Hey guys, I was lucky enough to get 4 piece Marauder set + Garwulf today lol. Until now i was playing Fire and using Cindercoat. But now with all those pets, is it worth switching to physical? could reroll my SoJ to physical and put on physical bracers... thx for your input also what spenders and builders would i wanna use with phys? thx in advance
Nope. Physical sucks imo, fire much stronger with the current build + rune benefits.
I wouldn't say it sucks......but I don't believe it shines until you get Tasker and Theo gloves for that insane pet attk spd increase. 50%!
Then you start seeing the true damage your pets start doing and I have to say its quite impressive. I used that spec till not long ago.......it's also pretty amusing cause you just let your pets and sentries do all the work and all you have to do is pepper in your razor disk chak. I find it to be a relaxing build lol....
It certainly is viable t6 and I find it to be one of the more survivable builds for t6. May not be the fastest, but does its job damn well.
I have all Marauders pieces except the head AND I don't have a RoRG that I'd consider goosd enough to wear yet, drop way too much damage.
Here's my build atm. I do have a Garwulf's three socketed but again I'd like to wait for the head piece OR a RoRG of worth.
I guess my main question is should I go Garwulf or 6 piece Marauders when I get the Ring? Which is better the 6 piece bonus or the two extra dogs? I'd tend to think the dogs?
And a side question, what's up with the stats on the link? My damage is right at 961k if I remember right and dex is well into the 8k range. The paper DPS on the bow ( don't mock the cluck!) is 2623 so far and it will go higher (WTH?).
And have they confirmed transmog benefits for the Marauders next patch?
Are my passives and +% damages okay on gear? Do I need to go all fire or all phys?
I do need another socket on pants but just acquired them last night and rolled the one so far.
CA with Shooting Stars (550% impact + 3 missiles x 400%) with Ballistics passive is more powerful than CA with Loaded for Bear (770% + 4 grenades x 220%), this is ONLY IF you're wearing Marauder pieces already, of course Magefist, Anduriel, Cindercoat will scale better with fire, assuming you dont have 5 Marauders on yet, but if you are, I would say Phys beats Fire. <:section> I do nearly 50m per cluster with Loaded for Bear, but i preferthe 5 Mara + Mr.Yan build doing 16m per cluster (from turrets) since its steady, resourceless and versatile DPS for t5-t6. <:section><:section> When you're in a group and you have a boss with 8billion HP, you will want to have 4sentries doing consistent dmg instead shooting 500min 10 clusters then running out of hatred.
I don't understand, what's so good in physical? None of the physical spenders are even close to CA:LfB, with Cindercoat you can spam CA yourself in addition to sentries which is a big dps boost, the only pet that does good damage is a Wolf, not to mention pets are simply dumb and you can't direct their attacks any way. I really don't see any advantage.
Different flavor. Certainly cindercoat sways builds in fire's favor, but that doesn't stop people from trying different elements. I'm running 6 pc bonus with Tasker and Theos w/o cindercoat and I honestly like it better as I find the sentries more useful when they fire faster. So, I think its honestly preference and it kinda gets boring when every class I play goes fire with a cindercoat.
Also even though I'm going mostly fire atm with 2 hatred spenders with CA LFB and Multishot arsenal, on T6 I'm finding Im using Multishot arsenal more.........don't exactly prefer CA:LfB's AOE coverage.
Physical just makes sense for marauder set. 550% cluster damage +3 400% rockets, add the 100% rockets damage from the passive and we're at 500% and in my eyes superior damage/aoe. Both specs are good but I feel physical has the edge in end game gear.
Physical just makes sense for marauder set. 550% cluster damage +3 400% rockets, add the 100% rockets damage from the passive and we're at 500% and in my eyes superior damage/aoe. Both specs are good but I feel physical has the edge in end game gear.
Couldn't have said it better. I think those who are suggesting fire clearly have not tested enough.
What superior AoE? LfB has better AoE component than SS. And Ballistic is not a dead passive on Fire too as it boosts Arsenal and Spitfire Turrets. And putting turrets aside, go ahead and compare how many clusters can you fire with and without Cindercoat. With it I can literally spam it while setting down turrets, and without it I spend "free" time doing what.. Hungering Arrow mostly? I'm not saying physical is bad, it's not, but please try not to be biased.
I said both are good but apparently you can't read and seem a little biased yourself. I'll tell you one thing fire is garbage for, fire mobs. They take massive reduced damage, especially spiders. Fire doesn't benefit from ballistics like physical does. Pets deal huge damage as physical, watch them slaughter a t4 guardian. My crusader is fire and the fire mobs alone were enough to change my mind.
What superior AoE? LfB has better AoE component than SS. And Ballistic is not a dead passive on Fire too as it boosts Arsenal and Spitfire Turrets. And putting turrets aside, go ahead and compare how many clusters can you fire with and without Cindercoat. With it I can literally spam it while setting down turrets, and without it I spend "free" time doing what.. Hungering Arrow mostly? I'm not saying physical is bad, it's not, but please try not to be biased.
umm sorry to say this but this is 100% biased lol - I have both end game phy and fire - in my OWN opinion physical is superior in T6. Not by a lot but it is for me.
I don't understand, what's so good in physical? None of the physical spenders are even close to CA:LfB, with Cindercoat you can spam CA yourself in addition to sentries which is a big dps boost, the only pet that does good damage is a Wolf, not to mention pets are simply dumb and you can't direct their attacks any way. I really don't see any advantage.
B/c when you're running Garwulf with 4pc Maras pets are a significant part of your damage and they get boosts from Physical. However, with that said, I don't think it's a build worth running until TnT is acquired.
I have all Marauders pieces except the head AND I don't have a RoRG that I'd consider goosd enough to wear yet, drop way too much damage.
Here's my build atm. I do have a Garwulf's three socketed but again I'd like to wait for the head piece OR a RoRG of worth.
I guess my main question is should I go Garwulf or 6 piece Marauders when I get the Ring? Which is better the 6 piece bonus or the two extra dogs? I'd tend to think the dogs?
And a side question, what's up with the stats on the link? My damage is right at 961k if I remember right and dex is well into the 8k range. The paper DPS on the bow ( don't mock the cluck!) is 2623 so far and it will go higher (WTH?).
And have they confirmed transmog benefits for the Marauders next patch?
Are my passives and +% damages okay on gear? Do I need to go all fire or all phys?
I do need another socket on pants but just acquired them last night and rolled the one so far.
6pc Mara bonus trumps the extra dogs by a ton imo. Also when you consider RoRG dropping yoru dps too much, you also have to consider what you're giving up by not wearing RoRG. You'll need to get the headpiece though to make it work as you'd want to retain Tasker and Theo with the 6pc Mara build. Honestly though I think you should try 6pc Mara build (replace vault with sentry of your choice) minus TnT for now and see how you like it. It does shine better with a 2h xbow + Rucksack though.
You should definitely add some elemental damage on your bracers. Ideally you'd want elemental, dex, vit, crit as the 4 stats. Try to find one with dex/vit/crit already on it so u can reroll for whatever element you're currently stacking.
I run physical with tnt and I won't be going back to fire anytime soon this is just too much faceroll in t6 with automatic dmg
I actually run Fire with M6 (6pc Mara) + TnT, no Magefist and no Cindercoat, don't really see I can't go fire just b/c I don't have those pieces since it's not like I can have +physical items in those slots. I just like the fire skills better with CA:LfB and MS:Arsenal with Ballistics boosting the Rockets damage. I just feel like it matches up better to use Spitfire Turrets pumping out fire skills and all the damage is fire instead of some physical some fire (the rockets from Spitfire are fire). If you go physical I'd assume you're running CA:SS and MS:Broadside. If you have SS then it's likely you also run Ballistics, which Broadside does not take advantage and neither do the physical sentries.
I ran physical for a while and just felt like the skills don't synergize well and switched to Fire.
http://us.battle.net/d3/en/profile/bigsquirrel-1117/hero/8399167 Phys is by far better than Fire for sentry builds only.. what I mean is, if you are the one spending hatred to kill things.. fire > Phys.. if your sentries are the things killing everything, Phys > Fire.. I have sub 8 min T6 runs and w/ a harrington buff i crit for around 100m per second. That being said, a few thoughts on your build. Garwulf is kind of messy in terms of T6 viability as it puts your pet crits in the front of a mara chest (which will allow you to equip hexing pants or T&T). The main Mara requirements are boots, chest, shoulders, helm, and then either pants or hands depending on if you have hexing or T&T. Not to mention wolfs only crit for around 10-20m under the best conditions. I would also drop the helltrapper completely and go for a Rucksack.. on T6 you are going to want the Vit, and for high density rifts, the extra 2 sentries will allow you to blow the doors off of the proc rate on the trapper. Also ditch your dex gems on your cloak for diamonds, and then toss the pants into royal emeralds.. start to live without the dex on your chest.. you will need it for T6.. and in all honesty, you need to be able to take lightning elites without dying (all resists > than damage).. I would really go for some hexing pants.. while moving myprofile dps goes up to 1.25m not including elite or phys bonuses.
What superior AoE? LfB has better AoE component than SS. And Ballistic is not a dead passive on Fire too as it boosts Arsenal and Spitfire Turrets. And putting turrets aside, go ahead and compare how many clusters can you fire with and without Cindercoat. With it I can literally spam it while setting down turrets, and without it I spend "free" time doing what.. Hungering Arrow mostly? I'm not saying physical is bad, it's not, but please try not to be biased.
I did some testing on Ghom switching between TnT, Magefist, and Cindercoat (which meant switching gloves to Mara), and TnT came out the best (although only slightly ahead of Magefist, perhaps the extra fire damage is canceled by faster rate of fire for sentries and pets). Granted this was done with me not firing at all, so atm I'm not sure if Cinder could trump TnT in a scenario where I'd get to fire off more CA:LfBs on my own.
I still prefer M6 with TnT though, Sentries firing crazy fast is really a sight to behold.
Been playing both phy and fire with top gear. And seriously, both are good and I cannot tell the difference. I got top gear for ages and I still can't decide which to chose therefore, i keep switching between fire and phy.
- Fire build can take advantage of magefist without hurting your toughness (unlike cindercoat).
- Phy build can take advantage of TnT or even garwulf without hurtint your toughness too.
Fire tho can hit harder but phy can hit faster. Seriously it's just too hard to come up with a conclusion when you see all those number output with all the turrets. You never know if it was your pet are your dogs and since it's scrolling so damn fast you barely have time to see the numbers...
Those 2 are just simply good and what is gonna make the difference is just the items you currently have at your disposition.
How come no one here is running Fire with TnT? It's not like TnT doesn't grant the speed boosts for pets and sentries if you run fire runes for your sentries. It's not like physical build with M6 can go higher in elemental damage over Fire. I just find the fire runes match up better than physical so I went with fire while not using Magefist or Cindercoat.
Running T&T without a phys build is basically ditching 20% to all fire damage for 50% of the base attack speed.. that math doesnt add to TnT being better for a fire build at all..
What superior AoE? LfB has better AoE component than SS. And Ballistic is not a dead passive on Fire too as it boosts Arsenal and Spitfire Turrets. And putting turrets aside, go ahead and compare how many clusters can you fire with and without Cindercoat. With it I can literally spam it while setting down turrets, and without it I spend "free" time doing what.. Hungering Arrow mostly? I'm not saying physical is bad, it's not, but please try not to be biased.
I said both are good but apparently you can't read and seem a little biased yourself. I'll tell you one thing fire is garbage for, fire mobs. They take massive reduced damage, especially spiders. Fire doesn't benefit from ballistics like physical does. Pets deal huge damage as physical, watch them slaughter a t4 guardian. My crusader is fire and the fire mobs alone were enough to change my mind.
How does fire not benefit from Ballistics?
Spitfire Turrets' rockets are fire, rockets from MS:Arsenal are fire. Physical seem to only have CA:SS working with Ballistics. I actually feel like fire benefits from Ballistics better than physical.
Fire builds are honestly great for those who havnt gotten to T6 sub 10 yet.. try to get their with a fire build and you need to get lucky with the packs, density, and way to many other things to make fire > phys.. phys turrets are by far the DH end game for anything efficient in T6.
Here's a little secret Deatherian, you can use Sentry with Spitfire Turretas Physical, it wont changeShooting StarorSupression Fire to fire, so still 3 x 400% from SS > 3 x 160% from Arsenal, Ballistics is awesome for SS, it even has higher damage than the initial impact if you're 1 on 1'ing a RG, and no, Spitfire Turret "proc" is not even significant enough to put it into SS vs Arsenal comparison, in fact, iwould have the +15% reduce dmg from Guardian Turret if i werent running Mr Yan.
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http://eu.battle.net/d3/en/profile/Bofferding-2109/hero/33739981 (profie probably not updated, but got marauder gloves, pants, and garwulf chest now.)
Then you start seeing the true damage your pets start doing and I have to say its quite impressive. I used that spec till not long ago.......it's also pretty amusing cause you just let your pets and sentries do all the work and all you have to do is pepper in your razor disk chak. I find it to be a relaxing build lol....
It certainly is viable t6 and I find it to be one of the more survivable builds for t6. May not be the fastest, but does its job damn well.
Here's my build atm. I do have a Garwulf's three socketed but again I'd like to wait for the head piece OR a RoRG of worth.
WD Season 8 https://www.diabloprogress.com/hero/finiar-1655/Kildare/84509816
Monk season 7 http://www.diabloprogress.com/hero/finiar-1655/MojoJoJo/42225505
DH season 6 http://www.diabloprogress.com/hero/finiar-1655/DeadShot/75655606
Angry Chicken http://www.diabloprogress.com/hero/finiar-1655/WhoDoVooDoo/68187610
What? Me worry?
Also even though I'm going mostly fire atm with 2 hatred spenders with CA LFB and Multishot arsenal, on T6 I'm finding Im using Multishot arsenal more.........don't exactly prefer CA:LfB's AOE coverage.
http://us.battle.net/d3/en/profile/barrybondz-1111/hero/17437659
http://us.battle.net/d3/en/profile/barrybondz-1111/hero/17437659
You should definitely add some elemental damage on your bracers. Ideally you'd want elemental, dex, vit, crit as the 4 stats. Try to find one with dex/vit/crit already on it so u can reroll for whatever element you're currently stacking.
I ran physical for a while and just felt like the skills don't synergize well and switched to Fire.
I still prefer M6 with TnT though, Sentries firing crazy fast is really a sight to behold.
Spitfire Turrets' rockets are fire, rockets from MS:Arsenal are fire. Physical seem to only have CA:SS working with Ballistics. I actually feel like fire benefits from Ballistics better than physical.