I said, using synergies, d2 is like that.. (implied, obviously since d2 already uses it)
Let me rephrase..
With synergies, you pretty much specify, more and more which skills you will primarily use. Without synergies there are less restrictions..
ANYWAY, the current skill system is having a whole skill tree, combinging all 3 tabs.
related the d3 system to d2, you would see all of the sorceress's skills in one window, with no tabs.
There are x amount of tiers, but the 1st tier from ice, lightning, and fire skill tabs will be shown in one single row. If you put 5 skills into the first (or any other tier) than you unlock the second tier.
There won't be synergies. I like this idea better (mentioned on the blue tracker).
Basically you put 5 points in a tier to unlock the next tier. This creates diversity, and in Bashiok's words; you won't be saying I'm a lightning sorc (because you use a majority lightning spells, in the lightning tab)
Rollback Post to RevisionRollBack
"Not Even Death Can Save You From Me" ~ Diablo (II)
Aye, merging the 3 tabs into one makes synergies stupid.
i think merging tabs makes synergies more attractive.
i think it would give "cohesion" to the skill lines.. for instance if my berserker skills were stronger the more berserker skills i had, it would give me incentive to get more berserker skills.
just calling them berserker has no meaning anymore.
edit: someone brought up in another thread that we may still have plus to all skills in a tab attribute on gear (like "+ to all beserker skills")
that alone could be incentive to spend more into beserker skills depending on how gear is at end game.
Rollback Post to RevisionRollBack
they'll never see me coming.. life is a sequence of tragedies, inconsistent only by fleeting, elusive moments of pleasure,
serving only to ensure absolute vulnerability to the pain of their inevitable absence.
, a multistrike rune, you are basically making it (i think you call it and AOE attack) It hits more monsters, causing more over all damage with one shot.
Close but no, AOE = Area of Effect.
For example the frost nova or electric nova sorceress's use is a AOE spell (can hit a unlimited number of creatures in a certain area).
The spread rune just gives you two more possible hits.
Quote from "blood-doll" »
i think merging tabs makes synergies more attractive.
i think it would give "cohesion" to the skill lines.. for instance if my berserker skills were stronger the more berserker skills i had, it would give me incentive to get more berserker skills.
just calling them berserker has no meaning anymore
True, didnt think of it like that. I hope they don't add synergies just to differentiate the classes though. They said they didn't want to have synergies just because of all the spells you don't really want to put points into just to reach your highend spell and I have to agree with them on that.
Im all for making wonky classes that don't make you have to build a homogoneous class that everyone else is building.
Rollback Post to RevisionRollBack
"Free stone of jordan, just type: /dnd SOJHACK1337(password) for free SOJS!"
^The real scrub filter.^
To post a comment, please login or register a new account.
I want to be the witch goddamn crazy doctor spamming bats and exploding mongrels with fire an poison all at the same time!!!
Diablo 3 will kickass!
I said, using synergies, d2 is like that.. (implied, obviously since d2 already uses it)
Let me rephrase..
With synergies, you pretty much specify, more and more which skills you will primarily use. Without synergies there are less restrictions..
ANYWAY, the current skill system is having a whole skill tree, combinging all 3 tabs.
related the d3 system to d2, you would see all of the sorceress's skills in one window, with no tabs.
There are x amount of tiers, but the 1st tier from ice, lightning, and fire skill tabs will be shown in one single row. If you put 5 skills into the first (or any other tier) than you unlock the second tier.
There won't be synergies. I like this idea better (mentioned on the blue tracker).
Basically you put 5 points in a tier to unlock the next tier. This creates diversity, and in Bashiok's words; you won't be saying I'm a lightning sorc (because you use a majority lightning spells, in the lightning tab)
I love how Blizzard tweaks theyre gameplay, it always makes me say "aaaah!".
^The real scrub filter.^
i think it would give "cohesion" to the skill lines.. for instance if my berserker skills were stronger the more berserker skills i had, it would give me incentive to get more berserker skills.
just calling them berserker has no meaning anymore.
edit: someone brought up in another thread that we may still have plus to all skills in a tab attribute on gear (like "+ to all beserker skills")
that alone could be incentive to spend more into beserker skills depending on how gear is at end game.
they'll never see me coming..
life is a sequence of tragedies, inconsistent only by fleeting, elusive moments of pleasure,
serving only to ensure absolute vulnerability to the pain of their inevitable absence.
Close but no, AOE = Area of Effect.
For example the frost nova or electric nova sorceress's use is a AOE spell (can hit a unlimited number of creatures in a certain area).
The spread rune just gives you two more possible hits.
True, didnt think of it like that. I hope they don't add synergies just to differentiate the classes though. They said they didn't want to have synergies just because of all the spells you don't really want to put points into just to reach your highend spell and I have to agree with them on that.
Im all for making wonky classes that don't make you have to build a homogoneous class that everyone else is building.
^The real scrub filter.^