Apologies if this is really obvious to a lot of people, but I feel like it's something that isn't incredibly clear to a lot of people, me included.
According to the character sheet (using a wizard as an example) every point of Intelligence gives you 1% more damage (7000 int, increases damage by 7000%) while passives like Glass Cannon give you 15% more damage, and everyone is madly after +% skill damage on items now.
But with the way the character sheet says it works, doesn't that mean a passive like Glass Cannon is only actually worth 15 int? And say +10% cold damage on an item would be worse than a 10 int gain on an item?
It seems so natural to leap after the 10% damage buffs, but are they really worth so little? Or are there other mechanics behind it that the game doesn't explain? (For the massive amount of numbers it gives, there are way too many that aren't explained properly.)
According to the character sheet (using a wizard as an example) every point of Intelligence gives you 1% more damage (7000 int, increases damage by 7000%) while passives like Glass Cannon give you 15% more damage, and everyone is madly after +% skill damage on items now.
But with the way the character sheet says it works, doesn't that mean a passive like Glass Cannon is only actually worth 15 int? And say +10% cold damage on an item would be worse than a 10 int gain on an item?
It seems so natural to leap after the 10% damage buffs, but are they really worth so little? Or are there other mechanics behind it that the game doesn't explain? (For the massive amount of numbers it gives, there are way too many that aren't explained properly.)
Thank you, I finally understand it now. Sorry I'm so slow.