In diablo 3 there are many problems that are currently being discussed on the forum, mainly sucky legendary items, easy bosses, and messed up AH system. I think if we fix the first two problems, the AH will sort itself out since items will fall to their right price over time.
To fix sucky legendary items, Blizzard should certainly introduce more awesome legendary items that are way better than current item in the future. However, for now, a quick fix would be just multiply all current legendary item stats by a multiplier. If a legendary currently has 800 dps, multiply it by, let's say, 1.5 and make it 1200 dps. Do this for all legendaries.
To fix problem of easy bosses, do these:
1. Limit rez!! One think they can do is to extend the time needed to rez channeling for each subsequent death (1st death rez takes 5 sec, 2nd death rez take 10 sec, 3rd 15sec etc).
2. For higher stack of Nephalem Valor, make boss stats higher as well. Higher reward should come with higher difficult. This way, to actually beat the hardest boss (highest Nephalem stack), you need to stick with one set of skill, instead of dodging mobs and then switch to another set for fighting boss.
Once the items are fixed and most difficult bosses runs are more challenging, the game will be a much better one.
I think Blizzard made a concious decision that legendaries were not going to be the end-all, be-all in gear. I think they wanted a game where there were several ways that you could roll a few different items and arrive at something end game competitive. I like it better than a situation where everyone is going after the same specific items, personally. In the long run it will bring more diversity to end game gearing, and will be a good thing.
Blizzard has put a lot of focus on the crafting too, and is depending on it as an item and gold sink. So if the crafted equipment can not equal legendary, its going to take a lot of the emphasis off of that system.
I like the rez limit idea a lot. Getting through fights should take focus and strategy. Being able to spam resses is too much like diablo 2 with all its town portal and potion cheese.
Raising the boss stats on nephalem valor, I don't understand. Greater reward comes for greater challenge, I aggree with. But the challenge is already there. Fighting through the Act, looking for champion packs and taking them out without dying, before facing a boss. Rewarding people by then making the boss harder would feel kind of weird to me.
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To fix sucky legendary items, Blizzard should certainly introduce more awesome legendary items that are way better than current item in the future. However, for now, a quick fix would be just multiply all current legendary item stats by a multiplier. If a legendary currently has 800 dps, multiply it by, let's say, 1.5 and make it 1200 dps. Do this for all legendaries.
To fix problem of easy bosses, do these:
1. Limit rez!! One think they can do is to extend the time needed to rez channeling for each subsequent death (1st death rez takes 5 sec, 2nd death rez take 10 sec, 3rd 15sec etc).
2. For higher stack of Nephalem Valor, make boss stats higher as well. Higher reward should come with higher difficult. This way, to actually beat the hardest boss (highest Nephalem stack), you need to stick with one set of skill, instead of dodging mobs and then switch to another set for fighting boss.
Once the items are fixed and most difficult bosses runs are more challenging, the game will be a much better one.
Blizzard has put a lot of focus on the crafting too, and is depending on it as an item and gold sink. So if the crafted equipment can not equal legendary, its going to take a lot of the emphasis off of that system.
I like the rez limit idea a lot. Getting through fights should take focus and strategy. Being able to spam resses is too much like diablo 2 with all its town portal and potion cheese.
Raising the boss stats on nephalem valor, I don't understand. Greater reward comes for greater challenge, I aggree with. But the challenge is already there. Fighting through the Act, looking for champion packs and taking them out without dying, before facing a boss. Rewarding people by then making the boss harder would feel kind of weird to me.