sexy new Legendaries.
Hi r/diablo! With the patch literally right around the corner, I would like to explain to you people why hitting the paragon cap will take a very long time to reach. And for those dead set on believing that bots will do it first, I would like to point out that bots cannot kill inferno rares/champion packs efficiently, so they have 75% less exp than you do. That is a lot. Now onto the math.
Let's say you can achieve 3.5 million experience in one hour of playing, without any +exp gear, no stacks of NV, and no ruby in your hat. In that on hour of playing we can estimate you can kill an average of 20 mobs per minute. This adds up to 1200 mobs per minute. With max +exp gear, that gives you a bonus of 398,400 experience per hour, bringing us to 3,898,400 experience per hour. Now, we bring in the Nephalem Valor. We can pretend this is on all the time for the sake of simplicity, and put it at a flat 75% bonus. With a radiant star ruby in your helm, that puts you at +106% experience gain. So now we are at 8,030,704 experience per hour. That's a huge number, but really, not enough!
From that 8m exp per hour, and 10,454,400,000 required, we see that it takes 1302 hours of playing. Due to the fact I cut corners to keep it simple, we can expect that to go up to atleast 1400 hours, but for now we will stick with the 1302. Basically, 1302 hours is the equivalent to 54 days of 24/7 playing. We can safely assume that people can efficiently farm the 8m/hr for around 10 hours a day, so we are left with ~130 days of grinding for level 1-100. This is 18 weeks, this is 4 months, this is a lot of time and will definitely be a substantial grind.
I dont know exactly why I made this post, but there ya go.
(If any math is wrong, feel free to point it out and I will edit the post)
No it is 10billion. It's 300million to do the change from level 99 to level 100.
Completely wrong. The number is shows it how much you need for JUST THAT LEVEL. So the 322m XP is how much XP needed to go from level 99 to level 100.
Fix the commas in lvl 59*
Please elaborate how taking magic find off items breaks the whole game. In my view blizzard's intention is to eliminate gear swapping. This paragon level i would say is the only fresh idea in patch 1.04 in getting people back to play. On top of that 100 paragon level is the longest progress system ive heard of, so literally its forever d3.
Doing some math, I'm starting to lean towards that table being experience required per level. Not the cumulative experience required to get to that level. If that was the case, it's only 7.2m for the first level, then 1.44m per level up until 60. After that, it's 2.88m per level until 70, 5.04m until 80, 6.48m through 90, and 8.6m to 100. Averaging 6m exp per hour, it would only take 53.76 hours to get to 100. That's not quite the hundreds and hundreds of hours that Jay was referring to. Even if you lowball it at 4m per hour, that's only 80.64 hours to 100.
I made a spreadsheet to show a curve of experience per hour and total time needed. You can get the summarized data here and the full detail ">here.
Basically I used 4m exp per hour average for levels 1-20 and increased it by 2m per hour every 20 levels. So by level 81-100, it's 12 mil exp per hour. Who knows what the best possible experience run will end up being, but this is just to give an idea. Using this average experiencing per hour curve every 20 levels, it would take you 566 days if you played 2 hours per day to reach level 100. 3h/d would be 377 days, 4h/d is 283, etc. At best, if you could average 12mil per hour all the way through 100 from the start and played 8 hours a day, it'd take 109 days, or 871 hours. Who knows though, maybe with good +exp gear, a 5 stack, and a very efficient run, we'll get up to 25m+ exp per hour.
http://www.youtube.com/watch?v=H1uGqS2zrH0
The good news is that its easy to get to 200 MF and still retain high damage. Which means you'll only need Paragon 34, which is only 105 hours at 13m/h, 150 hours at 7m/h.