You do a great job here man, really really thanks.
I have a few issues:
-I have a ring with 17 max damage, How I should input that, with a 0-17 in damage cell?
-I´m triying to make a profile for my WW barb but I have troubles making my OH. When I select 1-Hand instead of shield I can´t select kind of weapon, add affix etc.
For the ring, you can do this that way. You can also use the "Bonus Maximum Physical Damage" affix which should do the same thing.
I solved the OH problem. So I think your barb can no DW even on d3jutsu
a. Can't select off-hand into 1 hand weapon.
b. Have minimum damage and maximum damage boxes instead of one box where the user have to input 20-50 for example.
c. Have an option to save the equipment. e.g. I have 2 weapons and a shield, it would much easier to point and click to select those equipment than to have input the information in again and again.
a. Solved !
b. I'll think of that. I originally hough that one box would be better that one.
c. It's on the to-do list, many people have mentionned this as a killer feature.
Great tool! However, it seems with every tool (spreadsheet or online), my DPS is always off. My health, stats, armor, etc are always right, but never my actual DPS numbers.
Would you be able to check out my profile and see if it matches? Your tool says I'm at 31601.34, while my character profile has me at 32391.4.
Another night, another version
I think that I finally nailed the block chance and block amount problem.
Also I added a missing affix for Wands (+max arcane power)
I'm on the legendary/set item. Their are a lot of new affixes with those (like +X% to lightning damage, I mean how I'm supposed to included that into the paper doll without cluttering every thing with meaningless stats for 98% of players...). I still need to figure thing to get the UI smoother.
Also coming (after the legendaries) is situationnal EHP and damage. Before I need to get the gems system fully functionnal which is not the case given the feedback I receive (thank for those by the way).
% weapon damage isn't working, just adds the extra on top of the full damage
I'm aware of that. I hope to solve that by finding a reliable dps formula that cover all cases by tonight. Also I need to update the tooltip for the affixes involved in damage computation since some are already taken in account by the ingame tooltip min-max damage and some are not (I believe).
Steady Aim is conditional: no monster closer that 10 yards = 20% bonus to dmg. I plan to add a pannel to damage to show the actual dps depending on the hero situation (eg: is the monster an elites, a deamons, a beast ?).
But I'll fix the Archery talent with the next release.
v1.2.1: Features & Corrections:
- Prevent item tooltips from spanning outside the window.
- Improve DPS calculation
- Add missing legendary affix "Movement Speed" on "Mighty Belt"
- Better management of widget focus for easier keyboard navigation
- Fix Blur Wizzard passive skill to apply only on melee damage.
- Fix Archery DH passive effect when a Hand-Crossbow is equiped.
- Add a button to exchange weapons when dual-wielding.
- Add a display for life pool without having to toggle details.
- Correct a typo in gem affix.
Know issues:
- The DPS displayed on item tooltip and hero sheet can be a little bit off when using weapon with a % to damage.
- When using item with X-Y damage like rings, amulets, mojos and sources the final DPS can be off by as much as 500dps (depenping on how much primary stat you have). Those damage bonus seems to be treated in a weird way by the game that I don't understand fully. I need to carry further tests since I can't find a reliable source
btw i finally found out why my dps and attack speed was off!
... focused mind <--- Enchantress aura
Glad you worked it out
On a side note I have update d3jutsu so you can input your paragon level in it and it will be used to compute the MF and GF stats.
I'm busy adding profile import (from battle.net) and share currently. I hope to upload that next week end. It take time since I have to move from a purely client-side application to a full fledged python&django-powered site.
I'm currently moving and I don't have a reliable internet connection. The situation may return back to normal in the next two weeks.
I hope.
French web access provider are not known for their celerity into migrating internet plan...
On the other hand this allow me to focus on improving d3jutsu (importation, online storage and sharing, image for forum signature etc...) while enjoying the sun of the french riviera
My barbarian's using 1h and a shield, when I replace the 1h with a 2h the shield doesn't auto unequip, and I can't click on the shield anymore. The shield is just stuck on my barbarian.
Hey, I've put all my information in, and it's very close to my numbers but off a little bit.
It says my dps is 51087.09, while my dps in game says 52236.03. The calculator also says I have 1.63 attacks per second, and that my axe does 1333.0 dps; whereas in game, I do 1.66 attacks per second, and my axe does 1132.9dps. I have double and triple checked my values, I'm not missing any attack speed and my axe damage and aps are also correct.
been using this for the past couple weeks to find upgrades and I must say STELLAR overall job, but like everyone else, would LOVE the ability to import heroes directly from a battletag.
Rollback Post to RevisionRollBack
"God is the reason that Satan Lives on. Blame it on god!" - Glen Benton
For the ring, you can do this that way. You can also use the "Bonus Maximum Physical Damage" affix which should do the same thing.
I solved the OH problem. So I think your barb can no DW even on d3jutsu
a. Solved !
b. I'll think of that. I originally hough that one box would be better that one.
c. It's on the to-do list, many people have mentionned this as a killer feature.
Thank you !
I'm glad it's useful for you.
Yeah me too ! Hu ho, wait ?
Would you be able to check out my profile and see if it matches? Your tool says I'm at 31601.34, while my character profile has me at 32391.4.
Here is my character profile: http://us.battle.net...9/hero/21265334
I think that I finally nailed the block chance and block amount problem.
Also I added a missing affix for Wands (+max arcane power)
I'm on the legendary/set item. Their are a lot of new affixes with those (like +X% to lightning damage, I mean how I'm supposed to included that into the paper doll without cluttering every thing with meaningless stats for 98% of players...). I still need to figure thing to get the UI smoother.
Also coming (after the legendaries) is situationnal EHP and damage. Before I need to get the gems system fully functionnal which is not the case given the feedback I receive (thank for those by the way).
Please go forth and check if you're missing something.
I'm aware of that. I hope to solve that by finding a reliable dps formula that cover all cases by tonight. Also I need to update the tooltip for the affixes involved in damage computation since some are already taken in account by the ingame tooltip min-max damage and some are not (I believe).
But I'll fix the Archery talent with the next release.
v1.2.1:
Features & Corrections:
- Prevent item tooltips from spanning outside the window.
- Improve DPS calculation
- Add missing legendary affix "Movement Speed" on "Mighty Belt"
- Better management of widget focus for easier keyboard navigation
- Fix Blur Wizzard passive skill to apply only on melee damage.
- Fix Archery DH passive effect when a Hand-Crossbow is equiped.
- Add a button to exchange weapons when dual-wielding.
- Add a display for life pool without having to toggle details.
- Correct a typo in gem affix.
Know issues:
- The DPS displayed on item tooltip and hero sheet can be a little bit off when using weapon with a % to damage.
- When using item with X-Y damage like rings, amulets, mojos and sources the final DPS can be off by as much as 500dps (depenping on how much primary stat you have). Those damage bonus seems to be treated in a weird way by the game that I don't understand fully. I need to carry further tests since I can't find a reliable source
Hope you enjoy it guys !
Glad you worked it out
On a side note I have update d3jutsu so you can input your paragon level in it and it will be used to compute the MF and GF stats.
I'm busy adding profile import (from battle.net) and share currently. I hope to upload that next week end. It take time since I have to move from a purely client-side application to a full fledged python&django-powered site.
I hope.
French web access provider are not known for their celerity into migrating internet plan...
On the other hand this allow me to focus on improving d3jutsu (importation, online storage and sharing, image for forum signature etc...) while enjoying the sun of the french riviera
Cheers guys, see you soon.
It says my dps is 51087.09, while my dps in game says 52236.03. The calculator also says I have 1.63 attacks per second, and that my axe does 1333.0 dps; whereas in game, I do 1.66 attacks per second, and my axe does 1132.9dps. I have double and triple checked my values, I'm not missing any attack speed and my axe damage and aps are also correct.