Yep. Watch this video at 2:10. Hungering arrow pierces a zombie at the top of the screen then turns around and attacks it again.
Interesting. Although, just to be contrary, all of those re-pierces look like the arrow has acquired a target other than the last pierced enemy and just happens to go through the first getting to the new target.
In other words, it might be that even with 100% pierce and no other targets the shot will only go through the single monster within range once, but could bounce infinitely in between 2 monsters.
If it can loop through a creature that is alone on screen, i would tend to think that indigo would end up with more single target damage than golden, but i would need to do some math and i can't right now.
Yep. Watch this video at 2:10. Hungering arrow pierces a zombie at the top of the screen then turns around and attacks it again.
Interesting. Although, just to be contrary, all of those re-pierces look like the arrow has acquired a target other than the last pierced enemy and just happens to go through the first getting to the new target.
In other words, it might be that even with 100% pierce and no other targets the shot will only go through the single monster within range once, but could bounce infinitely in between 2 monsters.
If it can loop through a creature that is alone on screen, i would tend to think that indigo would end up with more single target damage than golden, but i would need to do some math and i can't right now.
I've actually done all the math except for Alabaster assuming that it can pierce the same target twice in a row. Here ya go.
I'm still skeptical about the piercing a single target, but only gameplay will tell.
I also don't necessarily agree with your conclusion on golden suffering from "massive overkill" because if it CAN pierce a single target, the only time that would matter is on the last handful of shots where the potential bounces are lost, and its not even like a DPS loss would be suffered at the end, just a total damage done per action.
I'm still skeptical about the piercing a single target, but only gameplay will tell.
I also don't necessarily agree with your conclusion on golden suffering from "massive overkill" because if it CAN pierce a single target, the only time that would matter is on the last handful of shots where the potential bounces are lost, and its not even like a DPS loss would be suffered at the end, just a total damage done per action.
Ok if you want to think of it that way then Hungering Arrow (Golden) suffers from the need to slowly "ramp up" its DPS unlike other options which deal consistent DPS.
The idea is based on ias. First entangling shot a group then shadow power and rapid fire then go to town and when they run out keep using bola shot and entangling and for high hp monsters go mark for death and impale.Just not sure wether fundamentals effects rapid fire or not though if it does then the build makes sense if not its stupid then.
The idea is based on ias. First entangling shot a group then shadow power and rapid fire then go to town and when they run out keep using bola shot and entangling and for high hp monsters go mark for death and impale.Just not sure wether fundamentals effects rapid fire or not though if it does then the build makes sense if not its stupid then.
Fundamentals only works on basic attack and since we have hatred generators now there are better passives to choose.
Interesting. Although, just to be contrary, all of those re-pierces look like the arrow has acquired a target other than the last pierced enemy and just happens to go through the first getting to the new target.
In other words, it might be that even with 100% pierce and no other targets the shot will only go through the single monster within range once, but could bounce infinitely in between 2 monsters.
If it can loop through a creature that is alone on screen, i would tend to think that indigo would end up with more single target damage than golden, but i would need to do some math and i can't right now.
http://diablo.incgamers.com/forums/showpost.php?p=8031590&postcount=8
Yay, math!
I'm still skeptical about the piercing a single target, but only gameplay will tell.
I also don't necessarily agree with your conclusion on golden suffering from "massive overkill" because if it CAN pierce a single target, the only time that would matter is on the last handful of shots where the potential bounces are lost, and its not even like a DPS loss would be suffered at the end, just a total damage done per action.
http://us.battle.net/d3/en/calculator/demon-hunter#ecaXQU!XcU!YaZaZZ
The idea is based on ias. First entangling shot a group then shadow power and rapid fire then go to town and when they run out keep using bola shot and entangling and for high hp monsters go mark for death and impale.Just not sure wether fundamentals effects rapid fire or not though if it does then the build makes sense if not its stupid then.
Fundamentals only works on basic attack and since we have hatred generators now there are better passives to choose.
http://us.battle.net/d3/en/calculator/demon-hunter#ecaXdj!gcU!Yaaccc
What do you think of that?