League of Legends just got a new update a few days ago. Well not an actual patch, just a transition from Christmas theme to normal theme, and a new hero available on sale!
It's Caitlyn, Sheriff of Piltover
Headshot Every 8 attacks (attacks while in brush count as 2), Caitlyn will fire a headshot dealing 150% damage to a champion or 250% damage to a minion. Piltover Peacemaker Caitlyn revs up her rifle for 1 second to unleash a penetrating shot which deals physical damage (deals less damage to subsequent targets). Yordle Snap Trap Caitlyn sets up to two traps to reveal sneaky yordles, which trigger on champions. When sprung, the trap immobilizes the target and deals magic damage over 1.5 seconds. 90 Caliber Net Caitlyn fires a heavy net to slow her target. The recoil knocks Caitlyn back. Ace in the Hole Caitlyn takes time to line up the perfect shot, dealing massive damage to a single target at a huge range.
There's Caitlyn's spells/abilities list. Imo looks like a better DPS/Gank hero though I expect her to be weak-average in terms of health and constitution like Ashe.
She is a sniper type champion. Her damage isn't super high (compared to Jax, Yi, etc), but her range is insane and she is really good at keeping enemies at a distance.
To further explain each skill:
Headshot (passive): This skill is very useful for lasthitting minions, and for taking down Golem/Lizard. It is not as useful agains champions unless you are facing low hp enemies that you can harass from the brush.
Peacemaker: A basic damage spell, especially good for dealing damage to minion waves (since she otherwise lacks AOE damage).
Trap: Extremely useful in both teamfights and when on a lane. Place one in the brush and take a few steps back, you will get a few free attacks from long range when the enemy enters and triggers the trap. It can also do the standard trap job of preventing ganks. In teamfights you can cut off escape routes or freeze melee champions. Its final use is as a safe way to save your allies, sort of like Teemo's shrooms.
Net: The knockback can fire you through walls, that is its primary use. The secondary use is when you want to escape from chasing opponents.
Ace: Absolutely insane when it comes to finishing off opponents, especially on lanes when the chance is greater that no tank will block the bullet.
To be honest I have to agree. The thing about LoL is that it isn't an e-sport, everything isn't designed to be fully balanced. Eve and Twitch sucks when the enemies knows what a ward is. Teemo's power depends completely on the opposing teams ability to detect and avoid shrooms. In this case it is a matter of early vs end game viability. She is very good in early game, but lacks compared to the others in late game. I wouldn't recommend her in ranked games because of that, but it works well in normal games where you normally can win a lot quicker.
I love a lot of champs, mostly Melee DPS/Fighters, Casters with either insane damage (Ryze) or with good survivability (Vlad), everyone with escape abilities (Ezreal), hybrids (Udyr, Nidalee), and Assassins/Stealth. Tanks and ranged DPS are never fun for very long (some exceptions), Supporters are too dependent on teammates, and noskill champs are plain boring.
Noskill pretty much equals Karthus and Tryndamere.
Karthus because it doesn't matter how useless you are, your passive and ulti will still let you take down well over half of any low-medium hp enemy in a teamfight, not to mention that his ulti pretty much equals a permanent 250-1000hp reduction of every non-tanks hp, since you are dead if you drop below that.
Tryndamere because he is pretty much guaranteed 1 or 2 kills in every fight, since it isn't possible for all of your targets teammates to focus only you with their disables, and that is what must be done to prevent Trynda from killing his target in 4-8 crits. The cooldown of the ability to do that (ulti) is also way to low for how useful it is. You can never escape from him either, since his movespeed + spin + slow is simply too much. Nuking him with close range skills like with a Ryze or Annie is simply suicide. On top of all that he is able to heal 50% of his hp if he crits or kills 8 times. It used to be possible to stop him with Exhaust, but not anymore since the damage reduction is not high enough if you are at 50% hp or less. He can still do around 250-400 damage per hit. Imo he should be nerfed by allowing him to stay alive during the duration of his ulti, but he should die once it is over. That way it is actually a viable tactic to attack him, instead of letting him kill everyone and get fed only because he is twice as powerful when he is using his ulti at low hp.
My all-time favourite is definitely Olaf. He is heavy, he can kill any tank, he can slow, he can lifesteal a lot, he can't be slowed/stunned/snared during his ulti, he got a skin and soundset that turns him into Brolaf, he is a Viking, and finally his passive increases his damage by up to 99% depending on how much of a threat his enemy is. He combines the best of everything. The only thing he doesn't have is a stun and mobility skill, but having a pair of Phantom Dancers (Phantom Dancers... ^^) allows him to catch up with anyone except teleporters and other champs with insane movespeed.
Linkx i love olaf and ashe. i build ashe weird tho. keen 2 get my comp fixed so i can play again. 2 low on bandwidth this month 2 download the game for this comp atm. sigh >
I don't have a "build" honestly. If I need mana I go after this piece, if I need increased attack speed I go after that piece, if I need stronger ability power or stronger damage power I go after these pieces.
Every champion has a core build. Ashe's for example, is Manamume and Infinity Edge. Those are the two items you will benefit greatly from.
Then you should always build after how the other team looks like.
Olaf has got two core items, Phage (and then Frozen Mallet) and Stark's Fervor.
Boots are -always- situational.
Also, Ophion, Tryndamere isn't overpowered at all.
He's got an insane damage early game but if you can nullify his farm with either a ranged hero or someone with great lane control (Singed for example) he becomes nearly worthless late game.
Considering that the state Olaf is in right now he's not very good.
With the nerf to jungling and his damage he's only viable if he's got a very skilled support with him.
However, in normal queues, everything is viable (even Urgot.)
Tryndamere is crap early game, his power comes in the late game because that is when his heal and items starts to make his ultimate really useful. In early game it is mostly useful for escaping. A good Tryndamere (in around level 8-9) will destroy a Singed if he takes his time, because Singed doesn't have a skill that can regenerate 20-50% of his hp, and he can't outrun a Trynda with two Phantom Dancers in late game. The exception is if he has a lot of armor/thornmail, and in that case it is easy to ignore him and get a few hits on the turret instead, since his damage will be low.
Singed is also not exactly a fair example, since he is always a bitch. It is also quite rare to have a Singed in every game when the other team have a Trynda. An aggressive Vlad + Zhonya is a better counter imo.
Once you have Infinity Edge and one or two Phantom Dancers, you will almost get a guaranteed kill against a wide range of enemies, and you have a decen't chance of killing a second one or escaping. To put it in the perspective of a teamfight. He is the tank you don't want to focus, but he is also the DPS you have to take down. Focus him and his allies will kill you, focus the allies and he will kill you.
The few I have managed to beat him with (or rather prevent him from eventually getting fed, which tends to start in mid-late game) are those with really good disables or abilities that can be used to escape. Jax thanks to his high damage, mobility and stun. Yi thanks to his ability to both escape and catch up with him, using the ulti. Lux, for the slow + snare + insane range laser combo (although her viability depends a lot on the enemies reaction time and attention). And of course Ashe if the Trynda fails to land the slow. There are others, and pretty much every tank with some damage capability works as well. Actually the best way to counter Trynda, and the only one that works in late game, is through a taunting champion. Rammus, Shen and Galio, they are good. Mostly Rammus and Galio since Shen does too low damage. Or through Zhonya if you are a caster.
The final thing worth noting about him is that even a Trynda with 0 kills will be able to destroy in late game, at least versus most casters and DPS champs. All credit goes to his ulti. A lot also depends on the player, mostly his ability to judge whether or not to kill or escape in a given situation.
And what is wrong with Olaf? I never jungle with him anyway, he is a bit too bad at mobility to gank, and why would you need a supporter? Reach level 6, charge at your enemies, force them to use their Ghosts, Exhausts and Flashes, then escape using the ulti or not. Heal, come back, destroy (preferrably with an ally that can do more than a supporter).
Tryndamere is a god earlygame, his damage output is crazy compared to the other champions. And taunt is indeed a good counter, though if you don't put Exhaust on him quick enough the tank will get destroyed within seconds. Also, his Q (the heal) doesn't heal for more than 20-30% max, unless you got low max HP and Spirit Visage (which isn't exactly a good item to have on him).
Tryndamere is a onetrickpony, you got your ultimate and that's it. You have to deal as much damage as possible and then get out as quickly as possible. He can do absolutely insane damage even against tanks now when you actually got a good reason to buy Last Whisper.
Olaf was extremely powerful before his nerf, now when they nerfed health regeneration and his damage output he's simply not good enough compared to other carries such as Xin or Udyr.
Because a supporter supports, and a good supporter can turn a weak champion such as Olaf into a potent carry.
There are a few carrys in the game, Xin Zhao, Yi, Udyr etc. They are basically heroes that if they get feeded enough they can carry an entire team to victory. They are always physical. And it's always important to shut them off with either good CC or a spell like Exhaust.
They can also be strong earlygame like Tryndamere, but if you deny them experience and gold with a good harasser hero or someone with excellent lane control (like TF, Singed, Karthus etc.) they can become useless lategame.