i hardly read patch notes, as im not in beta. But even still. casting haunt 9x on a group of mobs would take longer to do than pop grasp and burn with acid rain or even poison dart spam. And not to mention the fact that i'd probably only get 2 ticks before the monsters died, which again, seems like more time wasted than gained.
Don't forget that Haunt will automatically switch to a new target after the previous one dies. So let's say enemies do die within two ticks (which is unlikely for Hell and Inferno), you won't have to keep casting it if you so choose. This alone should leave you enough time to cast other spells while being healed.
Rollback Post to RevisionRollBack
"We have a hockey stick in one hand, a beer in the other, we all wear toques and live in igloos. Right, world?"
Base Haunt:
9 mana per cast
360% weapon damage over 15 seconds
this gives us 24% weapon damage per second
which gives us 2.66% weapon damage per mana
Resentful Spirit Haunt:
9 mana per cast
180% weapon damage over 3 seconds
this gives us 60% weapon damage per second
which gives us 6.66% weapon damage per mana
This math is wrong.
Base Haunt:
9 mana per cast
360% weapon damage over 15 seconds
this gives us 24% weapon damage per second
which gives us 2.66% weapon damage per second per mana Which is actually 40% weapon damage per mana.
Resentful Spirit Haunt:
9 mana per cast
180% weapon damage over 3 seconds
this gives us 60% weapon damage per second
which gives us 6.66% weapon damage per second per mana Which is actually 20% weapon damage per mana.
Actually the math isn't wrong, I simply forgot to add "per second" in there. But the efficiency aspect wasn't my intention in posting the math either (not sure why you made that assumption). The damage increase was, which is an effective 2.5x increase.
It did a long time ago, but it was changed. Now you can cast it as much as you want.
I love it.
Damn I should of put 2+2 = 4 in the list of concepts you don't understand. Ohh well, what were you saying now?
Ohh yes, you are suggesting those 2 underlined statements are the same. Except, ya know it isn't.
Having unlimited haunts =/= cast haunt as much as you want!
These are radically different statement. In the 1st one you are suggesting you can have an infinite # of haunts up, which is herp derp stupid for obvious reasons. In the other, I am explaining that you can cast haunt as much as you want.
Of course, spamming haunt is a terrible strat.
Rollback Post to RevisionRollBack
"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
Actually your math is wrong. You are comparing a 15 second skill to a 3 second skill. In other words, the CORRECT comparison would be 40 to 100 (not 20, you forgot to multiply by 5).
My math is correct. You are free to do it by hand and check the units. I even corrected your units for you.
You forgot to multiply the mana cost by 5 if you're going to cast the 3 second version 5 times, which still makes it a less efficient spell. It's obviously less efficient, just by looking at the numbers.
Anyways, you're picking fights, so I'm leaving now. Just don't spread misinformation.
I still fail to see the damage to be significant enough to be viable *of course its viable, but not the best choice*
Cast Haunt x3 on a pack of 5 in hell/inferno, by the time you've cast it that many times, you could've killed 1-2 enemies using darts + aoe spells and dropped their hp far lower than dotting 3x then using abilites. It works, don't get me wrong, but i see it just being an extremely longer way to kill mobs than going for a more direct dmg approach.
Even Poison dart without rune would do more dmg in the same time as selecting 3x haunt targets.
Base Haunt:
9 mana per cast
360% weapon damage over 15 seconds
this gives us 24% weapon damage per second
which gives us 2.66% weapon damage per mana
Resentful Spirit Haunt:
9 mana per cast
180% weapon damage over 3 seconds
this gives us 60% weapon damage per second
which gives us 6.66% weapon damage per mana
This math is wrong.
Base Haunt:
9 mana per cast
360% weapon damage over 15 seconds
this gives us 24% weapon damage per second
which gives us 2.66% weapon damage per second per mana Which is actually 40% weapon damage per mana.
Resentful Spirit Haunt:
9 mana per cast
180% weapon damage over 3 seconds
this gives us 60% weapon damage per second
which gives us 6.66% weapon damage per second per mana Which is actually 20% weapon damage per mana.
Actually your math is wrong. You are comparing a 15 second skill to a 3 second skill. In other words, the CORRECT comparison would be 40 to 100 (not 20, you forgot to multiply by 5).
HAHA you can't even divide 2 numbers!!
Did I say the 7th grade? I meant the 3rd grade.
You might as well just delete that account and start over dude....no one will ever take you seriously.
Rollback Post to RevisionRollBack
"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
Actually the math isn't wrong, I simply forgot to add "per second" in there. But the efficiency aspect wasn't my intention in posting the math either (not sure why you made that assumption). The damage increase was, which is an effective 2.5x increase.
I got it from the entire rest of the post being about efficiency, and you making a point to factor it down with mana in mind.
Otherwise you would have stopped at % weapon damage per second, which which case you might find it interesting that poison dart with splinters is 180% weapon damage per second or 30% weapon damage per second per mana.
Although I agree that Haunt is not the best used for direct damage, the point I am trying to make is to not use it for the damage, but solely for healing over time. Of course, at this point, no one can say for sure how effective Haunt will be in either case until launch.
Edit: Meant to quote Lamanous.
Rollback Post to RevisionRollBack
"We have a hockey stick in one hand, a beer in the other, we all wear toques and live in igloos. Right, world?"
I got it from the entire rest of the post being about efficiency, and you making a point to factor it down with mana in mind.
Otherwise you would have stopped at % weapon damage per second, which which case you might find it interesting that poison dart with splinters is 180% weapon damage per second or 20% weapon damage per second per mana.
Yep, I used the exact word "efficiency" in that post before providing the calculations. Oh wait. I guess not, just another ASSumption you've made. Thanks for posting this math though, you just proved my point regarding Haunt's versatility. Its (Splinters) WD/SEC/MANA being the same as Resentful Spirit's while the latter can path THROUGH objects and be applied to multiple targets at once. Cool!
edit: actually, now that I look at it, the word I used before providing the calculations was "damage"
I got it from the entire rest of the post being about efficiency, and you making a point to factor it down with mana in mind.
Otherwise you would have stopped at % weapon damage per second, which which case you might find it interesting that poison dart with splinters is 180% weapon damage per second or 20% weapon damage per second per mana.
Yep, I used the exact word "efficiency" in that post before providing the calculations. Oh wait. I guess not, just another ASSumption you've made. Thanks for posting this math though, you just proved my point regarding Haunt's versatility. Its (Splinters) WD/SEC/MANA being the same as Resentful Spirit's while the latter can path THROUGH objects and be applied to multiple targets at once. Cool!
No it isn't. Splinters has over 3 times the %WD/S/Mana. I actually typed out BOTH of those numbers. No math involved. You literally just had to look at them and notice 20>6.66. Literally just look. You must be a troll, no one could function with this level of incompetence.
Also, in the English language, you don't have to use the exact word "efficiency" to be talking about it. Welcome to the language.
No it isn't. Splinters has over 3 times the %WD/S/Mana. I actually typed out BOTH of those numbers. No math involved. You literally just had to look at them and notice 20>6.66. Literally just look. You must be a troll, no one could function with this level of incompetence.
Also, in the English language, you don't have to use the exact word "efficiency" to be talking about it. Welcome to the language.
1. Yes wow, I looked 1 line above when I quickly referenced that for my last post, sue me.
2. My original math was correct, I forgot to add two words which was definitely warranting the presumptuous reply you gave, I agree.
3. I'm not sure how you got 20 wd/s/m for Splinters when it costs 6 mana to cast 180% worth of weapon damage and you're claiming it casts in 1 second.
4. Another person who needs to use insults to argue. Maturity at its best.
5. If you're going to make so many assumptions, be prepared to be wrong. Unless I said "efficiency" in my post, its safe to say I was not implying it either. You're definitely free to continue making incorrect assumptions though.
2. My original math was correct, I forgot to add two words which was definitely warranting the presumptuous reply you gave, I agree.
Those 2 missing words make it completely incorrect. It's also misleading.
3. I'm not sure how you got 20 wd/s/m for Splinters when it costs 6 mana to cast 180% worth of weapon damage and you're claiming it casts in 1 second.
Ah, even higher than. I thought it cost 9 mana. I'll go back and correct it.
4. Another person who needs to use insults to argue. Maturity at its best.
5. If you're going to make so many assumptions, be prepared to be wrong. Unless I said "efficiency" in my post, its safe to say I was not implying it either. You're definitely free to continue making incorrect assumptions though.
You did straight up call me an ass, said (Incorrectly) that I was wrong and you were right multiple times, and used a very sarcastic tone.
We've all come to the conclusion that haunt is utterly useless. It has now become a debate about who has the better grade of math and able to calculate numbers. LOL
No it isn't. Splinters has over 3 times the %WD/S/Mana. I actually typed out BOTH of those numbers. No math involved. You literally just had to look at them and notice 20>6.66. Literally just look. You must be a troll, no one could function with this level of incompetence.
Also, in the English language, you don't have to use the exact word "efficiency" to be talking about it. Welcome to the language.
2. My original math was correct, I forgot to add two words which was definitely warranting the presumptuous reply you gave, I agree.
So now your argument is that you didn't mean to use %wpn dmg per mana, but %wpn dmg per sec per mana.
RIGHT.... There is just one problem.... %wpn dmg per sec per mana is a number that is in no way useful.
We've all come to the conclusion that haunt is utterly useless. It has now become a debate about who has the better grade of math and able to calculate numbers. LOL
Nah thats obvious. We are just making fun of the troll now.
Rollback Post to RevisionRollBack
"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
2. My original math was correct, I forgot to add two words which was definitely warranting the presumptuous reply you gave, I agree.
Those 2 missing words make it completely incorrect. It's also misleading.
3. I'm not sure how you got 20 wd/s/m for Splinters when it costs 6 mana to cast 180% worth of weapon damage and you're claiming it casts in 1 second.
Ah, even higher than. I thought it cost 9 mana. I'll go back and correct it.
4. Another person who needs to use insults to argue. Maturity at its best.
5. If you're going to make so many assumptions, be prepared to be wrong. Unless I said "efficiency" in my post, its safe to say I was not implying it either. You're definitely free to continue making incorrect assumptions though.
You did straight up call me an ass, said (Incorrectly) that I was wrong and you were right multiple times, and used a very sarcastic tone.
Are you trying to be ironic?
Hmm. So I FORGOT to include two words which is "incredibly misleading." You incorrectly calculate the wd/s/m for Splinters because you failed to read ONE number correctly in the patch notes. Then you acknowledge my sarcastic and annoyed tones, which were caused by your presumptuous reply to me FORGETTING to include two words.
IT IS THE CIRCLE ...... THE CIRCLE OF LIFE
or something...I'm tired
edit: you've been pretty blackly ironic too my friend, ms. kettle
This thread has received more attention than it deserved, I think. Unfortunately, it seems this only ends with people constantly flaming each other :(.
*Consistently stabs thread* DIE, DIE, DIE!
Crap, I'm so tired.
Rollback Post to RevisionRollBack
"We have a hockey stick in one hand, a beer in the other, we all wear toques and live in igloos. Right, world?"
Hmm. So I FORGOT to include two words which is "incredibly misleading." You incorrectly calculate the wd/s/m for Splinters because you failed to read ONE number correctly in the patch notes. Then you acknowledge my sarcastic and annoyed tones, which were caused by your presumptuous reply to me FORGETTING to include two words.
It's incredibly misleading because %WD/s/mana is a useless metric. The only useful ones for WD are %WD/s and %WD/mana. It's also incredibly misleading as those 2 words completely flip the outcome to show that unruned is worse.
edit: you've been pretty blackly ironic too my friend, ms. kettle
You don't know the definition of irony. Which I guess isn't bad, since most people don't. You didn't seem to know the definition of efficiency either considering your post was all about what to do at low mana and the like, so I guess it's not worth continuing.
This thread has received more attention than it deserved, I think. Unfortunately, it seems this only ends with people constantly flaming each other :(.
*Consistently stabs thread* DIE, DIE, DIE!
Crap, I'm so tired.
See what happens when I try to voice my OPINION on a skill and for some reason bring math into play. I forget two words and everything goes to hell XD Anyways, back on topic, the reasons I like Haunt are:
pathing allows casting on any enemy viewable onscreen
unlimited (for the anal retentive, as many as you'd like, NOT infinite) applications at any point in time
additional damage type (besides poison or physical)
low mana cost (low enough that come endgame, casting should be "free")
There is just one problem.... %wpn dmg per sec per mana is a number that is in no way useful.
No way useful to plebeians such as yourself, sure.
ROFL. Ok explain it to me then. Show me how its meaningful. I am betting you won't answer, because its not. Its like dividing the speed of light by 50 newtons just for the sake of doing it.
This thread has received more attention than it deserved, I think. Unfortunately, it seems this only ends with people constantly flaming each other :(.
*Consistently stabs thread* DIE, DIE, DIE!
Crap, I'm so tired.
See what happens when I try to voice my OPINION on a skill and for some reason bring math into play. I forget two words and everything goes to hell XD Anyways, back on topic, the reasons I like Haunt are:
I r smart.
I gradiated from the 6th grade, and it only took 3 years.
Derp
Yes very compelling arguments.
Rollback Post to RevisionRollBack
"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
Epicurus
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Don't forget that Haunt will automatically switch to a new target after the previous one dies. So let's say enemies do die within two ticks (which is unlikely for Hell and Inferno), you won't have to keep casting it if you so choose. This alone should leave you enough time to cast other spells while being healed.
Actually the math isn't wrong, I simply forgot to add "per second" in there. But the efficiency aspect wasn't my intention in posting the math either (not sure why you made that assumption). The damage increase was, which is an effective 2.5x increase.
Ohh yes, you are suggesting those 2 underlined statements are the same. Except, ya know it isn't.
Having unlimited haunts =/= cast haunt as much as you want!
These are radically different statement. In the 1st one you are suggesting you can have an infinite # of haunts up, which is herp derp stupid for obvious reasons. In the other, I am explaining that you can cast haunt as much as you want.
Of course, spamming haunt is a terrible strat.
Epicurus
You forgot to multiply the mana cost by 5 if you're going to cast the 3 second version 5 times, which still makes it a less efficient spell. It's obviously less efficient, just by looking at the numbers.
Anyways, you're picking fights, so I'm leaving now. Just don't spread misinformation.
Cast Haunt x3 on a pack of 5 in hell/inferno, by the time you've cast it that many times, you could've killed 1-2 enemies using darts + aoe spells and dropped their hp far lower than dotting 3x then using abilites. It works, don't get me wrong, but i see it just being an extremely longer way to kill mobs than going for a more direct dmg approach.
Even Poison dart without rune would do more dmg in the same time as selecting 3x haunt targets.
Did I say the 7th grade? I meant the 3rd grade.
You might as well just delete that account and start over dude....no one will ever take you seriously.
Epicurus
Otherwise you would have stopped at % weapon damage per second, which which case you might find it interesting that poison dart with splinters is 180% weapon damage per second or 30% weapon damage per second per mana.
Edit: Meant to quote Lamanous.
Yep, I used the exact word "efficiency" in that post before providing the calculations. Oh wait. I guess not, just another ASSumption you've made. Thanks for posting this math though, you just proved my point regarding Haunt's versatility. Its (Splinters) WD/SEC/MANA being the same as Resentful Spirit's while the latter can path THROUGH objects and be applied to multiple targets at once. Cool!
edit: actually, now that I look at it, the word I used before providing the calculations was "damage"
Also, in the English language, you don't have to use the exact word "efficiency" to be talking about it. Welcome to the language.
1. Yes wow, I looked 1 line above when I quickly referenced that for my last post, sue me.
2. My original math was correct, I forgot to add two words which was definitely warranting the presumptuous reply you gave, I agree.
3. I'm not sure how you got 20 wd/s/m for Splinters when it costs 6 mana to cast 180% worth of weapon damage and you're claiming it casts in 1 second.
4. Another person who needs to use insults to argue. Maturity at its best.
5. If you're going to make so many assumptions, be prepared to be wrong. Unless I said "efficiency" in my post, its safe to say I was not implying it either. You're definitely free to continue making incorrect assumptions though.
Ah, even higher than. I thought it cost 9 mana. I'll go back and correct it.
You did straight up call me an ass, said (Incorrectly) that I was wrong and you were right multiple times, and used a very sarcastic tone.
Are you trying to be ironic?
So now your argument is that you didn't mean to use %wpn dmg per mana, but %wpn dmg per sec per mana.
RIGHT.... There is just one problem.... %wpn dmg per sec per mana is a number that is in no way useful.
Nah thats obvious. We are just making fun of the troll now.
Epicurus
Hmm. So I FORGOT to include two words which is "incredibly misleading." You incorrectly calculate the wd/s/m for Splinters because you failed to read ONE number correctly in the patch notes. Then you acknowledge my sarcastic and annoyed tones, which were caused by your presumptuous reply to me FORGETTING to include two words.
IT IS THE CIRCLE ...... THE CIRCLE OF LIFE
or something...I'm tired
edit: you've been pretty blackly ironic too my friend, ms. kettle
The fun of you has already been made. Where have you been?
No way useful to plebeians such as yourself, sure.
*Consistently stabs thread* DIE, DIE, DIE!
Crap, I'm so tired.
You don't know the definition of irony. Which I guess isn't bad, since most people don't. You didn't seem to know the definition of efficiency either considering your post was all about what to do at low mana and the like, so I guess it's not worth continuing.
See what happens when I try to voice my OPINION on a skill and for some reason bring math into play. I forget two words and everything goes to hell XD Anyways, back on topic, the reasons I like Haunt are:
ROFL. Ok explain it to me then. Show me how its meaningful. I am betting you won't answer, because its not. Its like dividing the speed of light by 50 newtons just for the sake of doing it.
Yes very compelling arguments.
Epicurus