I have tried that as well, in replace of another ability, but it still comes around with the same level of results, maybe get away from things a little more, but nothing else, is there anything else that would cause a large array of deaths?
First of all id say that you should cap your movement speed. It helps manoeuvring trough danger and spawn more tornadoes. Secondly, you must remember that with good life steal, sometimes fighting just a few mobs is harder than taking on a screen full of mobs. Finally, never use ww if batttle rage is not up or else you will starve fury in the middle of a pack and be in grave danger.
Honestly - your stats are definitely sufficient to play MP6-7, i have no idea why you die, unless you're standing in fire. etc. How about you do a little recording and let us see - because stat wise - you're not miles and miles away, so it's the way you play...
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"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."
I think for WW barb, Life Steal becomes really effective at very high DPS levels. Something like 300k+. I've never reached that myself, so I'm not sure, but I always had more success with LoH. On high MP I think you will need both.
you dont even have to go that far, 200kdps + should be more than enough for you to want to switch over to leech.
im just about at 400k dps fully buffed and at that point i dont see how loh would even get close
Yes, at certain point LL is just superior to LoH, but I myself am only at about 120-130k DPS. At this point LoH is still reasonably powerful. The question is where is that breakpoint, at that would be quite hard to calculate.
Because you need to take into account your all res, armor, health (not that important), dodge, attack speed (LoH scales with ap), monster damage (which varies mob to mob, MP to MP), life per sec regen, reflect damage affix and maybe a few more things i can't just recall right now. And thas a lot variables.
But I agree, generally speaking LL becomes superior to LoH the more DPS you have. LoH scales with attack speed, but it's easier to double your damage then double your APS. Also LoH 'suffers' from skills coefficients. Before the tornado nerf, LoH was actually so ridiculously OP that nobody even cared to consider LL. Right now it's more balanced.
And actually, life per second could be the most efficient way to sustain health, as you dont rely on hitting somrthing to regain health. However, the amount of HPS needed, even when maxed, is not comparable to either LoH or LL. It might be useful in PvP though, especially when combined with high defense. I'd like to see two high EHP/life regen barbs in one combat. Clash of the Immortals.
Guys please - you are forgetting the most important reason for LoH or LS - it's not to heal yourself it's to balance. The balance is between the damage intake vs healing. Your EHP comes in between the two sides of the scale as the pivot point. The lower the EHP the more LS / LoH you need.
Because of having effectively 3 variables in the equation - the EHP, the healing and the damage intake - it's quite impossible to calculate the precise point at which LS is better than LOH. Just think of it as the 2 extreme scenarios:
Barb with 3k armor and 300 AR
Barb with 10k armor and 1k AR
You have to weight both of these scenarios as well as a multitude of any other EHP as well as APS and DPS, only then you can truly point to where on the curve the LS becomes better than LoH.
It's exactly because of that you cannot say that 2k LOH is better than 3% LS at 100k DPS... if you have 10k armor and 1k AR 3% LS is going to be more than sufficient to keep you up...
Life per second is out of the question unless your EHP is extremely high, as in the 10k armor and 1k AR, then i can envision anyone living thru higher MPs with life per second, even then it would be pretty tough. On MP10, Maghda for example, hits like a truck even with very solid EHP around 7k armor and 600AR - her hits could easily bring you down by 15-20k life, with LS or high amounts of LoH & high APS you could heal yourself back to full in about 2-3 seconds, to do so with life per second you'll need an obscene amount of 20k / 3 seconds = 6.6666k life per second, which i don't think is obtainable by any standards.
So any time you talk or think about LS or LoH or any other healing think about balancing scale of damage intake vs healing with the pivot being the EHP.
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"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."
I am currently playing a WW/WOTB barb, these are my stats =
http://us.battle.net/d3/en/profile/Ordz-1637/hero/119092
Yet even with this gear which i am told will easily do MP7 to MP8 runs with little to no death, how come i keep dying?
Is there a problem with my spec? Is my gear lacking in certain areas?
What is the problem, if anyone could help me with some ideas or reasons as to why im facing a large amount of death that would be awesome!
Thanks ahead of time for the responses.
Merry Christmas!
Guys please - you are forgetting the most important reason for LoH or LS - it's not to heal yourself it's to balance. The balance is between the damage intake vs healing. Your EHP comes in between the two sides of the scale as the pivot point. The lower the EHP the more LS / LoH you need.
Because of having effectively 3 variables in the equation - the EHP, the healing and the damage intake - it's quite impossible to calculate the precise point at which LS is better than LOH. Just think of it as the 2 extreme scenarios:
It's exactly because of that you cannot say that 2k LOH is better than 3% LS at 100k DPS... if you have 10k armor and 1k AR 3% LS is going to be more than sufficient to keep you up...
Life per second is out of the question unless your EHP is extremely high, as in the 10k armor and 1k AR, then i can envision anyone living thru higher MPs with life per second, even then it would be pretty tough. On MP10, Maghda for example, hits like a truck even with very solid EHP around 7k armor and 600AR - her hits could easily bring you down by 15-20k life, with LS or high amounts of LoH & high APS you could heal yourself back to full in about 2-3 seconds, to do so with life per second you'll need an obscene amount of 20k / 3 seconds = 6.6666k life per second, which i don't think is obtainable by any standards.
So any time you talk or think about LS or LoH or any other healing think about balancing scale of damage intake vs healing with the pivot being the EHP.
Reading comprehension = 0.