Something I think the whole Diablo franchise can do with is a boss who actually feels like a boss. And I mean "Fight" as in the way one would actually fight with tactical progression.
I want the A.I. of the bosses in DIII to be menacing! I felt as though in the previous games, and even in what we've seen through preview, that the boss fights are all about them throwing everything they have at you, chasing you round and round casting a spell every once in a while. That was true in DII.
In my own personal preference I would like some boss fights to be like boxing. If you were to just throw yourself at the opponent over and over you would go down. I would like to have a sense of tactical approach to the boss fights.
OR I should at least feel like I'm fighting an actual target like in Super Smash Brothers rather than a floating appendage I have to strike 300 times.
Do you mean like just longer, harder more intellegent fight, or like having a boss thats like a fight-fight, like mor physical in the face? Like requires some physical fighting no matter the class, and more upfront abilities?
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I want the A.I. of the bosses in DIII to be menacing! I felt as though in the previous games, and even in what we've seen through preview, that the boss fights are all about them throwing everything they have at you, chasing you round and round casting a spell every once in a while. That was true in DII.
In my own personal preference I would like some boss fights to be like boxing. If you were to just throw yourself at the opponent over and over you would go down. I would like to have a sense of tactical approach to the boss fights.
OR I should at least feel like I'm fighting an actual target like in Super Smash Brothers rather than a floating appendage I have to strike 300 times.
thoughts?