So i really like the overal crusader looks and playstyle. However i feel like i need to choose justice and blessed hammer due to blunt which gives it a nice overal bonus. However when using that combo i don't feel like a melee character anymore. Shield bash looks awesome but its high in cost which makes it less effecient, also using this gives more visibilty to fact that your wearing a big ass shield
Any pointers on my gear and or build?
seems 2handers are superior to 1handers, but it makes me less effective in groups. Most of the time i just cannot keep up, which sucks.
Lastly how much healing should i aim for? Currently 5k life per second and 6k LoH. With 612k dps and 8m toughness which torment level would be best suited?
Thanks all! and ty for getting an invite to the dioblafans clan
I personally use thisbuild on my crusader. My sheet damage in game is 555,456 and my toughness is 17,073,082 while standing in town unbuffed. I'll preface this by saying that I play on hardcore, so my selections may not be desirable for someone who plays in a standard league. This build is meant for rounding up a lot of mobs at once and not for fighting small packs or single mobs at a time. More mobs means more blocking which means more 'exploding crusader of death'. Here is a rundown of my selections and why I chose them.
Passives: Heavenly Strength - I use a Fate of the Fell, so this is a no brainer.
Wrathful - This is basically my sole source of healing. Each point of wrath heals you for 825 + 1% of your +health globe bonus. This is an amazing passive and gives us some unique options for enchanting our secondary slots with the heal globe bonus stat. Aim for a flail with around +3-4 wrath per second and you can endlessly spam hammers while providing a steady stream of heals.
Hold Your Ground - Gain 15% block. This has great synergy with Punish and will not only increase your tankiness , but it also boosts our damage.
Divine Fortress - This is a massive amount of free armor, which provides damage reduction from all sources. Yes please.
I don't use Blunt because hammers aren't my sole form of damage. I find it easier to boost my damage capabilities via gear when we have amazing defensive passives.
Skill Bar Punish (Roar)- This is a filler skill that gives us a fire and forget defensive and offensive buff. 15% block chance for 5 seconds is huge. Every time you block you'll explode for a 45% weapon damage burst of fire. This can proc on fire chains and several ground effects, which turns you into a fireball of melee range death. This is just free damage while we're spamming hammers and a huge boost to our damage reduction. This is made even better because I use provoke, which taunts mobs (including ranged mobs) to attack me in melee range.
Blessed Hammer (Thunderstruck) - The low wrath cost of this ability allows us to constantly spam it without worrying about running into wrath problems. I prefer this rune over the others due to the guaranteed damage from the lightning arcs.
Iron Skin (Flash) - I use this ability to avoid frozen more than anything. If you find yourself in a tough spot or "stuck" due to wallers or mob collison you can simply pop this and get a boost of speed that allows you to ignore mob collision. If I were to get Illusory Boots from an act two bounty bag I'd probably drop this skill for a Law.
Provoke (Charged Up) - This ability will ensure that you never run out of wrath and can spam hammers constantly when you use it properly. It will also taunt melee and ranged mobs to fight you at melee range. This means more Punish procs and guaranteed damage on all mobs in a pack with Heaven's Fury and Blessed Hammer. You'll also get a nice 50% weapon damage boost as lightning damage for the duration.
Heaven's Fury (Ascendancy) - I use Fate of the Fell, so I use this ability. It works amazingly well with this build and is borderline too much when you also obtain an Eberli Charo. Provoke ensures that the beam (or beams with proper gear) will hit the entire pack of mobs for most of its duration. Yet another fire and forget skill to dish out while you spam hammers.
Akarat's Champion (Fire Starter) - This will make you explode for even more fire damage. Since we can spam hammers infinitely, this will proc constantly for free melee range damage on top of your Punish, Heaven's Fury and Hammers. Provoke also ensures free damage. The rally rune is also an option to be considered based on personal preference.
This certainly isn't the best route for all players, but I sure do enjoy it! Hopefully something here was helpful or thought provoking. Good luck on your crusade.
thanks for the time you put into this! That mace you obtained is awesome! I like your build and will give it a try.
However with my currently equipped 2hander i still have movement speed issues in groups...
btw i really like finery a lot, givs so much additional strength and have like 7 slots with gems.
I have currently 6k LoH and 5k LpS, keeps me alive pretty well. Also i have belt that gives 15% extra life for each health globe which can stack up to 5 times.
Btw when i abandon the law that i use for increased attack speed i loose like 50k dps, that feels like a lot!! :((
I admit I'm not 70 yet, but at 65 I can't see the last passive or the other runes for bombardment changing my build much. It's a melee build that summons support to deal more damage. I like to think of myself as a commander that gets into the thick of things with his troops
I won't promise this spec is good, but it works for me most of the time and the alternative attacks have helped me the rest.
I use this build http://us.battle.net/d3/en/calculator/crusader#bcPhQf!VdW!Ybabab Sometimes I switch Sweeping Attack - Holy Shock out for Blessed Shield - Diving Aegis and Slash - Zeal for Justice Hammer of pursuit if I feel the need to have ranged for a fight (Malthael looking at you...).
Passives I chose: Indistructible and Divine Fortress to make myself a bit more tankish. Holy Cause for Healing and a bit of damage. I plan to use Vigilant or Heavenly Strength depending on what weapons I find when I hit 70.
Skills:
Slash - Zeal: Attack speed + holy damage to proc the Healing off of Holy Cause works well for me.
Ranged Alternative: Justice - Hammer of Pursuit: Some enemy packs have just been too much for me in melee so then I whip this out, stronger than the others and less likely to miss because its moving. Procs Holy Cause
Sweep Attack - Holy Shock: Damage and healing
Ranged Alternative: Blessed Shield - Divine Aegis: The extra armor and life regen help and I never really liked the other runes. Procs Holy Cause
Phalanx - Bowmen: I used to have Condemn here, but bowmen were much better on elites/rares and I'm pretty capable of handling little guys myself.
Falling Sword - Rise Brothers: Decent damage, and keeps with the minion theme.
Akarat's Champion - Fire Starter: Attack Speed bonus plus fire damage means everything around me dies and I heal a ton shortly after popping this. If they don't I still have the revive just in case for the time its active.
Law of Valor - Critical: Extra attack speed means more healing and the damage doesn't hurt either
Sweep Attack tends to be better than Blessed Hammer, actually. Hammer is better for clearing hordes of normal mobs while Sweep Attack does much more damage to elites/rares/bosses.
A build I sometimes use in hardcore includes Slash w/ Guard and Sweeping Attack w/ Blazing Sweep. The latter is probably the hardest hitting wrath spender aside from Heaven's Fury w/ whichever rune turns it into a wrath spender with no cooldown.
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So i really like the overal crusader looks and playstyle. However i feel like i need to choose justice and blessed hammer due to blunt which gives it a nice overal bonus. However when using that combo i don't feel like a melee character anymore. Shield bash looks awesome but its high in cost which makes it less effecient, also using this gives more visibilty to fact that your wearing a big ass shield
Any pointers on my gear and or build?
seems 2handers are superior to 1handers, but it makes me less effective in groups. Most of the time i just cannot keep up, which sucks.
My hero:http://eu.battle.net/d3/en/profile/Kshatriya-2565/hero/38631233
Lastly how much healing should i aim for? Currently 5k life per second and 6k LoH. With 612k dps and 8m toughness which torment level would be best suited?
Thanks all! and ty for getting an invite to the dioblafans clan
http://eu.battle.net/d3/en/profile/Storm-21498/hero/47687845
Passives:
Heavenly Strength - I use a Fate of the Fell, so this is a no brainer.
Wrathful - This is basically my sole source of healing. Each point of wrath heals you for 825 + 1% of your +health globe bonus. This is an amazing passive and gives us some unique options for enchanting our secondary slots with the heal globe bonus stat. Aim for a flail with around +3-4 wrath per second and you can endlessly spam hammers while providing a steady stream of heals.
Hold Your Ground - Gain 15% block. This has great synergy with Punish and will not only increase your tankiness , but it also boosts our damage.
Divine Fortress - This is a massive amount of free armor, which provides damage reduction from all sources. Yes please.
I don't use Blunt because hammers aren't my sole form of damage. I find it easier to boost my damage capabilities via gear when we have amazing defensive passives.
Skill Bar
Punish (Roar)- This is a filler skill that gives us a fire and forget defensive and offensive buff. 15% block chance for 5 seconds is huge. Every time you block you'll explode for a 45% weapon damage burst of fire. This can proc on fire chains and several ground effects, which turns you into a fireball of melee range death. This is just free damage while we're spamming hammers and a huge boost to our damage reduction. This is made even better because I use provoke, which taunts mobs (including ranged mobs) to attack me in melee range.
Blessed Hammer (Thunderstruck) - The low wrath cost of this ability allows us to constantly spam it without worrying about running into wrath problems. I prefer this rune over the others due to the guaranteed damage from the lightning arcs.
Iron Skin (Flash) - I use this ability to avoid frozen more than anything. If you find yourself in a tough spot or "stuck" due to wallers or mob collison you can simply pop this and get a boost of speed that allows you to ignore mob collision. If I were to get Illusory Boots from an act two bounty bag I'd probably drop this skill for a Law.
Provoke (Charged Up) - This ability will ensure that you never run out of wrath and can spam hammers constantly when you use it properly. It will also taunt melee and ranged mobs to fight you at melee range. This means more Punish procs and guaranteed damage on all mobs in a pack with Heaven's Fury and Blessed Hammer. You'll also get a nice 50% weapon damage boost as lightning damage for the duration.
Heaven's Fury (Ascendancy) - I use Fate of the Fell, so I use this ability. It works amazingly well with this build and is borderline too much when you also obtain an Eberli Charo. Provoke ensures that the beam (or beams with proper gear) will hit the entire pack of mobs for most of its duration. Yet another fire and forget skill to dish out while you spam hammers.
Akarat's Champion (Fire Starter) - This will make you explode for even more fire damage. Since we can spam hammers infinitely, this will proc constantly for free melee range damage on top of your Punish, Heaven's Fury and Hammers. Provoke also ensures free damage. The rally rune is also an option to be considered based on personal preference.
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This certainly isn't the best route for all players, but I sure do enjoy it! Hopefully something here was helpful or thought provoking. Good luck on your crusade.
thanks for the time you put into this! That mace you obtained is awesome! I like your build and will give it a try.
However with my currently equipped 2hander i still have movement speed issues in groups...
btw i really like finery a lot, givs so much additional strength and have like 7 slots with gems.
I have currently 6k LoH and 5k LpS, keeps me alive pretty well. Also i have belt that gives 15% extra life for each health globe which can stack up to 5 times.
Btw when i abandon the law that i use for increased attack speed i loose like 50k dps, that feels like a lot!! :((
http://eu.battle.net/d3/en/profile/Storm-21498/hero/47687845
I won't promise this spec is good, but it works for me most of the time and the alternative attacks have helped me the rest.
I use this build http://us.battle.net/d3/en/calculator/crusader#bcPhQf!VdW!Ybabab Sometimes I switch Sweeping Attack - Holy Shock out for Blessed Shield - Diving Aegis and Slash - Zeal for Justice Hammer of pursuit if I feel the need to have ranged for a fight (Malthael looking at you...).
Passives I chose: Indistructible and Divine Fortress to make myself a bit more tankish. Holy Cause for Healing and a bit of damage. I plan to use Vigilant or Heavenly Strength depending on what weapons I find when I hit 70.
Skills:
Slash - Zeal: Attack speed + holy damage to proc the Healing off of Holy Cause works well for me.
Ranged Alternative: Justice - Hammer of Pursuit: Some enemy packs have just been too much for me in melee so then I whip this out, stronger than the others and less likely to miss because its moving. Procs Holy Cause
Sweep Attack - Holy Shock: Damage and healing
Ranged Alternative: Blessed Shield - Divine Aegis: The extra armor and life regen help and I never really liked the other runes. Procs Holy Cause
Phalanx - Bowmen: I used to have Condemn here, but bowmen were much better on elites/rares and I'm pretty capable of handling little guys myself.
Falling Sword - Rise Brothers: Decent damage, and keeps with the minion theme.
Akarat's Champion - Fire Starter: Attack Speed bonus plus fire damage means everything around me dies and I heal a ton shortly after popping this. If they don't I still have the revive just in case for the time its active.
Law of Valor - Critical: Extra attack speed means more healing and the damage doesn't hurt either
A build I sometimes use in hardcore includes Slash w/ Guard and Sweeping Attack w/ Blazing Sweep. The latter is probably the hardest hitting wrath spender aside from Heaven's Fury w/ whichever rune turns it into a wrath spender with no cooldown.