This is probably not important at this phase, but it just seemed strange to me, so I thought I'd stick it on here.
I was looking at the Empowered Wrist Spade from the artisan demo video, and I am confused as to what is happening with the damage readouts in a few spots. Let me illustrate.
Before the item is crafted, the cursor hovers over the item and you get this:
Empowered Wrist Spade
Fist weapon
17.5 Damage per second
Damage: 3-22
Attacks per second: 1.40
+[1-3] Life after each kill
+[2-3]% Critical Hit Damage
+2 Random Properties
I checked the DPS on this and it works. [(3+22)/2]*1.4 = 17.5
After the item is crafted, it looks like this:
Wrist Spade
Rare Fist weapon
21.7 Damage per second
Damage: 6-25
Attacks per second: 1.40
+3 Life after each kill
+3% Critical hit damage
+3-6 Damage
+5-6 Poison damage
This is where I stop understanding. The DPS here is calculated based off of the (Damage) and (Attacks per second) figures in the same way as they were before, and that does work out to be 21.7, but why doesn't the listed (Damage) value seem to include the added damage values from the mods?
Firstly, why does 3-22 + 3-6 = 6-25? Wouldn't 6-28 make more sense? And secondly, what happened to the 5-6 poison damage?
Maybe the correct values for damage and DPS are only supposed to show up on the character screen, but what would be the point of that? I trust Blizzard, and I'm sure this is going to be addressed, but I'm really hoping that they don't stick us with another set of overly simplified readouts like DII's "Lying Character Screen."
Perhaps I'm just reading this wrong and somebody can explain why it is like this.
A few ideas are that maybe they made a mistake... That can't get everything right before showing us :P. Also, I don't think poison damage was ever added to the weapon layout, you had to go to the character layout and check it's damage to see the poison damage included.
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I agree with ophion. Each item will have many more stats than just damage in various forms. Some stats are debatable as to what is better and it usually comes down to preference.
I would prefer the physical DPS only displayed on the item and total DPS can be checked later when comparing items. Remember how you would switch between weapons and keep your character page open to see all the details such as how the extra attack rating of one weapon increases the chance to hit some monster.
In the end people choosing items in Diablo IS a slow process. You will have to analyse mod by mod, so in the end i don't see the problem since i'll have to calculate everything manually.
Really? I usually just write off any mod I don't care about and I'm left with like 3 mods per weapon. It's not so hard to pick and choose between that imo...
I hardly don't care about a mod. Actually it depends...
With casters, choose an weapon is actually very ease cause majority of the mods are useless. But with non caster most mods count.
I'm willing to bet with how popular addons were/are for WoW that Blizzard will allow something similar in Diablo III and, if not, should be persuaded to, since in Diablo II I could have used some. They could display these kinds of things.
I was looking at the Empowered Wrist Spade from the artisan demo video, and I am confused as to what is happening with the damage readouts in a few spots. Let me illustrate.
Before the item is crafted, the cursor hovers over the item and you get this:
Empowered Wrist Spade
Fist weapon
17.5 Damage per second
Damage: 3-22
Attacks per second: 1.40
+[1-3] Life after each kill
+[2-3]% Critical Hit Damage
+2 Random Properties
I checked the DPS on this and it works. [(3+22)/2]*1.4 = 17.5
After the item is crafted, it looks like this:
Wrist Spade
Rare Fist weapon
21.7 Damage per second
Damage: 6-25
Attacks per second: 1.40
+3 Life after each kill
+3% Critical hit damage
+3-6 Damage
+5-6 Poison damage
This is where I stop understanding. The DPS here is calculated based off of the (Damage) and (Attacks per second) figures in the same way as they were before, and that does work out to be 21.7, but why doesn't the listed (Damage) value seem to include the added damage values from the mods?
Firstly, why does 3-22 + 3-6 = 6-25? Wouldn't 6-28 make more sense? And secondly, what happened to the 5-6 poison damage?
Maybe the correct values for damage and DPS are only supposed to show up on the character screen, but what would be the point of that? I trust Blizzard, and I'm sure this is going to be addressed, but I'm really hoping that they don't stick us with another set of overly simplified readouts like DII's "Lying Character Screen."
Perhaps I'm just reading this wrong and somebody can explain why it is like this.
I would prefer the physical DPS only displayed on the item and total DPS can be checked later when comparing items. Remember how you would switch between weapons and keep your character page open to see all the details such as how the extra attack rating of one weapon increases the chance to hit some monster.
I hardly don't care about a mod. Actually it depends...
With casters, choose an weapon is actually very ease cause majority of the mods are useless. But with non caster most mods count.
If I understand this thread.