First, I have to say that I played d1 and d2 (mostly d2 btw) for thousands of hours, so I was anticipating D3 greatly...
I love D3 in many ways, but I find it disapointing on some points... Most can/should be "fixed" with time, but anyway, here are my two cents:
- Story progression linearity sucks:
D3 is in a storyline point of view as linear as D1... D2 was a great step forward, since it gave a certain freedom on what you do in the games you create, but d3 is a huge step backward on this. I enjoyed being able to do a cowrun on act1 after doing a baalrun or a mephirun... Now such fantasies aren't possible. If you wanna go to poneyland, you'll have to create game on act1, so you can't benefit from your nephalem buff, which resets when you change act anyway... What a waste of time !
- Character progression balancing sucks:
My biggest disapointment... If you play casually the whole game, you'll almost reach the lvl 60 before act4 on hell if you clean every map you cross... I prefered the way d2 was for that... First the level limit was much higher, and high levels were just a pain in the *ss to level up a bit more. so basically, high level chars kinda deserved their high level (except for bots of course), now they don't anymore... You put an high-end red gem on your helmet, and you'll probably be able to "casually max your character" before the end of act1 hell... (I did it before end of act2, with a mid-end gem). I want my baal run backs !
I also hate the skills system which allow players to recustomize their build ad-infinitum without any penality when switching.
Skills count seem poor, and 4 skills of 5 are just variants of the base skills... Is that a joke ? Gimme back my skill trees, with my sinergies ! Btw, skill bad diversity explains that stinky level 60 limit...
I also miss the ability to distribute myself the attribute points when leveling up... but that's the less bothering if you ask me
- Map generator is poorly stuffed
) Most external maps have almost 0 changes from 1 game to another
) All interior dungeons feel small and repetitive compared to d2. More map puzzlepieces would help making them bigger and more diverse.
) All dungeons after act1 are 1 or 2 deepness levels maximum... That makes cathedral the deepest dungeon in the game... In the first part of game. Also, cathedral seems to me to be the best designed dungeons... Dungeons after cathedral are less "interactable". Anyway, I was pretty disapointed when not finding any dungeons having more than 2 levels after act1...
) Of course, making bigger and deeper dungeons would allow to level up even faster, but that's also why char progression need to be rethinked and rebalanced.
- Content is poorly stuffed and poorly thinked
) If you ask me, there seem to be much less diversity of monsters than in d2.
) Same for items... They give the illusion of diversity by putting yellow items on the front, but in the end, it's just an illusion
) Why so much simplifications in items usability ? Why did you removed the runes + runewords concept ? that was great ! Plus it gave an usefullness to white items... Now whites are just useless junk, and you can do absolutely nothing with them, so why keeping them ? who would want to pick them up ?
) Crafting is a bad idea... It wil never replace the usefullness of the horadric cube in d2... Which allowed to make great things ! Such as upgrading your items to boost them, fuse potions together to upgrade them
) Everything seems to be designed to stimulate the AH usage... Especially the high-number of items affecting base stats. That makes your character builds to only depend on your stuff... So basically, you can't mess up a build... Sure that makes d3 more accessible, but you'll see with time that this will considerably reduce the game "lifetime" if you do nothing about that.
- Coop play seems less fun that it was in D2
) D2 allowed me to keep my merc when joining a group
) D2 wasn't affraid of making occasionnally my game slow down or lag, so it allowed 8 players, and it was so great to see players from every available class in the game to flood the screen with their simultaneous attacks
Anyway, i'll continue playing it, but I don't know until when... And unlike d2, I highly doubt i'll still be playing d3 in 10 years from now.
Maybe I'm just a bit nostalgic and remembering the good old times when you could play a game you bought whenever you want, and not only when the servers are up... and when blockbusters game where released only after being polished. D3 start was catastrophic, and some points I made in that post makes me realize that D3 release was rushed. It was not ready for release...
Well, to make it short, except for the graphics and UI, D3 is a huge step backward compared to d2 yet if you ask me. It can still be fixed, but it will require a lot of work and good will from blizzard when the first game extention come out, cowking knows when... Anyway if nothing is done, i'm affraid for blizzard that with time, D3 will be more popular on private servers.
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I love D3 in many ways, but I find it disapointing on some points... Most can/should be "fixed" with time, but anyway, here are my two cents:
- Story progression linearity sucks:
D3 is in a storyline point of view as linear as D1... D2 was a great step forward, since it gave a certain freedom on what you do in the games you create, but d3 is a huge step backward on this. I enjoyed being able to do a cowrun on act1 after doing a baalrun or a mephirun... Now such fantasies aren't possible. If you wanna go to poneyland, you'll have to create game on act1, so you can't benefit from your nephalem buff, which resets when you change act anyway... What a waste of time !
- Character progression balancing sucks:
My biggest disapointment... If you play casually the whole game, you'll almost reach the lvl 60 before act4 on hell if you clean every map you cross... I prefered the way d2 was for that... First the level limit was much higher, and high levels were just a pain in the *ss to level up a bit more. so basically, high level chars kinda deserved their high level (except for bots of course), now they don't anymore... You put an high-end red gem on your helmet, and you'll probably be able to "casually max your character" before the end of act1 hell... (I did it before end of act2, with a mid-end gem). I want my baal run backs !
I also hate the skills system which allow players to recustomize their build ad-infinitum without any penality when switching.
Skills count seem poor, and 4 skills of 5 are just variants of the base skills... Is that a joke ? Gimme back my skill trees, with my sinergies ! Btw, skill bad diversity explains that stinky level 60 limit...
I also miss the ability to distribute myself the attribute points when leveling up... but that's the less bothering if you ask me
- Map generator is poorly stuffed
) Most external maps have almost 0 changes from 1 game to another
) All interior dungeons feel small and repetitive compared to d2. More map puzzlepieces would help making them bigger and more diverse.
) All dungeons after act1 are 1 or 2 deepness levels maximum... That makes cathedral the deepest dungeon in the game... In the first part of game. Also, cathedral seems to me to be the best designed dungeons... Dungeons after cathedral are less "interactable". Anyway, I was pretty disapointed when not finding any dungeons having more than 2 levels after act1...
) Of course, making bigger and deeper dungeons would allow to level up even faster, but that's also why char progression need to be rethinked and rebalanced.
- Content is poorly stuffed and poorly thinked
) If you ask me, there seem to be much less diversity of monsters than in d2.
) Same for items... They give the illusion of diversity by putting yellow items on the front, but in the end, it's just an illusion
) Why so much simplifications in items usability ? Why did you removed the runes + runewords concept ? that was great ! Plus it gave an usefullness to white items... Now whites are just useless junk, and you can do absolutely nothing with them, so why keeping them ? who would want to pick them up ?
) Crafting is a bad idea... It wil never replace the usefullness of the horadric cube in d2... Which allowed to make great things ! Such as upgrading your items to boost them, fuse potions together to upgrade them
) Everything seems to be designed to stimulate the AH usage... Especially the high-number of items affecting base stats. That makes your character builds to only depend on your stuff... So basically, you can't mess up a build... Sure that makes d3 more accessible, but you'll see with time that this will considerably reduce the game "lifetime" if you do nothing about that.
- Coop play seems less fun that it was in D2
) D2 allowed me to keep my merc when joining a group
) D2 wasn't affraid of making occasionnally my game slow down or lag, so it allowed 8 players, and it was so great to see players from every available class in the game to flood the screen with their simultaneous attacks
Anyway, i'll continue playing it, but I don't know until when... And unlike d2, I highly doubt i'll still be playing d3 in 10 years from now.
Maybe I'm just a bit nostalgic and remembering the good old times when you could play a game you bought whenever you want, and not only when the servers are up... and when blockbusters game where released only after being polished. D3 start was catastrophic, and some points I made in that post makes me realize that D3 release was rushed. It was not ready for release...
Well, to make it short, except for the graphics and UI, D3 is a huge step backward compared to d2 yet if you ask me. It can still be fixed, but it will require a lot of work and good will from blizzard when the first game extention come out, cowking knows when... Anyway if nothing is done, i'm affraid for blizzard that with time, D3 will be more popular on private servers.